void compute_equal_power_fades (ARDOUR::nframes_t nframes, float* in, float* out);
-const char* slave_source_to_string (ARDOUR::SlaveSource src);
-ARDOUR::SlaveSource string_to_slave_source (std::string str);
+const char* sync_source_to_string (ARDOUR::SyncSource src);
+ARDOUR::SyncSource string_to_sync_source (std::string str);
const char* edit_mode_to_string (ARDOUR::EditMode);
ARDOUR::EditMode string_to_edit_mode (std::string);
+static inline double
+gain_to_slider_position (ARDOUR::gain_t g)
+{
+ if (g == 0) return 0;
+ return pow((6.0*log(g)/log(2.0)+192.0)/198.0, 8.0);
+
+}
+
+static inline ARDOUR::gain_t
+slider_position_to_gain (double pos)
+{
+ /* XXX Marcus writes: this doesn't seem right to me. but i don't have a better answer ... */
+ if (pos == 0.0) return 0;
+ return pow (2.0,(sqrt(sqrt(sqrt(pos)))*198.0-192.0)/6.0);
+}
+
/* I don't really like hard-coding these falloff rates here
* Probably should use a map of some kind that could be configured
* These rates are db/sec.