#include <algorithm>
-#include <stdlib.h>
+#include <cstdlib>
#include <sigc++/bind.h>
using namespace ARDOUR;
using namespace sigc;
using namespace std;
-
-AudioPlaylist::State::~State ()
-{
-}
+using namespace PBD;
AudioPlaylist::AudioPlaylist (Session& session, const XMLNode& node, bool hidden)
: Playlist (session, node, hidden)
{
- in_set_state = true;
+ in_set_state++;
set_state (node);
- in_set_state = false;
-
- save_state (_("initial state"));
+ in_set_state--;
if (!hidden) {
PlaylistCreated (this); /* EMIT SIGNAL */
AudioPlaylist::AudioPlaylist (Session& session, string name, bool hidden)
: Playlist (session, name, hidden)
{
- save_state (_("initial state"));
-
if (!hidden) {
PlaylistCreated (this); /* EMIT SIGNAL */
}
AudioPlaylist::AudioPlaylist (const AudioPlaylist& other, string name, bool hidden)
: Playlist (other, name, hidden)
{
- save_state (_("initial state"));
+ RegionList::const_iterator in_o = other.regions.begin();
+ RegionList::iterator in_n = regions.begin();
+
+ while (in_o != other.regions.end()) {
+ boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(*in_o);
+
+ // We look only for crossfades which begin with the current region, so we don't get doubles
+ for (list<Crossfade *>::const_iterator xfades = other._crossfades.begin(); xfades != other._crossfades.end(); ++xfades) {
+ if ((*xfades)->in() == ar) {
+ // We found one! Now copy it!
+
+ RegionList::const_iterator out_o = other.regions.begin();
+ RegionList::const_iterator out_n = regions.begin();
+
+ while (out_o != other.regions.end()) {
+
+ boost::shared_ptr<AudioRegion>ar2 = boost::dynamic_pointer_cast<AudioRegion>(*out_o);
+
+ if ((*xfades)->out() == ar2) {
+ boost::shared_ptr<AudioRegion>in = boost::dynamic_pointer_cast<AudioRegion>(*in_n);
+ boost::shared_ptr<AudioRegion>out = boost::dynamic_pointer_cast<AudioRegion>(*out_n);
+ Crossfade *new_fade = new Crossfade (*(*xfades), in, out);
+ add_crossfade(*new_fade);
+ break;
+ }
+
+ out_o++;
+ out_n++;
+ }
+// cerr << "HUH!? second region in the crossfade not found!" << endl;
+ }
+ }
+
+ in_o++;
+ in_n++;
+ }
if (!hidden) {
PlaylistCreated (this); /* EMIT SIGNAL */
}
}
-AudioPlaylist::AudioPlaylist (const AudioPlaylist& other, jack_nframes_t start, jack_nframes_t cnt, string name, bool hidden)
+AudioPlaylist::AudioPlaylist (const AudioPlaylist& other, nframes_t start, nframes_t cnt, string name, bool hidden)
: Playlist (other, start, cnt, name, hidden)
{
- save_state (_("initial state"));
-
/* this constructor does NOT notify others (session) */
}
AudioPlaylist::~AudioPlaylist ()
{
set<Crossfade*> all_xfades;
- set<Region*> all_regions;
- GoingAway (this);
+ GoingAway (); /* EMIT SIGNAL */
- /* find every region we've ever used, and add it to the set of
- all regions. same for xfades;
- */
-
- for (RegionList::iterator x = regions.begin(); x != regions.end(); ++x) {
- all_regions.insert (*x);
- }
+ /* drop connections to signals */
- for (Crossfades::iterator x = _crossfades.begin(); x != _crossfades.end(); ++x) {
- all_xfades.insert (*x);
- }
-
- for (StateMap::iterator i = states.begin(); i != states.end(); ++i) {
-
- AudioPlaylist::State* apstate = dynamic_cast<AudioPlaylist::State*> (*i);
+ notify_callbacks ();
- for (RegionList::iterator r = apstate->regions.begin(); r != apstate->regions.end(); ++r) {
- all_regions.insert (*r);
- }
- for (Crossfades::iterator xf = apstate->crossfades.begin(); xf != apstate->crossfades.end(); ++xf) {
- all_xfades.insert (*xf);
- }
-
- delete apstate;
- }
-
- /* delete every region */
+ for (Crossfades::iterator x = _crossfades.begin(); x != _crossfades.end(); ) {
+ Crossfades::iterator tmp;
- for (set<Region *>::iterator ar = all_regions.begin(); ar != all_regions.end(); ++ar) {
- (*ar)->unlock_sources ();
- delete *ar;
- }
+ tmp = x;
+ ++tmp;
- /* delete every crossfade */
+ delete *x;
- for (set<Crossfade *>::iterator axf = all_xfades.begin(); axf != all_xfades.end(); ++axf) {
- delete *axf;
+ x = tmp;
}
}
struct RegionSortByLayer {
- bool operator() (Region *a, Region *b) {
+ bool operator() (boost::shared_ptr<Region>a, boost::shared_ptr<Region>b) {
return a->layer() < b->layer();
}
};
-jack_nframes_t
-AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, char * workbuf, jack_nframes_t start,
- jack_nframes_t cnt, unsigned chan_n)
+nframes_t
+AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, nframes_t start,
+ nframes_t cnt, unsigned chan_n)
{
- jack_nframes_t ret = cnt;
- jack_nframes_t end;
- jack_nframes_t read_frames;
- jack_nframes_t skip_frames;
+ nframes_t ret = cnt;
+ nframes_t end;
+ nframes_t read_frames;
+ nframes_t skip_frames;
/* optimizing this memset() away involves a lot of conditionals
that may well cause more of a hit due to cache misses
its OK to block (for short intervals).
