#include <cstdlib>
-
#include "ardour/types.h"
+#include "ardour/debug.h"
#include "ardour/configuration.h"
#include "ardour/audioplaylist.h"
#include "ardour/audioregion.h"
using namespace std;
using namespace PBD;
+namespace ARDOUR {
+ namespace Properties {
+ PBD::PropertyDescriptor<bool> crossfades;
+ }
+}
+
+void
+AudioPlaylist::make_property_quarks ()
+{
+ Properties::crossfades.property_id = g_quark_from_static_string (X_("crossfades"));
+ DEBUG_TRACE (DEBUG::Properties, string_compose ("quark for crossfades = %1\n", Properties::crossfades.property_id));
+}
+
+CrossfadeListProperty::CrossfadeListProperty (AudioPlaylist& pl)
+ : SequenceProperty<std::list<boost::shared_ptr<Crossfade> > > (Properties::crossfades.property_id, boost::bind (&AudioPlaylist::update, &pl, _1))
+ , _playlist (pl)
+{
+
+}
+
+CrossfadeListProperty::CrossfadeListProperty (CrossfadeListProperty const & p)
+ : PBD::SequenceProperty<std::list<boost::shared_ptr<Crossfade> > > (p)
+ , _playlist (p._playlist)
+{
+
+}
+
+
+CrossfadeListProperty *
+CrossfadeListProperty::create () const
+{
+ return new CrossfadeListProperty (_playlist);
+}
+
+CrossfadeListProperty *
+CrossfadeListProperty::clone () const
+{
+ return new CrossfadeListProperty (*this);
+}
+
+void
+CrossfadeListProperty::get_content_as_xml (boost::shared_ptr<Crossfade> xfade, XMLNode & node) const
+{
+ /* Crossfades are not written to any state when they are no
+ longer in use, so we must write their state here.
+ */
+
+ XMLNode& c = xfade->get_state ();
+ node.add_child_nocopy (c);
+}
+
+boost::shared_ptr<Crossfade>
+CrossfadeListProperty::get_content_from_xml (XMLNode const & node) const
+{
+ XMLNodeList const c = node.children ();
+ assert (c.size() == 1);
+ return boost::shared_ptr<Crossfade> (new Crossfade (_playlist, *c.front()));
+}
+
+
AudioPlaylist::AudioPlaylist (Session& session, const XMLNode& node, bool hidden)
: Playlist (session, node, DataType::AUDIO, hidden)
+ , _crossfades (*this)
{
+#ifndef NDEBUG
const XMLProperty* prop = node.property("type");
assert(!prop || DataType(prop->value()) == DataType::AUDIO);
+#endif
+
+ add_property (_crossfades);
in_set_state++;
set_state (node, Stateful::loading_state_version);
AudioPlaylist::AudioPlaylist (Session& session, string name, bool hidden)
: Playlist (session, name, DataType::AUDIO, hidden)
+ , _crossfades (*this)
{
+ add_property (_crossfades);
}
AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, string name, bool hidden)
: Playlist (other, name, hidden)
+ , _crossfades (*this)
{
+ add_property (_crossfades);
+
RegionList::const_iterator in_o = other->regions.begin();
RegionList::iterator in_n = regions.begin();
AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, nframes_t start, nframes_t cnt, string name, bool hidden)
: Playlist (other, start, cnt, name, hidden)
+ , _crossfades (*this)
{
+ add_property (_crossfades);
+
/* this constructor does NOT notify others (session) */
}
if ((*i)->coverage (start, end) != OverlapNone) {
relevant_regions[(*i)->layer()].push_back (*i);
relevant_layers.push_back ((*i)->layer());
- }
+ }
}
for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
vector<boost::shared_ptr<Region> > r (relevant_regions[*l]);
vector<boost::shared_ptr<Crossfade> >& x (relevant_xfades[*l]);
+
for (vector<boost::shared_ptr<Region> >::iterator i = r.begin(); i != r.end(); ++i) {
boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(*i);
+ DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("read from region %1\n", ar->name()));
assert(ar);
ar->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n, read_frames, skip_frames);
_read_data_count += ar->read_data_count();
void
-AudioPlaylist::flush_notifications ()
+AudioPlaylist::flush_notifications (bool from_undo)
{
- Playlist::flush_notifications();
+ Playlist::flush_notifications (from_undo);
if (in_flush) {
return;
}
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
-
- nframes_t xfade_length;
-
other = boost::dynamic_pointer_cast<AudioRegion> (*i);
if (other == region) {
touched_regions = 0;
try {
+ framecnt_t xfade_length;
switch (c) {
case OverlapNone:
break;
AudioPlaylist::destroy_region (boost::shared_ptr<Region> region)
{
boost::shared_ptr<AudioRegion> r = boost::dynamic_pointer_cast<AudioRegion> (region);
+
+ if (!r) {
+ return false;
+ }
+
bool changed = false;
Crossfades::iterator c, ctmp;
set<boost::shared_ptr<Crossfade> > unique_xfades;
- if (r == 0) {
- fatal << _("programming error: non-audio Region passed to remove_overlap in audio playlist")
- << endmsg;
- /*NOTREACHED*/
- return false;
- }
-
{
RegionLock rlock (this);
s (*i);
}
}
+
+void
+AudioPlaylist::update (const CrossfadeListProperty::ChangeRecord& change)
+{
+ for (CrossfadeListProperty::ChangeContainer::const_iterator i = change.added.begin(); i != change.added.end(); ++i) {
+ add_crossfade (*i);
+ }
+
+ /* don't remove crossfades here; they will be dealt with by the dependency code */
+}