std::string unique_id;
virtual PluginPtr load (Session& session) = 0;
- virtual bool is_instrument() const;
+ virtual bool is_instrument() const;
/* NOTE: this block of virtual methods looks like the interface
to a Processor, but Plugin does not inherit from Processor.
struct PresetRecord {
PresetRecord () : number (-1), user (true) {}
PresetRecord (const std::string& u, const std::string& l, int n = -1, bool s = true) : uri (u), label (l), number (n), user (s) {}
-
+
bool operator!= (PresetRecord const & a) const {
return number != a.number || uri != a.uri || label != a.label;
}
-
+
std::string uri;
std::string label;
int number; // if <0, invalid
std::vector<PresetRecord> get_presets ();
- /** @return true if this plugin will respond to MIDI program
+ /** @return true if this plugin will respond to MIDI program
* change messages by changing presets.
*
* This is hard to return a correct value for because most plugin APIs
* do not specify plugin behaviour. However, if you want to force
- * the display of plugin built-in preset names rather than MIDI program
- * numbers, return true. If you want a generic description, return
+ * the display of plugin built-in preset names rather than MIDI program
+ * numbers, return true. If you want a generic description, return
* false.
- */
- virtual bool presets_are_MIDI_programs() const { return false; }
+ */
+ virtual bool presets_are_MIDI_programs() const { return false; }
- /** @return true if this plugin is General MIDI compliant, false
+ /** @return true if this plugin is General MIDI compliant, false
* otherwise.
*
* It is important to note that it is is almost impossible for a host
* (e.g. Ardour) to determine this for just about any plugin API
* known as of June 2012
*/
- virtual bool current_preset_uses_general_midi() const { return false; }
+ virtual bool current_preset_uses_general_midi() const { return false; }
/** @return Last preset to be requested; the settings may have
* been changed since; find out with parameter_changed_since_last_preset.
/** Emitted when a property is changed in the plugin. */
PBD::Signal2<void, uint32_t, Variant> PropertyChanged;
- PBD::Signal1<void,uint32_t> StartTouch;
- PBD::Signal1<void,uint32_t> EndTouch;
+ PBD::Signal1<void,uint32_t> StartTouch;
+ PBD::Signal1<void,uint32_t> EndTouch;
protected:
friend class PluginInsert;
virtual void set_parameter (uint32_t which, float val);
+ virtual void set_parameter_automated (uint32_t which, float val);
/** Do the actual saving of the current plugin settings to a preset of the provided name.
* Should return a URI on success, or an empty string on failure.