bool parameter_is_input(uint32_t i) const { return true; }
bool parameter_is_output(uint32_t i) const { return false; }
- bool load_preset (const std::string preset_label );
+ bool load_preset (const std::string& preset_label);
bool save_preset (std::string name);
bool has_editor () const;
class VSTPluginInfo : public PluginInfo
{
public:
- VSTPluginInfo () {}
+ VSTPluginInfo ();
~VSTPluginInfo () {}
PluginPtr load (Session& session);