void realtime_locate ();
void reset ();
+ bool input_active() const { return _input_active; }
+ void set_input_active (bool yn);
+
Buffer& get_buffer (pframes_t nframes) {
return get_midi_buffer (nframes);
}
private:
MidiBuffer* _buffer;
- bool _has_been_mixed_down;
- bool _resolve_required;
+ bool _has_been_mixed_down;
+ bool _resolve_required;
+ bool _input_active;
void resolve_notes (void* jack_buffer, MidiBuffer::TimeType when);
};