static const std::string state_node_name;
Processor(Session&, const std::string& name);
- Processor (const Processor& other);
+ Processor (const Processor& other);
virtual ~Processor() { }
virtual framecnt_t signal_latency() const { return 0; }
virtual int set_block_size (pframes_t /*nframes*/) { return 0; }
- virtual bool requires_fixed_sized_buffers() const { return false; }
+ virtual bool requires_fixed_sized_buffers() const { return false; }
/** @param result_required true if, on return from this method, @a bufs is required to contain valid data;
* if false, the method need not bother writing to @a bufs if it doesn't want to.
- */
+ */
virtual void run (BufferSet& /*bufs*/, framepos_t /*start_frame*/, framepos_t /*end_frame*/, pframes_t /*nframes*/, bool /*result_required*/) {}
virtual void silence (framecnt_t /*nframes*/) {}
virtual void activate () { _pending_active = true; ActiveChanged(); }
virtual void deactivate () { _pending_active = false; ActiveChanged(); }
- virtual void flush() {}
+ virtual void flush() {}
virtual bool configure_io (ChanCount in, ChanCount out);
virtual XMLNode& state (bool full);
XMLNode& get_state (void);
int set_state (const XMLNode&, int version);
-
+
void set_pre_fader (bool);
PBD::Signal0<void> ActiveChanged;
PBD::Signal2<void,ChanCount,ChanCount> ConfigurationChanged;
-
- void set_ui (void*);
- void* get_ui () const { return _ui_pointer; }
+
+ void set_ui (void*);
+ void* get_ui () const { return _ui_pointer; }
protected:
virtual int set_state_2X (const XMLNode&, int version);
-
+
int _pending_active;
bool _active;
bool _next_ab_is_active;
ChanCount _configured_output;
bool _display_to_user;
bool _pre_fader; ///< true if this processor is currently placed before the Amp, otherwise false
- void* _ui_pointer;
+ void* _ui_pointer;
};
} // namespace ARDOUR