*/
- LockMonitor rm (region_lock, __LINE__, __FILE__);
+ Glib::Mutex::Lock rm (region_lock);
end = start + cnt - 1;
skip_frames = 0;
_read_data_count = 0;
- map<uint32_t,vector<Region*> > relevant_regions;
+ map<uint32_t,vector<boost::shared_ptr<Region> > > relevant_regions;
map<uint32_t,vector<Crossfade*> > relevant_xfades;
vector<uint32_t> relevant_layers;
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->coverage (start, end) != OverlapNone) {
-
relevant_regions[(*i)->layer()].push_back (*i);
relevant_layers.push_back ((*i)->layer());
}
for (vector<uint32_t>::iterator l = relevant_layers.begin(); l != relevant_layers.end(); ++l) {
- vector<Region*>& r (relevant_regions[*l]);
+ vector<boost::shared_ptr<Region> > r (relevant_regions[*l]);
vector<Crossfade*>& x (relevant_xfades[*l]);
- for (vector<Region*>::iterator i = r.begin(); i != r.end(); ++i) {
- (*i)->read_at (buf, mixdown_buffer, gain_buffer, workbuf, start, cnt, chan_n, read_frames, skip_frames);
- _read_data_count += (*i)->read_data_count();
+ for (vector<boost::shared_ptr<Region> >::iterator i = r.begin(); i != r.end(); ++i) {
+ boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(*i);
+ assert(ar);
+ ar->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n, read_frames, skip_frames);
+ _read_data_count += ar->read_data_count();
}
for (vector<Crossfade*>::iterator i = x.begin(); i != x.end(); ++i) {
-
- (*i)->read_at (buf, mixdown_buffer, gain_buffer, workbuf, start, cnt, chan_n);
+ (*i)->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n);
/* don't JACK up _read_data_count, since its the same data as we just
read from the regions, and the OS should handle that for us.
void
-AudioPlaylist::remove_dependents (Region& region)
+AudioPlaylist::remove_dependents (boost::shared_ptr<Region> region)
{
Crossfades::iterator i, tmp;
- AudioRegion* r = dynamic_cast<AudioRegion*> (®ion);
+ boost::shared_ptr<AudioRegion> r = boost::dynamic_pointer_cast<AudioRegion> (region);
+
+ if (in_set_state) {
+ return;
+ }
if (r == 0) {
fatal << _("programming error: non-audio Region passed to remove_overlap in audio playlist")
tmp = i;
tmp++;
- if ((*i)->involves (*r)) {
- /* do not delete crossfades */
- _crossfades.erase (i);
+
+ if ((*i)->involves (r)) {
+ delete *i;
}
i = tmp;
}
void
-AudioPlaylist::refresh_dependents (Region& r)
+AudioPlaylist::refresh_dependents (boost::shared_ptr<Region> r)
{
- AudioRegion* ar = dynamic_cast<AudioRegion*>(&r);
+ boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(r);
set<Crossfade*> updated;
if (ar == 0) {
/* only update them once */
- if ((*x)->involves (*ar)) {
+ if ((*x)->involves (ar)) {
if (find (updated.begin(), updated.end(), *x) == updated.end()) {
if ((*x)->refresh ()) {
}
void
-AudioPlaylist::check_dependents (Region& r, bool norefresh)
+AudioPlaylist::finalize_split_region (boost::shared_ptr<Region> o, boost::shared_ptr<Region> l, boost::shared_ptr<Region> r)
{
- AudioRegion* other;
- AudioRegion* region;
- AudioRegion* top;
- AudioRegion* bottom;
+ boost::shared_ptr<AudioRegion> orig = boost::dynamic_pointer_cast<AudioRegion>(o);
+ boost::shared_ptr<AudioRegion> left = boost::dynamic_pointer_cast<AudioRegion>(l);
+ boost::shared_ptr<AudioRegion> right = boost::dynamic_pointer_cast<AudioRegion>(r);
+
+ for (Crossfades::iterator x = _crossfades.begin(); x != _crossfades.end();) {
+ Crossfades::iterator tmp;
+ tmp = x;
+ ++tmp;
+
+ Crossfade *fade = 0;
+
+ if ((*x)->_in == orig) {
+ if (! (*x)->covers(right->position())) {
+ fade = new Crossfade (**x, left, (*x)->_out);
+ } else {
+ // Overlap, the crossfade is copied on the left side of the right region instead
