smoothly.
*/
- virtual XMLNode& state (bool full);
- XMLNode& get_state (void);
+ XMLNode& get_state ();
int set_state (const XMLNode&, int version);
virtual void set_pre_fader (bool);
SessionObject* owner() const;
protected:
+ virtual XMLNode& state ();
virtual int set_state_2X (const XMLNode&, int version);
int _pending_active;