/*
- Copyright (C) 2003 Paul Davis
+ Copyright (C) 2003 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include <cstdlib>
-#include <sigc++/bind.h>
-
#include "ardour/types.h"
+#include "ardour/debug.h"
#include "ardour/configuration.h"
#include "ardour/audioplaylist.h"
#include "ardour/audioregion.h"
#include "i18n.h"
using namespace ARDOUR;
-using namespace sigc;
using namespace std;
using namespace PBD;
+namespace ARDOUR {
+ namespace Properties {
+ PBD::PropertyDescriptor<bool> crossfades;
+ }
+}
+
+void
+AudioPlaylist::make_property_quarks ()
+{
+ Properties::crossfades.property_id = g_quark_from_static_string (X_("crossfades"));
+ DEBUG_TRACE (DEBUG::Properties, string_compose ("quark for crossfades = %1\n", Properties::crossfades.property_id));
+}
+
+CrossfadeListProperty::CrossfadeListProperty (AudioPlaylist& pl)
+ : SequenceProperty<std::list<boost::shared_ptr<Crossfade> > > (Properties::crossfades.property_id, boost::bind (&AudioPlaylist::update, &pl, _1))
+ , _playlist (pl)
+{
+
+}
+
+CrossfadeListProperty::CrossfadeListProperty (CrossfadeListProperty const & p)
+ : PBD::SequenceProperty<std::list<boost::shared_ptr<Crossfade> > > (p)
+ , _playlist (p._playlist)
+{
+
+}
+
+
+CrossfadeListProperty *
+CrossfadeListProperty::create () const
+{
+ return new CrossfadeListProperty (_playlist);
+}
+
+CrossfadeListProperty *
+CrossfadeListProperty::clone () const
+{
+ return new CrossfadeListProperty (*this);
+}
+
+void
+CrossfadeListProperty::get_content_as_xml (boost::shared_ptr<Crossfade> xfade, XMLNode & node) const
+{
+ /* Crossfades are not written to any state when they are no
+ longer in use, so we must write their state here.
+ */
+
+ XMLNode& c = xfade->get_state ();
+ node.add_child_nocopy (c);
+}
+
+boost::shared_ptr<Crossfade>
+CrossfadeListProperty::get_content_from_xml (XMLNode const & node) const
+{
+ XMLNodeList const c = node.children ();
+ assert (c.size() == 1);
+ return boost::shared_ptr<Crossfade> (new Crossfade (_playlist, *c.front()));
+}
+
+
AudioPlaylist::AudioPlaylist (Session& session, const XMLNode& node, bool hidden)
: Playlist (session, node, DataType::AUDIO, hidden)
+ , _crossfades (*this)
{
+#ifndef NDEBUG
const XMLProperty* prop = node.property("type");
assert(!prop || DataType(prop->value()) == DataType::AUDIO);
+#endif
+
+ add_property (_crossfades);
in_set_state++;
- set_state (node);
+ set_state (node, Stateful::loading_state_version);
in_set_state--;
}
AudioPlaylist::AudioPlaylist (Session& session, string name, bool hidden)
: Playlist (session, name, DataType::AUDIO, hidden)
+ , _crossfades (*this)
{
+ add_property (_crossfades);
}
AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, string name, bool hidden)
: Playlist (other, name, hidden)
+ , _crossfades (*this)
{
+ add_property (_crossfades);
+
RegionList::const_iterator in_o = other->regions.begin();
RegionList::iterator in_n = regions.begin();
RegionList::const_iterator out_n = regions.begin();
while (out_o != other->regions.end()) {
-
+
boost::shared_ptr<AudioRegion>ar2 = boost::dynamic_pointer_cast<AudioRegion>(*out_o);
-
+
if ((*xfades)->out() == ar2) {
boost::shared_ptr<AudioRegion>in = boost::dynamic_pointer_cast<AudioRegion>(*in_n);
boost::shared_ptr<AudioRegion>out = boost::dynamic_pointer_cast<AudioRegion>(*out_n);
add_crossfade(new_fade);
break;
}
-
+
out_o++;
out_n++;
}
AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, nframes_t start, nframes_t cnt, string name, bool hidden)
: Playlist (other, start, cnt, name, hidden)
+ , _crossfades (*this)
{
+ add_property (_crossfades);
+
/* this constructor does NOT notify others (session) */
}
AudioPlaylist::~AudioPlaylist ()
{
- GoingAway (); /* EMIT SIGNAL */
-
- /* drop connections to signals */
-
- notify_callbacks ();
-
_crossfades.clear ();
}
nframes_t skip_frames;
/* optimizing this memset() away involves a lot of conditionals
- that may well cause more of a hit due to cache misses
+ that may well cause more of a hit due to cache misses
and related stuff than just doing this here.
