bool solo_isolated() const { return _solo_isolated_cnt > 0; }
void cancel_all_solo ();
+ bool solo_selection_active();
+ void solo_selection( StripableList&, bool );
+
static const SessionEvent::RTeventCallback rt_cleanup;
void clear_all_solo_state (boost::shared_ptr<RouteList>);
void rewire_midi_selection_ports ();
boost::weak_ptr<MidiTrack> current_midi_target;
+ StripableList _soloSelection; //the items that are soloe'd during a solo-selection operation; need to unsolo after the roll
+
CoreSelection* _selection;
bool _global_locate_pending;