#include "timecode/time.h"
+#include "ardour/libardour_visibility.h"
#include "ardour/types.h"
#include "midi++/parser.h"
#include "midi++/types.h"
* Therefore it is rather that class, that makes ARDOUR a slave by connecting it
* to its external time master.
*/
-class Slave {
+class LIBARDOUR_API Slave {
public:
Slave() { }
virtual ~Slave() {}
};
/// We need this wrapper for testability, it's just too hard to mock up a session class
-class ISlaveSessionProxy {
+class LIBARDOUR_API ISlaveSessionProxy {
public:
virtual ~ISlaveSessionProxy() {}
virtual TempoMap& tempo_map() const { return *((TempoMap *) 0); }
/// The Session Proxy for use in real Ardour
-class SlaveSessionProxy : public ISlaveSessionProxy {
+class LIBARDOUR_API SlaveSessionProxy : public ISlaveSessionProxy {
Session& session;
public:
void request_transport_speed (double speed);
};
-struct SafeTime {
+struct LIBARDOUR_API SafeTime {
volatile int guard1;
framepos_t position;
framepos_t timestamp;
}
};
-class TimecodeSlave : public Slave {
+class LIBARDOUR_API TimecodeSlave : public Slave {
public:
TimecodeSlave () {}
bool timecode_negative_offset;
};
-class MTC_Slave : public TimecodeSlave {
+class LIBARDOUR_API MTC_Slave : public TimecodeSlave {
public:
MTC_Slave (Session&, MidiPort&);
~MTC_Slave ();
void parameter_changed(std::string const & p);
};
-class LTC_Slave : public TimecodeSlave {
+class LIBARDOUR_API LTC_Slave : public TimecodeSlave {
public:
LTC_Slave (Session&);
~LTC_Slave ();
double b, c; ///< DLL filter coefficients
};
-class MIDIClock_Slave : public Slave {
+class LIBARDOUR_API MIDIClock_Slave : public Slave {
public:
MIDIClock_Slave (Session&, MidiPort&, int ppqn = 24);
bool _starting;
};
-class Engine_Slave : public Slave
+class LIBARDOUR_API Engine_Slave : public Slave
{
public:
Engine_Slave (AudioEngine&);