#include "pbd/stateful.h"
#include <string>
+#include "ardour/session_handle.h"
+
namespace ARDOUR {
class Session;
-class MuteMaster : public PBD::Stateful
+class MuteMaster : public SessionHandleRef, public PBD::Stateful
{
public:
+ /** deliveries to mute when the channel is "muted" */
enum MutePoint {
- PreFader = 0x1,
- PostFader = 0x2,
- Listen = 0x4,
- Main = 0x8
+ PreFader = 0x1, ///< mute all pre-fader sends
+ PostFader = 0x2, ///< mute all post-fader sends
+ Listen = 0x4, ///< mute listen out
+ Main = 0x8 ///< mute main out
};
static const MutePoint AllPoints;
MuteMaster (Session& s, const std::string& name);
~MuteMaster() {}
- bool self_muted() const { return _self_muted && (_mute_point != MutePoint (0)); }
- bool muted_by_others() const { return _muted_by_others && (_mute_point != MutePoint (0)); }
- bool muted() const { return (_self_muted || (_muted_by_others > 0)) && (_mute_point != MutePoint (0)); }
- bool muted_at (MutePoint mp) const { return (_self_muted || (_muted_by_others > 0)) && (_mute_point & mp); }
- bool self_muted_at (MutePoint mp) const { return _self_muted && (_mute_point & mp); }
- bool muted_by_others_at (MutePoint mp) const { return (_muted_by_others > 0) && (_mute_point & mp); }
-
- bool muted_pre_fader() const { return muted_at (PreFader); }
- bool muted_post_fader() const { return muted_at (PostFader); }
- bool muted_listen() const { return muted_at (Listen); }
- bool muted_main () const { return muted_at (Main); }
+ bool muted_by_self () const { return _muted_by_self && (_mute_point != MutePoint (0)); }
+ bool muted_by_self_at (MutePoint mp) const { return _muted_by_self && (_mute_point & mp); }
+ bool muted_by_others_at (MutePoint mp) const;
gain_t mute_gain_at (MutePoint) const;
- void set_self_muted (bool yn) { _self_muted = yn; }
- void mod_muted_by_others (int delta);
- void clear_muted_by_others ();
+ void set_muted_by_self (bool yn) { _muted_by_self = yn; }
void mute_at (MutePoint);
void unmute_at (MutePoint);
void set_mute_points (MutePoint);
MutePoint mute_points() const { return _mute_point; }
- void set_solo_level (int32_t);
+ void set_soloed (bool);
+ void set_solo_ignore (bool yn) { _solo_ignore = yn; }
PBD::Signal0<void> MutePointChanged;
private:
volatile MutePoint _mute_point;
- volatile bool _self_muted;
- volatile uint32_t _muted_by_others;
- volatile int32_t _solo_level;
+ volatile bool _muted_by_self;
+ volatile bool _soloed;
+ volatile bool _solo_ignore;
};
} // namespace ARDOUR