+ fade = new Crossfade (**x, right, (*x)->_out);
+ }
+ }
+
+ if ((*x)->_out == orig) {
+ if (! (*x)->covers(right->position())) {
+ fade = new Crossfade (**x, (*x)->_in, right);
+ } else {
+ // Overlap, the crossfade is copied on the right side of the left region instead
+ fade = new Crossfade (**x, (*x)->_in, left);
+ }
+ }
+
+ if (fade) {
+ _crossfades.remove (*x);
+ add_crossfade (*fade);
+ }
+ x = tmp;
+ }
+}
+
+void
+AudioPlaylist::check_dependents (boost::shared_ptr<Region> r, bool norefresh)
+{
+ boost::shared_ptr<AudioRegion> other;
+ boost::shared_ptr<AudioRegion> region;
+ boost::shared_ptr<AudioRegion> top;
+ boost::shared_ptr<AudioRegion> bottom;
Crossfade* xfade;
if (in_set_state || in_partition) {
return;
}
- if ((region = dynamic_cast<AudioRegion*> (&r)) == 0) {
+ if ((region = boost::dynamic_pointer_cast<AudioRegion> (r)) == 0) {
fatal << _("programming error: non-audio Region tested for overlap in audio playlist")
<< endmsg;
return;
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
- other = dynamic_cast<AudioRegion*> (*i);
+ other = boost::dynamic_pointer_cast<AudioRegion> (*i);
if (other == region) {
continue;
audio engineering.
*/
- jack_nframes_t xfade_length = min ((jack_nframes_t) 720, top->length());
+ nframes_t xfade_length = min ((nframes_t) 720, top->length());
/* in, out */
- xfade = new Crossfade (*top, *bottom, xfade_length, top->first_frame(), StartOfIn);
+ xfade = new Crossfade (top, bottom, xfade_length, top->first_frame(), StartOfIn);
add_crossfade (*xfade);
- xfade = new Crossfade (*bottom, *top, xfade_length, top->last_frame() - xfade_length, EndOfOut);
+ xfade = new Crossfade (bottom, top, xfade_length, top->last_frame() - xfade_length, EndOfOut);
add_crossfade (*xfade);
} else {
-
- xfade = new Crossfade (*other, *region, _session.get_xfade_model(), _session.get_crossfades_active());
+
+ xfade = new Crossfade (other, region, Config->get_xfade_model(), Config->get_xfades_active());
add_crossfade (*xfade);
}
}
void AudioPlaylist::notify_crossfade_added (Crossfade *x)
{
- if (atomic_read(&block_notifications)) {
+ if (g_atomic_int_get(&block_notifications)) {
_pending_xfade_adds.insert (_pending_xfade_adds.end(), x);
} else {
NewCrossfade (x); /* EMIT SIGNAL */
{
Crossfades::iterator i;
- xfade->in().resume_fade_in ();
- xfade->out().resume_fade_out ();
+ xfade->in()->resume_fade_in ();
+ xfade->out()->resume_fade_out ();
if ((i = find (_crossfades.begin(), _crossfades.end(), xfade)) != _crossfades.end()) {
_crossfades.erase (i);
XMLNodeList nlist;
XMLNodeConstIterator niter;
- if (!in_set_state) {
- Playlist::set_state (node);
- }
+ in_set_state++;
+ freeze ();
+
+ Playlist::set_state (node);
nlist = node.children();
child = *niter;
- if (child->name() == "Crossfade") {
-
- Crossfade *xfade;
-
- try {
- xfade = new Crossfade (*((const Playlist *)this), *child);
- }
-
- catch (failed_constructor& err) {
- // cout << string_compose (_("could not create crossfade object in playlist %1"),
- // _name)
- // << endl;
- continue;
- }
-
- Crossfades::iterator ci;
-
- for (ci = _crossfades.begin(); ci != _crossfades.end(); ++ci) {
- if (*(*ci) == *xfade) {
- break;
- }
- }
-
- if (ci == _crossfades.end()) {
- _crossfades.push_back (xfade);
- xfade->Invalidated.connect (mem_fun (*this, &AudioPlaylist::crossfade_invalidated));
- xfade->StateChanged.connect (mem_fun (*this, &AudioPlaylist::crossfade_changed));
- /* no need to notify here */
- } else {
- delete xfade;
- }
- }
-
- }
-
- return 0;
-}
-
-void
-AudioPlaylist::drop_all_states ()
-{
- set<Crossfade*> all_xfades;
- set<Region*> all_regions;
