void duplicate (boost::shared_ptr<Region>, nframes_t position, float times);
void nudge_after (nframes_t start, nframes_t distance, bool forwards);
void shuffle (boost::shared_ptr<Region>, int dir);
+ void update_after_tempo_map_change ();
boost::shared_ptr<Playlist> cut (list<AudioRange>&, bool result_is_hidden = true);
boost::shared_ptr<Playlist> copy (list<AudioRange>&, bool result_is_hidden = true);
nframes64_t find_next_region_boundary (nframes64_t frame, int dir);
bool region_is_shuffle_constrained (boost::shared_ptr<Region>);
+ nframes64_t find_next_transient (nframes64_t position, int dir);
+
template<class T> void foreach_region (T *t, void (T::*func)(boost::shared_ptr<Region>, void *), void *arg);
template<class T> void foreach_region (T *t, void (T::*func)(boost::shared_ptr<Region>));
sigc::signal<void> LayeringChanged;
static string bump_name (string old_name, Session&);
- static string bump_name_once (string old_name);
void freeze ();
void thaw ();