typedef struct _spline Spline;
typedef struct _spline_point SplinePoint;
-struct _spline_point
+struct LIBARDOUR_API _spline_point
{
- float x;
- float y;
+ float x;
+ float y;
};
Spline *spline_new (void);
float spline_get_max_x (Spline *);
float spline_get_min_x (Spline *);
-struct _spline
+struct LIBARDOUR_API _spline
{
- float *deriv2;
- float *x;
- float *y;
- float max_x;
- float min_x;
- SplinePoint *points;
- uint32_t npoints;
- uint32_t space;
+ float *deriv2;
+ float *x;
+ float *y;
+ float max_x;
+ float min_x;
+ SplinePoint *points;
+ uint32_t npoints;
+ uint32_t space;
#ifdef __cplusplus
- void set (uint32_t n, SplinePoint *points) {
- spline_set (this, n, points);
- }
-
- void add (uint32_t n, SplinePoint *points) {
- spline_add (this, n, points);
- }
-
- void solve () {
- spline_solve (this);
- }
-
- float eval (float val) {
- return spline_eval (this, val);
- }
-
- void fill (float x0, float x1, float *vec, uint32_t veclen) {
- spline_fill (this, x0, x1, vec, veclen);
- }
+ void set (uint32_t n, SplinePoint *points) {
+ spline_set (this, n, points);
+ }
+
+ void add (uint32_t n, SplinePoint *points) {
+ spline_add (this, n, points);
+ }
+
+ void solve () {
+ spline_solve (this);
+ }
+
+ float eval (float val) {
+ return spline_eval (this, val);
+ }
+
+ void fill (float x0, float x1, float *vec, uint32_t veclen) {
+ spline_fill (this, x0, x1, vec, veclen);
+ }
#endif /* __cplusplus */