void invalidate_transients ();
- void set_pending_layer (double);
- bool reset_pending_layer ();
- boost::optional<double> pending_layer () const;
-
void drop_sources ();
protected:
PBD::Property<framepos_t> _position;
/** Sync position relative to the start of our file */
PBD::Property<framepos_t> _sync_position;
- PBD::Property<layer_t> _layer;
SourceList _sources;
/** Used when timefx are applied, so we can always use the original source */
framepos_t _last_position;
mutable RegionEditState _first_edit;
Timecode::BBT_Time _bbt_time;
-
- boost::optional<double> _pending_layer;
+ layer_t _layer;
void register_properties ();