~VBAPanner ();
void do_distribute (AudioBuffer&, BufferSet& obufs, gain_t gain_coeff, nframes_t nframes);
+ void do_distribute_automated (AudioBuffer& src, BufferSet& obufs,
+ nframes_t start, nframes_t end, nframes_t nframes, pan_t** buffers);
void set_azimuth_elevation (double azimuth, double elevation);
+ XMLNode& state (bool full_state);
+ XMLNode& get_state ();
+ int set_state (const XMLNode&, int version);
+
+ /* there never was any old-school automation */
+
+ int load (std::istream&, std::string path, uint32_t&) { return 0; }
+
private:
double _azimuth; /* direction for the signal source */
double _elevation; /* elevation of the signal source */