-
+
it would be great if someone could measure this
at some point.
memset (buf, 0, sizeof (Sample) * cnt);
- /* this function is never called from a realtime thread, so
+ /* this function is never called from a realtime thread, so
its OK to block (for short intervals).
*/
- Glib::Mutex::Lock rm (region_lock);
+ Glib::RecMutex::Lock rm (region_lock);
end = start + cnt - 1;
read_frames = 0;
if ((*i)->coverage (start, end) != OverlapNone) {
relevant_regions[(*i)->layer()].push_back (*i);
relevant_layers.push_back ((*i)->layer());
- }
+ }
}
for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
vector<boost::shared_ptr<Region> > r (relevant_regions[*l]);
vector<boost::shared_ptr<Crossfade> >& x (relevant_xfades[*l]);
+
for (vector<boost::shared_ptr<Region> >::iterator i = r.begin(); i != r.end(); ++i) {
boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(*i);
+ DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("read from region %1\n", ar->name()));
assert(ar);
ar->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n, read_frames, skip_frames);
_read_data_count += ar->read_data_count();
}
-
+
for (vector<boost::shared_ptr<Crossfade> >::iterator i = x.begin(); i != x.end(); ++i) {
(*i)->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n);
if (in_set_state) {
return;
}
-
+
if (r == 0) {
fatal << _("programming error: non-audio Region passed to remove_overlap in audio playlist")
<< endmsg;
}
for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ) {
-
+
if ((*i)->involves (r)) {
i = _crossfades.erase (i);
} else {
void
-AudioPlaylist::flush_notifications ()
+AudioPlaylist::flush_notifications (bool from_undo)
{
- Playlist::flush_notifications();
+ Playlist::flush_notifications (from_undo);
if (in_flush) {
return;
}
_pending_xfade_adds.clear ();
-
+
in_flush = false;
}
for (Crossfades::iterator x = _crossfades.begin(); x != _crossfades.end();) {
Crossfades::iterator tmp;
-
+
tmp = x;
++tmp;
if ((*x)->involves (ar)) {
pair<set<boost::shared_ptr<Crossfade> >::iterator, bool> const u = updated.insert (*x);
-
+
if (u.second) {
/* x was successfully inserted into the set, so it has not already been updated */
try {
++tmp;
boost::shared_ptr<Crossfade> fade;
-
+
if ((*x)->_in == orig) {
if (! (*x)->covers(right->position())) {
fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, left, (*x)->_out));
fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, right, (*x)->_out));
}
}
-
+
if ((*x)->_out == orig) {
if (! (*x)->covers(right->position())) {
fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, (*x)->_in, right));
fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, (*x)->_in, left));
}
}
-
+
if (fade) {
_crossfades.remove (*x);
add_crossfade (fade);
boost::shared_ptr<AudioRegion> top;
boost::shared_ptr<AudioRegion> bottom;
boost::shared_ptr<Crossfade> xfade;
- RegionList* touched_regions;
+ RegionList* touched_regions = 0;
if (in_set_state || in_partition) {
return;
}
- if (!Config->get_auto_xfade()) {
+ if (!_session.config.get_auto_xfade()) {
return;
}
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
-
- nframes_t xfade_length;
-
other = boost::dynamic_pointer_cast<AudioRegion> (*i);
if (other == region) {
if (other->muted() || region->muted()) {
continue;
}
-
+
if (other->layer() < region->layer()) {
top = region;
OverlapType c = top->coverage (bottom->position(), bottom->last_frame());
+ delete touched_regions;
+ touched_regions = 0;
+
try {
+ framecnt_t xfade_length;
switch (c) {
case OverlapNone:
break;
break;
case OverlapExternal:
-
+
/* [ -------- top ------- ]
* {=========== bottom =============}
*/
-
+
/* to avoid discontinuities at the region boundaries of an internal
overlap (this region is completely within another), we create
two hidden crossfades at each boundary. this is not dependent
on the auto-xfade option, because we require it as basic
audio engineering.
*/
-
- xfade_length = min ((nframes_t) 720, top->length());
+
+ xfade_length = min ((framecnt_t) 720, top->length());
if (top_region_at (top->first_frame()) == top) {
-
+
xfade = boost::shared_ptr<Crossfade> (new Crossfade (top, bottom, xfade_length, top->first_frame(), StartOfIn));
add_crossfade (xfade);
}
if (top_region_at (top->last_frame() - 1) == top) {
- /*
- only add a fade out if there is no region on top of the end of 'top' (which
+ /*
+ only add a fade out if there is no region on top of the end of 'top' (which
would cover it).