-
- /* find every region we've ever used, and add it to the set of
- all regions. same for xfades;
- */
-
- for (StateMap::iterator i = states.begin(); i != states.end(); ++i) {
-
- AudioPlaylist::State* apstate = dynamic_cast<AudioPlaylist::State*> (*i);
-
- for (RegionList::iterator r = apstate->regions.begin(); r != apstate->regions.end(); ++r) {
- all_regions.insert (*r);
- }
- for (Crossfades::iterator xf = apstate->crossfades.begin(); xf != apstate->crossfades.end(); ++xf) {
- all_xfades.insert (*xf);
+ if (child->name() != "Crossfade") {
+ continue;
}
- }
-
- /* now remove from the "all" lists every region that is in the current list. */
- for (list<Region*>::iterator i = regions.begin(); i != regions.end(); ++i) {
- set<Region*>::iterator x = all_regions.find (*i);
- if (x != all_regions.end()) {
- all_regions.erase (x);
+ try {
+ Crossfade* xfade = new Crossfade (*((const Playlist *)this), *child);
+ _crossfades.push_back (xfade);
+ xfade->Invalidated.connect (mem_fun (*this, &AudioPlaylist::crossfade_invalidated));
+ xfade->StateChanged.connect (mem_fun (*this, &AudioPlaylist::crossfade_changed));
+ NewCrossfade(xfade);
}
- }
-
- /* ditto for every crossfade */
-
- for (list<Crossfade*>::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
- set<Crossfade*>::iterator x = all_xfades.find (*i);
- if (x != all_xfades.end()) {
- all_xfades.erase (x);
+
+ catch (failed_constructor& err) {
+ // cout << string_compose (_("could not create crossfade object in playlist %1"),
+ // _name)
+ // << endl;
+ continue;
}
}
- /* delete every region that is left - these are all things that are part of our "history" */
+ thaw ();
+ in_set_state++;
- for (set<Region *>::iterator ar = all_regions.begin(); ar != all_regions.end(); ++ar) {
- (*ar)->unlock_sources ();
- delete *ar;
- }
-
- /* delete every crossfade that is left (ditto as per regions) */
-
- for (set<Crossfade *>::iterator axf = all_xfades.begin(); axf != all_xfades.end(); ++axf) {
- delete *axf;
- }
-
- /* Now do the generic thing ... */
-
- StateManager::drop_all_states ();
+ return 0;
}
-StateManager::State*
-AudioPlaylist::state_factory (std::string why) const
+void
+AudioPlaylist::clear (bool with_signals)
{
- State* state = new State (why);
-
- state->regions = regions;
- state->region_states.clear ();
- for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
- state->region_states.push_back ((*i)->get_memento());
- }
+ for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ) {
- state->crossfades = _crossfades;
- state->crossfade_states.clear ();
- for (Crossfades::const_iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
- state->crossfade_states.push_back ((*i)->get_memento());
- }
- return state;
-}
-
-Change
-AudioPlaylist::restore_state (StateManager::State& state)
-{
- {
- RegionLock rlock (this);
- State* apstate = dynamic_cast<State*> (&state);
-
- in_set_state = true;
-
- regions = apstate->regions;
-
- for (list<UndoAction>::iterator s = apstate->region_states.begin(); s != apstate->region_states.end(); ++s) {
- (*s) ();
- }
-
- _crossfades = apstate->crossfades;
-
- for (list<UndoAction>::iterator s = apstate->crossfade_states.begin(); s != apstate->crossfade_states.end(); ++s) {
- (*s) ();
- }
-
- in_set_state = false;
- }
-
- notify_length_changed ();
- return Change (~0);
-}
+ Crossfades::iterator tmp;
+ tmp = i;
+ ++tmp;
-UndoAction
-AudioPlaylist::get_memento () const
-{
- return sigc::bind (mem_fun (*(const_cast<AudioPlaylist*> (this)), &StateManager::use_state), _current_state_id);
-}
+ delete *i;
-void
-AudioPlaylist::clear (bool with_delete, bool with_save)
