#include "pbd/stateful.h"
#include "ardour/plugin.h"
-struct _FSTHandle;
-typedef struct _FSTHandle FSTHandle;
struct _FST;
typedef struct _FST FST;
struct _AEffect;
typedef struct _AEffect AEffect;
+struct _VSTHandle;
+typedef struct _VSTHandle VSTHandle;
namespace ARDOUR {
class AudioEngine;
class WindowsVSTPlugin : public ARDOUR::Plugin
{
public:
- WindowsVSTPlugin (ARDOUR::AudioEngine&, ARDOUR::Session&, FSTHandle* handle);
+ WindowsVSTPlugin (ARDOUR::AudioEngine&, ARDOUR::Session&, VSTHandle *);
WindowsVSTPlugin (const WindowsVSTPlugin &);
~WindowsVSTPlugin ();
bool load_plugin_preset (PresetRecord);
void add_state (XMLNode *) const;
- FSTHandle* handle;
+ VSTHandle* handle;
FST* _fst;
AEffect* _plugin;
bool been_resumed;