/* stateful */
XMLNode& get_state(void);
- int set_state(const XMLNode& node);
+ int set_state(const XMLNode&, int version);
void monitor_input (bool);
protected:
friend class Session;
+ friend class Butler;
/* the Session is the only point of access for these
because they require that the Session is "inactive"
int use_pending_capture_data (XMLNode& node);
void get_input_sources ();
- void check_record_status (nframes_t transport_frame, nframes_t nframes, bool can_record);
void set_align_style_from_io();
void engage_record_enable ();