*/
-
+
xfade = boost::shared_ptr<Crossfade> (new Crossfade (bottom, top, xfade_length, top->last_frame() - xfade_length, EndOfOut));
add_crossfade (xfade);
}
break;
case OverlapStart:
- /* { ==== top ============ }
- * [---- bottom -------------------]
+ /* { ==== top ============ }
+ * [---- bottom -------------------]
*/
- if (Config->get_xfade_model() == FullCrossfade) {
+ if (_session.config.get_xfade_model() == FullCrossfade) {
touched_regions = regions_touched (top->first_frame(), bottom->last_frame());
if (touched_regions->size() <= 2) {
- xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, Config->get_xfade_model(), Config->get_xfades_active()));
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, _session.config.get_xfade_model(), _session.config.get_xfades_active()));
add_crossfade (xfade);
}
} else {
- touched_regions = regions_touched (top->first_frame(),
- top->first_frame() + min ((nframes_t)Config->get_short_xfade_seconds() * _session.frame_rate(),
+ touched_regions = regions_touched (top->first_frame(),
+ top->first_frame() + min ((framecnt_t) _session.config.get_short_xfade_seconds() * _session.frame_rate(),
top->length()));
if (touched_regions->size() <= 2) {
- xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, Config->get_xfade_model(), Config->get_xfades_active()));
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, _session.config.get_xfade_model(), _session.config.get_xfades_active()));
add_crossfade (xfade);
}
}
case OverlapEnd:
- /* [---- top ------------------------]
- * { ==== bottom ============ }
- */
+ /* [---- top ------------------------]
+ * { ==== bottom ============ }
+ */
- if (Config->get_xfade_model() == FullCrossfade) {
+ if (_session.config.get_xfade_model() == FullCrossfade) {
touched_regions = regions_touched (bottom->first_frame(), top->last_frame());
if (touched_regions->size() <= 2) {
- xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other,
- Config->get_xfade_model(), Config->get_xfades_active()));
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other,
+ _session.config.get_xfade_model(), _session.config.get_xfades_active()));
add_crossfade (xfade);
}
} else {
- touched_regions = regions_touched (bottom->first_frame(),
- bottom->first_frame() + min ((nframes_t)Config->get_short_xfade_seconds() * _session.frame_rate(),
+ touched_regions = regions_touched (bottom->first_frame(),
+ bottom->first_frame() + min ((framecnt_t)_session.config.get_short_xfade_seconds() * _session.frame_rate(),
bottom->length()));
if (touched_regions->size() <= 2) {
- xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, Config->get_xfade_model(), Config->get_xfades_active()));
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, _session.config.get_xfade_model(), _session.config.get_xfades_active()));
add_crossfade (xfade);
}
}
break;
default:
- xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other,
- Config->get_xfade_model(), Config->get_xfades_active()));
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other,
+ _session.config.get_xfade_model(), _session.config.get_xfades_active()));
add_crossfade (xfade);
}
}
catch (failed_constructor& err) {
continue;
}
-
+
catch (Crossfade::NoCrossfadeHere& err) {
continue;
}
-
+
}
+
+ delete touched_regions;
}
void
break;
}
}
-
+
if (ci != _crossfades.end()) {
// it will just go away
} else {
_crossfades.push_back (xfade);
- xfade->Invalidated.connect (mem_fun (*this, &AudioPlaylist::crossfade_invalidated));
- xfade->StateChanged.connect (mem_fun (*this, &AudioPlaylist::crossfade_changed));
+ xfade->Invalidated.connect_same_thread (*this, boost::bind (&AudioPlaylist::crossfade_invalidated, this, _1));
+ xfade->PropertyChanged.connect_same_thread (*this, boost::bind (&AudioPlaylist::crossfade_changed, this, _1));
notify_crossfade_added (xfade);
}
}
-
+
void AudioPlaylist::notify_crossfade_added (boost::shared_ptr<Crossfade> x)
{
if (g_atomic_int_get(&block_notifications)) {
_pending_xfade_adds.insert (_pending_xfade_adds.end(), x);
} else {
-
NewCrossfade (x); /* EMIT SIGNAL */
}
}
}
int
-AudioPlaylist::set_state (const XMLNode& node)
+AudioPlaylist::set_state (const XMLNode& node, int version)
{
XMLNode *child;
XMLNodeList nlist;
XMLNodeConstIterator niter;
in_set_state++;
- freeze ();
- Playlist::set_state (node);
+ Playlist::set_state (node, version);
+
+ freeze ();