-{
- if (with_delete) {
- for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
- delete *i;
- }
+ i = tmp;
}
_crossfades.clear ();
- Playlist::clear (with_delete, with_save);
+ Playlist::clear (with_signals);
}
XMLNode&
void
AudioPlaylist::dump () const
{
- Region *r;
+ boost::shared_ptr<Region>r;
Crossfade *x;
cerr << "Playlist \"" << _name << "\" " << endl
for (Crossfades::const_iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
x = *i;
cerr << " xfade ["
- << x->out().name()
+ << x->out()->name()
<< ','
- << x->in().name()
+ << x->in()->name()
<< " @ "
<< x->position()
<< " length = "
}
bool
-AudioPlaylist::destroy_region (Region* region)
+AudioPlaylist::destroy_region (boost::shared_ptr<Region> region)
{
- AudioRegion* r = dynamic_cast<AudioRegion*> (region);
+ boost::shared_ptr<AudioRegion> r = boost::dynamic_pointer_cast<AudioRegion> (region);
bool changed = false;
Crossfades::iterator c, ctmp;
set<Crossfade*> unique_xfades;
++tmp;
if ((*i) == region) {
- (*i)->unlock_sources ();
regions.erase (i);
changed = true;
}
ctmp = c;
++ctmp;
- if ((*c)->involves (*r)) {
+ if ((*c)->involves (r)) {
unique_xfades.insert (*c);
_crossfades.erase (c);
}
c = ctmp;
}
- for (StateMap::iterator s = states.begin(); s != states.end(); ) {
- StateMap::iterator tmp;
-
- tmp = s;
- ++tmp;
-
- State* astate = dynamic_cast<State*> (*s);
-
- for (c = astate->crossfades.begin(); c != astate->crossfades.end(); ) {
-
- ctmp = c;
- ++ctmp;
-
- if ((*c)->involves (*r)) {
- unique_xfades.insert (*c);
- _crossfades.erase (c);
- }
-
- c = ctmp;
- }
-
- list<UndoAction>::iterator rsi, rsitmp;
- RegionList::iterator ri, ritmp;
-
- for (ri = astate->regions.begin(), rsi = astate->region_states.begin();
- ri != astate->regions.end() && rsi != astate->region_states.end();) {
-
-
- ritmp = ri;
- ++ritmp;
-
- rsitmp = rsi;
- ++rsitmp;
-
- if (region == (*ri)) {
- astate->regions.erase (ri);
- astate->region_states.erase (rsi);
- }
-
- ri = ritmp;
- rsi = rsitmp;
- }
-
- s = tmp;
- }
-
for (set<Crossfade*>::iterator c = unique_xfades.begin(); c != unique_xfades.end(); ++c) {
delete *c;
}
that occured.
*/
- maybe_save_state (_("xfade change"));
-
notify_modified ();
}
-void
-AudioPlaylist::get_equivalent_regions (const AudioRegion& other, vector<AudioRegion*>& results)
-{
- for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
-
- AudioRegion* ar = dynamic_cast<AudioRegion*> (*i);
-
- if (ar && ar->equivalent (other)) {
- results.push_back (ar);
- }
- }
-}
-
-void
-AudioPlaylist::get_region_list_equivalent_regions (const AudioRegion& other, vector<AudioRegion*>& results)
-{
- for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
-
- AudioRegion* ar = dynamic_cast<AudioRegion*> (*i);
-
- if (ar && ar->region_list_equivalent (other)) {
- results.push_back (ar);
- }
- }
-}
-
bool
-AudioPlaylist::region_changed (Change what_changed, Region* region)
+AudioPlaylist::region_changed (Change what_changed, boost::shared_ptr<Region> region)
{
if (in_flush || in_set_state) {
return false;
parent_wants_notify = Playlist::region_changed (what_changed, region);
- maybe_save_state (_("region modified"));
-
if ((parent_wants_notify || (what_changed & our_interests))) {
notify_modified ();
}
}
void
-AudioPlaylist::crossfades_at (jack_nframes_t frame, Crossfades& clist)
+AudioPlaylist::crossfades_at (nframes_t frame, Crossfades& clist)
{
RegionLock rlock (this);
for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
- jack_nframes_t start, end;
+ nframes_t start, end;
start = (*i)->position();
end = start + (*i)->overlap_length(); // not length(), important difference
}
}
}
+