Fix up confusion with relayering after movement drags in
[ardour.git] / libs / ardour / ardour / playlist.h
index f3bf11458d0259b9639125ad16b9e6e4847eb3c2..9ad40e6eb91d35bdbc5c2f8b351d5e692784ec65 100644 (file)
@@ -225,6 +225,7 @@ public:
        framepos_t find_next_top_layer_position (framepos_t) const;
        uint32_t combine_ops() const { return _combine_ops; }
 
+       void relayer (boost::shared_ptr<Region>);
        void relayer (boost::shared_ptr<Region>, double);
        void suspend_relayer ();
        void resume_relayer ();
@@ -355,7 +356,6 @@ public:
        boost::shared_ptr<Playlist> cut (framepos_t start, framecnt_t cnt, bool result_is_hidden);
        boost::shared_ptr<Playlist> copy (framepos_t start, framecnt_t cnt, bool result_is_hidden);
 
-       void relayer (boost::shared_ptr<Region>);
        void relayer (RegionList const &);
 
        void begin_undo ();