nlist = node.children();
try {
boost::shared_ptr<Crossfade> xfade = boost::shared_ptr<Crossfade> (new Crossfade (*((const Playlist *)this), *child));
_crossfades.push_back (xfade);
- xfade->Invalidated.connect (mem_fun (*this, &AudioPlaylist::crossfade_invalidated));
- xfade->StateChanged.connect (mem_fun (*this, &AudioPlaylist::crossfade_changed));
+ xfade->Invalidated.connect_same_thread (*this, boost::bind (&AudioPlaylist::crossfade_invalidated, this, _1));
+ xfade->PropertyChanged.connect_same_thread (*this, boost::bind (&AudioPlaylist::crossfade_changed, this, _1));
NewCrossfade(xfade);
}
-
+
catch (failed_constructor& err) {
// cout << string_compose (_("could not create crossfade object in playlist %1"),
- // _name)
+ // _name)
// << endl;
continue;
}
node.add_child_nocopy ((*i)->get_state());
}
}
-
+
return node;
}
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
r = *i;
- cerr << " " << r->name() << " @ " << r << " ["
- << r->start() << "+" << r->length()
- << "] at "
+ cerr << " " << r->name() << " @ " << r << " ["
+ << r->start() << "+" << r->length()
+ << "] at "
<< r->position()
<< " on layer "
<< r->layer ()
for (Crossfades::const_iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
x = *i;
- cerr << " xfade ["
+ cerr << " xfade ["
<< x->out()->name()
<< ','
<< x->in()->name()
<< " @ "
<< x->position()
- << " length = "
+ << " length = "
<< x->length ()
<< " active ? "
<< (x->active() ? "yes" : "no")
AudioPlaylist::destroy_region (boost::shared_ptr<Region> region)
{
boost::shared_ptr<AudioRegion> r = boost::dynamic_pointer_cast<AudioRegion> (region);
+
+ if (!r) {
+ return false;
+ }
+
bool changed = false;
Crossfades::iterator c, ctmp;
set<boost::shared_ptr<Crossfade> > unique_xfades;
- if (r == 0) {
- fatal << _("programming error: non-audio Region passed to remove_overlap in audio playlist")
- << endmsg;
- /*NOTREACHED*/
- return false;
- }
-
{
RegionLock rlock (this);
for (RegionList::iterator i = regions.begin(); i != regions.end(); ) {
-
+
RegionList::iterator tmp = i;
++tmp;
-
+
if ((*i) == region) {
regions.erase (i);
changed = true;
}
-
+
i = tmp;
}
set<boost::shared_ptr<Region> >::iterator xtmp = x;
++xtmp;
-
+
if ((*x) == region) {
all_regions.erase (x);
changed = true;
}
-
+
x = xtmp;
}
unique_xfades.insert (*c);
_crossfades.erase (c);
}
-
+
c = ctmp;
}
}
void
-AudioPlaylist::crossfade_changed (Change ignored)
+AudioPlaylist::crossfade_changed (const PropertyChange&)
{
if (in_flush || in_set_state) {
return;
that occured.
*/
- notify_modified ();
+ notify_contents_changed ();
}
bool
-AudioPlaylist::region_changed (Change what_changed, boost::shared_ptr<Region> region)
+AudioPlaylist::region_changed (const PropertyChange& what_changed, boost::shared_ptr<Region> region)
{
if (in_flush || in_set_state) {
return false;
}
- Change our_interests = Change (AudioRegion::FadeInChanged|
- AudioRegion::FadeOutChanged|
- AudioRegion::FadeInActiveChanged|
- AudioRegion::FadeOutActiveChanged|
- AudioRegion::EnvelopeActiveChanged|
- AudioRegion::ScaleAmplitudeChanged|
- AudioRegion::EnvelopeChanged);
+ PropertyChange our_interests;
+
+ our_interests.add (Properties::fade_in_active);
+ our_interests.add (Properties::fade_out_active);
+ our_interests.add (Properties::scale_amplitude);
+ our_interests.add (Properties::envelope_active);
+ our_interests.add (Properties::envelope);
+ our_interests.add (Properties::fade_in);
+ our_interests.add (Properties::fade_out);
+
bool parent_wants_notify;
parent_wants_notify = Playlist::region_changed (what_changed, region);
- if ((parent_wants_notify || (what_changed & our_interests))) {
- notify_modified ();
+ if (parent_wants_notify || (what_changed.contains (our_interests))) {
+ notify_contents_changed ();
}
- return true;
+ return true;
}
void
if (frame >= start && frame <= end) {
clist.push_back (*i);
- }
+ }
}
}
+void
+AudioPlaylist::foreach_crossfade (boost::function<void (boost::shared_ptr<Crossfade>)> s)
+{
+ RegionLock rl (this, false);
+ for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
+ s (*i);
+ }
+}
+
+void
+AudioPlaylist::update (const CrossfadeListProperty::ChangeRecord& change)
+{
+ for (CrossfadeListProperty::ChangeContainer::const_iterator i = change.added.begin(); i != change.added.end(); ++i) {
+ add_crossfade (*i);
+ }
+
+ /* don't remove crossfades here; they will be dealt with by the dependency code */
+}