Play = 0x4
};
+ std::string auto_state_to_string (AutoState);
+ AutoState string_to_auto_state (std::string);
+
enum AutoStyle {
Absolute = 0x1,
Trim = 0x2
};
+ std::string auto_style_to_string (AutoStyle);
+ AutoStyle string_to_auto_style (std::string);
+
enum AlignStyle {
CaptureTime,
ExistingMaterial