#include <string>
#include <vector>
#include <jack/jack.h>
+#include <boost/utility.hpp>
#include <sigc++/trackable.h>
#include "ardour/data_type.h"
#include "ardour/types.h"
class AudioEngine;
class Buffer;
-class Port : public sigc::trackable
+class Port : public sigc::trackable, public boost::noncopyable
{
public:
enum Flags {
virtual ~Port ();
+ static nframes_t port_offset() { return _port_offset; }
+
+ static void set_port_offset (nframes_t off) {
+ _port_offset = off;
+ }
+ static void increment_port_offset (nframes_t n) {
+ _port_offset += n;
+ }
+ static void set_buffer_size (nframes_t sz) {
+ _buffer_size = sz;
+ }
+
/** @return Port short name */
std::string name () const {
return _name;
return _flags & IsOutput;
}
- /* @return true if this port is visible outside Ardour (via JACK) */
- bool external () const {
- return _jack_port != 0;
- }
-
bool connected () const;
- bool externally_connected () const;
int disconnect_all ();
int get_connections (std::vector<std::string> &) const;
nframes_t total_latency () const;
int reestablish ();
int reconnect ();
- void set_latency (nframes_t);
void request_monitor_input (bool);
- void make_external ();
+ void set_latency (nframes_t);
virtual void reset ();
+
+ /** @return the size of the raw buffer (bytes) for duration @a nframes (audio frames) */
+ virtual size_t raw_buffer_size(jack_nframes_t nframes) const = 0;
virtual DataType type () const = 0;
- virtual void cycle_start (nframes_t, nframes_t) = 0;
- virtual void cycle_end (nframes_t, nframes_t) = 0;
- virtual Buffer& get_buffer (nframes_t, nframes_t) = 0;
- virtual void flush_buffers (nframes_t, nframes_t) {}
-
+ virtual void cycle_start (nframes_t) = 0;
+ virtual void cycle_end (nframes_t) = 0;
+ virtual void cycle_split () = 0;
+ virtual Buffer& get_buffer (nframes_t nframes, nframes_t offset = 0) = 0;
+ virtual void flush_buffers (nframes_t, nframes_t offset = 0) {}
+
static void set_engine (AudioEngine *);
sigc::signal<void, bool> MonitorInputChanged;
protected:
- Port (std::string const &, DataType, Flags, bool);
+ Port (std::string const &, DataType, Flags);
- jack_port_t* _jack_port; ///< JACK port, or 0 if we don't have one
- std::set<Port*> _connections; ///< internal Ports that we are connected to
+ jack_port_t* _jack_port; ///< JACK port
- static AudioEngine* _engine; ///< the AudioEngine
+ static nframes_t _port_offset;
+ static nframes_t _buffer_size;
- virtual bool using_internal_data() const { return false; }
- virtual void use_internal_data () {}
- virtual void use_external_data () {}
+ static AudioEngine* _engine; ///< the AudioEngine
- void check_buffer_status ();
-
private:
friend class AudioEngine;
void recompute_total_latency () const;
- void do_make_external (DataType);
/* XXX */
bool _last_monitor;
- nframes_t _latency;
-
- std::string _name; ///< port short name
- Flags _flags; ///< flags
- /// list of JACK ports that we are connected to; we only keep this around
- /// so that we can implement ::reconnect ()
- std::set<std::string> _named_connections;
+ std::string _name; ///< port short name
+ Flags _flags; ///< flags
+ /** ports that we are connected to, kept so that we can
+ reconnect to JACK when required */
+ std::set<std::string> _connections;
};
}
-#endif
+#endif /* __ardour_port_h__ */