#ifndef __ardour_port_h__
#define __ardour_port_h__
+#include <set>
+#include <vector>
+#include <string>
+#include <cstring>
#include <sigc++/signal.h>
#include <pbd/failed_constructor.h>
#include <ardour/ardour.h>
CanMonitor = JackPortCanMonitor
};
- virtual ~Port() {}
+ virtual ~Port();
std::string name() const {
return _name;
}
-
Flags flags() const {
return _flags;
}
}
bool sends_output () const {
- return _flags & JackPortIsOutput;
+ return _flags & IsOutput;
}
bool can_monitor () const {
void disable_metering () {
if (_metering) { _metering--; }
}
-
+
+ virtual void cycle_start (nframes_t nframes, nframes_t offset) {}
+ virtual void cycle_end (nframes_t nframes, nframes_t offset) {}
virtual DataType type() const = 0;
- virtual void cycle_start(nframes_t nframes) {}
- virtual void cycle_end() {}
virtual Buffer& get_buffer() = 0;
- virtual std::string short_name() = 0;
- virtual int set_name (std::string str) = 0;
- virtual bool is_mine (jack_client_t *client) = 0;
- virtual int reestablish () = 0;
- virtual int connected () const = 0;
- virtual bool connected_to (const std::string& portname) const = 0;
- virtual const char ** get_connections () const = 0;
+
+ virtual bool connected () const;
+ virtual bool connected_to (const std::string& portname) const;
+ virtual int get_connections (std::vector<std::string>&) const;
+
+ virtual int connect (Port& other);
+ virtual int disconnect (Port& other);
+ virtual int disconnect_all ();
+
+ virtual void reset ();
+ virtual int reestablish () {return 0; }
+ virtual int reconnect () { return 0; }
+
+ virtual int set_name (const std::string& str) {
+ _name = str;
+ return 0;
+ }
+
+ virtual std::string short_name() const = 0;
virtual bool monitoring_input () const = 0;
virtual void ensure_monitor_input (bool yn) = 0;
virtual void request_monitor_input (bool yn) = 0;
sigc::signal<void,bool> MonitorInputChanged;
sigc::signal<void,bool> ClockSyncChanged;
+ static void set_engine (AudioEngine*);
+
protected:
friend class AudioEngine;
- Port ();
+ Port (const std::string& name, Flags flgs);
- virtual int disconnect () = 0;
- virtual void recompute_total_latency() const = 0;
- virtual void reset ();
+ virtual void recompute_total_latency() const {}
/* engine isn't supposed to access below here */
- Flags _flags;
+ Flags _flags;
std::string _type;
std::string _name;
unsigned short _metering;
bool _last_monitor;
+ nframes_t _latency;
+
+ std::set<Port*> _connections;
+
+ static AudioEngine* engine;
+};
+
+class PortConnectableByName {
+ public:
+ PortConnectableByName() {}
+ virtual ~PortConnectableByName() {}
+
+ virtual int connect (const std::string& other_name) = 0;
+ virtual int disconnect (const std::string& other_name) = 0;
};
+class PortFacade : public virtual Port, public PortConnectableByName {
+ public:
+ PortFacade (const std::string& name, Flags flgs) : Port (name, flgs), _ext_port (0) {}
+ ~PortFacade() {}
+
+ void reset ();
+ int reestablish ();
+ int reconnect ();
+
+ int connect (Port& other);
+ int disconnect (Port& other);
+ int disconnect_all ();
+
+ int connect (const std::string& other_name);
+ int disconnect (const std::string& other_name);
+
+ bool connected () const;
+ bool connected_to (const std::string& portname) const;
+ int get_connections (std::vector<std::string>&) const;
+
+ std::string short_name() const;
+ int set_name (const std::string& str);
+ bool monitoring_input () const;
+ void ensure_monitor_input (bool yn);
+ void request_monitor_input (bool yn);
+ nframes_t latency () const;
+ nframes_t total_latency () const;
+ void set_latency (nframes_t nframes);
+
+ protected:
+ Port* _ext_port;
+};
+
} // namespace ARDOUR
#endif /* __ardour_port_h__ */