namespace ARDOUR
{
+class MIDISceneChange;
+
class MIDISceneChanger : public SceneChanger
{
public:
void set_recording (bool);
void locate (framepos_t);
+ /** Signal emitted whenever any relevant MIDI input is detected.
+ */
+ PBD::Signal0<void> MIDIInputActivity;
+
+ /** Signal emitted whenever any relevant MIDI output is sent.
+ */
+ PBD::Signal0<void> MIDIOutputActivity;
+
private:
typedef std::multimap<framepos_t,boost::shared_ptr<MIDISceneChange> > Scenes;
Glib::Threads::RWLock scene_lock;
Scenes scenes;
bool _recording;
- framepos_t last_bank_message_time;
+ bool have_seen_bank_changes;
framepos_t last_program_message_time;
unsigned short current_bank;
int last_delivered_program;
int last_delivered_bank;
- void gather ();
+ void gather (const Locations::LocationList&);
bool recording () const;
void jump_to (int bank, int program);
void rt_deliver (MidiBuffer&, framepos_t, boost::shared_ptr<MIDISceneChange>);
void bank_change_input (MIDI::Parser&, unsigned short, int channel);
void program_change_input (MIDI::Parser&, MIDI::byte, int channel);
- void locations_changed (Locations::Change);
+ void locations_changed ();
PBD::ScopedConnectionList incoming_connections;
};