#include "pbd/statefuldestructible.h"
#include "pbd/controllable.h"
-#include <jack/types.h>
+#include "ardour/buffer_set.h"
#include "ardour/chan_count.h"
#include "ardour/chan_mapping.h"
#include "ardour/cycles.h"
#include "ardour/latent.h"
-#include "ardour/plugin_insert.h"
-#include "ardour/types.h"
+#include "ardour/libardour_visibility.h"
#include "ardour/midi_state_tracker.h"
+#include "ardour/parameter_descriptor.h"
+#include "ardour/types.h"
+#include "ardour/variant.h"
#include <vector>
#include <set>
class AudioEngine;
class Session;
class BufferSet;
-
+class PluginInsert;
class Plugin;
typedef boost::shared_ptr<Plugin> PluginPtr;
-class PluginInfo {
+class LIBARDOUR_API PluginInfo {
public:
PluginInfo () { }
virtual ~PluginInfo () { }
std::string unique_id;
virtual PluginPtr load (Session& session) = 0;
+ virtual bool is_instrument() const;
+
+ /* NOTE: this block of virtual methods looks like the interface
+ to a Processor, but Plugin does not inherit from Processor.
+ It is therefore not required that these precisely match
+ the interface, but it is likely that they will evolve together.
+ */
+
+ /* this returns true if the plugin can change its inputs or outputs on demand.
+ LADSPA, LV2 and VST plugins cannot do this. AudioUnits can.
+ */
+
+ virtual bool reconfigurable_io() const { return false; }
protected:
friend class PluginManager;
typedef boost::shared_ptr<PluginInfo> PluginInfoPtr;
typedef std::list<PluginInfoPtr> PluginInfoList;
-class Plugin : public PBD::StatefulDestructible, public Latent
+class LIBARDOUR_API Plugin : public PBD::StatefulDestructible, public Latent
{
public:
Plugin (ARDOUR::AudioEngine&, ARDOUR::Session&);
Plugin (const Plugin&);
virtual ~Plugin ();
- struct ParameterDescriptor {
-
- /* essentially a union of LADSPA and VST info */
-
- bool integer_step;
- bool toggled;
- bool logarithmic;
- bool sr_dependent;
- std::string label;
- float lower; ///< if this is a frequency, it will be in Hz (not a fraction of the sample rate)
- float upper; ///< if this is a frequency, it will be in Hz (not a fraction of the sample rate)
- float step;
- float smallstep;
- float largestep;
- bool min_unbound;
- bool max_unbound;
- };
-
XMLNode& get_state ();
virtual int set_state (const XMLNode &, int version);
- virtual void set_insert_info (const PluginInsert*) {}
+ virtual void set_insert_id (PBD::ID id) {}
virtual std::string unique_id() const = 0;
virtual const char * label() const = 0;
virtual uint32_t parameter_count () const = 0;
virtual float default_value (uint32_t port) = 0;
virtual float get_parameter(uint32_t which) const = 0;
+ virtual std::string get_docs () const { return ""; }
+ virtual std::string get_parameter_docs (uint32_t /*which*/) const { return ""; }
virtual int get_parameter_descriptor (uint32_t which, ParameterDescriptor&) const = 0;
virtual uint32_t nth_parameter (uint32_t which, bool& ok) const = 0;
virtual void activate () = 0;
virtual void deactivate () = 0;
- virtual void flush () { deactivate(); activate(); }
+ virtual void flush () { deactivate(); activate(); }
virtual int set_block_size (pframes_t nframes) = 0;
virtual bool parameter_is_input(uint32_t) const = 0;
virtual bool parameter_is_output(uint32_t) const = 0;
- typedef std::map<const std::string, const float> ScalePoints;
-
- virtual boost::shared_ptr<ScalePoints>
- get_scale_points(uint32_t port_index) const {
+ virtual boost::shared_ptr<ScalePoints> get_scale_points(uint32_t /*port_index*/) const {
return boost::shared_ptr<ScalePoints>();
}
void realtime_handle_transport_stopped ();
+ void realtime_locate ();
+ void monitoring_changed ();
struct PresetRecord {
- PresetRecord () : user (true) {}
- PresetRecord (const std::string& u, const std::string& l, bool s = true) : uri (u), label (l), user (s) {}
-
- bool operator!= (PresetRecord const & a) const {
- return uri != a.uri || label != a.label;
- }
-
- std::string uri;
- std::string label;
- bool user;
+ PresetRecord () : number (-1), user (true) {}
+ PresetRecord (const std::string& u, const std::string& l, int n = -1, bool s = true) : uri (u), label (l), number (n), user (s) {}
+
+ bool operator!= (PresetRecord const & a) const {
+ return number != a.number || uri != a.uri || label != a.label;
+ }
+
+ std::string uri;
+ std::string label;
+ int number; // if <0, invalid
+ bool user;
};
PresetRecord save_preset (std::string);
void remove_preset (std::string);
virtual bool load_preset (PresetRecord);
-
+ void clear_preset ();
+
const PresetRecord * preset_by_label (const std::string &);
const PresetRecord * preset_by_uri (const std::string &);
std::vector<PresetRecord> get_presets ();
+ /** @return true if this plugin will respond to MIDI program
+ * change messages by changing presets.
