Location (const Location& other);
Location (Session &, const XMLNode&);
Location* operator= (const Location& other);
+
+ bool operator==(const Location& other);
bool locked() const { return _locked; }
void lock ();
int set_current (Location *, bool want_lock = true);
Location *current () const { return current_location; }
- Location* first_location_before (framepos_t, bool include_special_ranges = false);
- Location* first_location_after (framepos_t, bool include_special_ranges = false);
+ framepos_t first_mark_before (framepos_t, bool include_special_ranges = false);
+ framepos_t first_mark_after (framepos_t, bool include_special_ranges = false);
void marks_either_side (framepos_t const, framepos_t &, framepos_t &) const;