#include <set>
#include <string>
#include <vector>
-#include <jack/jack.h>
#include <boost/utility.hpp>
#include "pbd/signals.h"
#include "ardour/data_type.h"
+#include "ardour/port_engine.h"
+#include "ardour/libardour_visibility.h"
#include "ardour/types.h"
namespace ARDOUR {
class AudioEngine;
class Buffer;
-class Port : public boost::noncopyable
+class LIBARDOUR_API Port : public boost::noncopyable
{
public:
- enum Flags {
- IsInput = JackPortIsInput,
- IsOutput = JackPortIsOutput,
- };
-
virtual ~Port ();
static void set_connecting_blocked( bool yn ) {
return _name;
}
+ /** @return Port human readable name */
+ std::string pretty_name (bool fallback_to_name = false) const;
+ bool set_pretty_name (const std::string&);
+
int set_name (std::string const &);
/** @return flags */
- Flags flags () const {
+ PortFlags flags () const {
return _flags;
}
virtual int connect (Port *);
int disconnect (Port *);
- void ensure_jack_monitors_input (bool);
- bool jack_monitoring_input () const;
+ void request_input_monitoring (bool);
+ void ensure_input_monitoring (bool);
+ bool monitoring_input () const;
int reestablish ();
int reconnect ();
- void request_jack_monitors_input (bool);
bool last_monitor() const { return _last_monitor; }
void set_last_monitor (bool yn) { _last_monitor = yn; }
- jack_port_t* jack_port() const { return _jack_port; }
+ PortEngine::PortHandle port_handle() { return _port_handle; }
- void get_connected_latency_range (jack_latency_range_t& range, bool playback) const;
+ void get_connected_latency_range (LatencyRange& range, bool playback) const;
- void set_private_latency_range (jack_latency_range_t& range, bool playback);
- const jack_latency_range_t& private_latency_range (bool playback) const;
+ void set_private_latency_range (LatencyRange& range, bool playback);
+ const LatencyRange& private_latency_range (bool playback) const;
- void set_public_latency_range (jack_latency_range_t& range, bool playback) const;
- jack_latency_range_t public_latency_range (bool playback) const;
+ void set_public_latency_range (LatencyRange& range, bool playback) const;
+ LatencyRange public_latency_range (bool playback) const;
virtual void reset ();
bool physically_connected () const;
- static void set_engine (AudioEngine *);
-
PBD::Signal1<void,bool> MonitorInputChanged;
static PBD::Signal2<void,boost::shared_ptr<Port>,boost::shared_ptr<Port> > PostDisconnect;
+ static PBD::Signal0<void> PortDrop;
+ static PBD::Signal0<void> PortSignalDrop;
static void set_cycle_framecnt (pframes_t n) {
_cycle_nframes = n;
virtual void increment_port_buffer_offset (pframes_t n);
+ virtual XMLNode& get_state (void) const;
+ virtual int set_state (const XMLNode&, int version);
+
+ static std::string state_node_name;
+
protected:
- Port (std::string const &, DataType, Flags);
+ Port (std::string const &, DataType, PortFlags);
- jack_port_t* _jack_port; ///< JACK port
+ PortEngine::PortHandle _port_handle;
static bool _connecting_blocked;
static pframes_t _global_port_buffer_offset; /* access only from process() tree */
framecnt_t _port_buffer_offset; /* access only from process() tree */
- jack_latency_range_t _private_playback_latency;
- jack_latency_range_t _private_capture_latency;
-
- static AudioEngine* _engine; ///< the AudioEngine
+ LatencyRange _private_playback_latency;
+ LatencyRange _private_capture_latency;
private:
std::string _name; ///< port short name
- Flags _flags; ///< flags
+ PortFlags _flags; ///< flags
bool _last_monitor;
/** ports that we are connected to, kept so that we can
- reconnect to JACK when required
+ reconnect to the backend when required
*/
std::set<std::string> _connections;
+ void port_connected_or_disconnected (boost::weak_ptr<Port>, boost::weak_ptr<Port>, bool);
+ void signal_drop ();
+ void drop ();
+ PBD::ScopedConnection drop_connection;
+ PBD::ScopedConnection engine_connection;
};
}