+ *
+ * This is hard to return a correct value for because most plugin APIs
+ * do not specify plugin behaviour. However, if you want to force
+ * the display of plugin built-in preset names rather than MIDI program
+ * numbers, return true. If you want a generic description, return
+ * false.
+ */
+ virtual bool presets_are_MIDI_programs() const { return false; }
+
+ /** @return true if this plugin is General MIDI compliant, false
+ * otherwise.
+ *
+ * It is important to note that it is is almost impossible for a host
+ * (e.g. Ardour) to determine this for just about any plugin API
+ * known as of June 2012
+ */
+ virtual bool current_preset_uses_general_midi() const { return false; }
+
/** @return Last preset to be requested; the settings may have
* been changed since; find out with parameter_changed_since_last_preset.
*/
PresetRecord last_preset () const {
return _last_preset;
}
-
+
bool parameter_changed_since_last_preset () const {
return _parameter_changed_since_last_preset;
}
-
+
virtual int first_user_preset_index () const {
return 0;
}
-
+
/** Emitted when a preset is added or removed, respectively */
PBD::Signal0<void> PresetAdded;
PBD::Signal0<void> PresetRemoved;
/** Emitted when any parameter changes */
PBD::Signal2<void, uint32_t, float> ParameterChanged;
- /* NOTE: this block of virtual methods looks like the interface
- to a Processor, but Plugin does not inherit from Processor.
- It is therefore not required that these precisely match
- the interface, but it is likely that they will evolve together.
- */
-
- /* this returns true if the plugin can change its inputs or outputs on demand.
- LADSPA, LV2 and VST plugins cannot do this. AudioUnits can.
- */
-
- virtual bool reconfigurable_io() const { return false; }
-
- /* this is only called if reconfigurable_io() returns true */
virtual bool configure_io (ChanCount /*in*/, ChanCount /*out*/) { return true; }
/* specific types of plugins can overload this. As of September 2008, only
AUPlugin does this.
*/
- virtual bool can_support_io_configuration (const ChanCount& /*in*/, ChanCount& /*out*/) const { return false; }
+ virtual bool can_support_io_configuration (const ChanCount& /*in*/, ChanCount& /*out*/) { return false; }
virtual ChanCount output_streams() const;
virtual ChanCount input_streams() const;
PluginInfoPtr get_info() const { return _info; }
- void set_info (const PluginInfoPtr inf) { _info = inf; }
+ virtual void set_info (const PluginInfoPtr inf);
ARDOUR::AudioEngine& engine() const { return _engine; }
ARDOUR::Session& session() const { return _session; }
void set_cycles (uint32_t c) { _cycles = c; }
cycles_t cycles() const { return _cycles; }
+ typedef std::map<uint32_t, ParameterDescriptor> PropertyDescriptors;
+
+ /** Get a descrption of all properties supported by this plugin.
+ *
+ * Properties are distinct from parameters in that they are potentially
+ * dynamic, referred to by key, and do not correspond 1:1 with ports.
+ *
+ * For LV2 plugins, properties are implemented by sending/receiving set/get
+ * messages to/from the plugin via event ports.
+ */
+ virtual const PropertyDescriptors& get_supported_properties() const {
+ static const PropertyDescriptors nothing;
+ return nothing;
+ }
+
+ virtual const ParameterDescriptor& get_property_descriptor(uint32_t id) const {
+ static const ParameterDescriptor nothing;
+ return nothing;
+ }
+
+ /** Set a property from the UI.
+ *
+ * This is not UI-specific, but may only be used by one thread. If the
+ * Ardour UI is present, that is the UI thread, but otherwise, any thread
+ * except the audio thread may call this function as long as it is not
+ * called concurrently.
+ */
+ virtual void set_property(uint32_t key, const Variant& value) {}
+
+ /** Emit PropertyChanged for all current property values. */
+ virtual void announce_property_values() {}
+
+ /** Emitted when a property is changed in the plugin. */
+ PBD::Signal2<void, uint32_t, Variant> PropertyChanged;
+
+ PBD::Signal1<void,uint32_t> StartTouch;
+ PBD::Signal1<void,uint32_t> EndTouch;
+
protected:
-
+
friend class PluginInsert;
- friend struct PluginInsert::PluginControl;
virtual void set_parameter (uint32_t which, float val);
bool _have_pending_stop_events;
PresetRecord _last_preset;
bool _parameter_changed_since_last_preset;
+
+ void resolve_midi ();
};
PluginPtr find_plugin(ARDOUR::Session&, std::string unique_id, ARDOUR::PluginType);