Processor(Session&, const std::string& name);
Processor (const Processor& other);
- virtual ~Processor() { }
+ virtual ~Processor();
virtual std::string display_name() const { return SessionObject::name(); }
* if false, the method need not bother writing to @a bufs if it doesn't want to.
*/
virtual void run (BufferSet& /*bufs*/, framepos_t /*start_frame*/, framepos_t /*end_frame*/, double speed, pframes_t /*nframes*/, bool /*result_required*/) {}
- virtual void silence (framecnt_t /*nframes*/, framepos_t /*start_frame*/) {}
+ virtual void silence (framecnt_t nframes, framepos_t start_frame) { automation_run (start_frame, nframes); }
virtual void activate () { _pending_active = true; ActiveChanged(); }
virtual void deactivate () { _pending_active = false; ActiveChanged(); }
PBD::Signal0<void> BypassableChanged;
PBD::Signal2<void,ChanCount,ChanCount> ConfigurationChanged;
- void set_ui (void*);
- void* get_ui () const { return _ui_pointer; }
+ /* cross-thread signals.
+ * This allows control-surfaces to show/hide a plugin GUI.
+ */
+ PBD::Signal0<void> ToggleUI;
+ PBD::Signal0<void> ShowUI;
+ PBD::Signal0<void> HideUI;
ProcessorWindowProxy * window_proxy () const { return _window_proxy; }
void set_window_proxy (ProcessorWindowProxy* wp) { _window_proxy = wp; }
PluginPinWindowProxy * pinmgr_proxy () const { return _pinmgr_proxy; }
void set_pingmgr_proxy (PluginPinWindowProxy* wp) { _pinmgr_proxy = wp ; }
- void set_owner (SessionObject*);
+ virtual void set_owner (SessionObject*);
SessionObject* owner() const;
protected: