#include <cstdlib>
-
#include "ardour/types.h"
#include "ardour/debug.h"
#include "ardour/configuration.h"
using namespace std;
using namespace PBD;
+namespace ARDOUR {
+ namespace Properties {
+ PBD::PropertyDescriptor<bool> crossfades;
+ }
+}
+
+void
+AudioPlaylist::make_property_quarks ()
+{
+ Properties::crossfades.property_id = g_quark_from_static_string (X_("crossfades"));
+ DEBUG_TRACE (DEBUG::Properties, string_compose ("quark for crossfades = %1\n", Properties::crossfades.property_id));
+}
+
+CrossfadeListProperty::CrossfadeListProperty (AudioPlaylist& pl)
+ : SequenceProperty<std::list<boost::shared_ptr<Crossfade> > > (Properties::crossfades.property_id, boost::bind (&AudioPlaylist::update, &pl, _1))
+ , _playlist (pl)
+{
+
+}
+
+CrossfadeListProperty::CrossfadeListProperty (CrossfadeListProperty const & p)
+ : PBD::SequenceProperty<std::list<boost::shared_ptr<Crossfade> > > (p)
+ , _playlist (p._playlist)
+{
+
+}
+
+
+CrossfadeListProperty *
+CrossfadeListProperty::create () const
+{
+ return new CrossfadeListProperty (_playlist);
+}
+
+CrossfadeListProperty *
+CrossfadeListProperty::clone () const
+{
+ return new CrossfadeListProperty (*this);
+}
+
+void
+CrossfadeListProperty::get_content_as_xml (boost::shared_ptr<Crossfade> xfade, XMLNode & node) const
+{
+ /* Crossfades are not written to any state when they are no
+ longer in use, so we must write their state here.
+ */
+
+ XMLNode& c = xfade->get_state ();
+ node.add_child_nocopy (c);
+}
+
+boost::shared_ptr<Crossfade>
+CrossfadeListProperty::get_content_from_xml (XMLNode const & node) const
+{
+ XMLNodeList const c = node.children ();
+ assert (c.size() == 1);
+ return boost::shared_ptr<Crossfade> (new Crossfade (_playlist, *c.front()));
+}
+
+
AudioPlaylist::AudioPlaylist (Session& session, const XMLNode& node, bool hidden)
: Playlist (session, node, DataType::AUDIO, hidden)
+ , _crossfades (*this)
{
#ifndef NDEBUG
const XMLProperty* prop = node.property("type");
assert(!prop || DataType(prop->value()) == DataType::AUDIO);
#endif
+ add_property (_crossfades);
+
in_set_state++;
set_state (node, Stateful::loading_state_version);
in_set_state--;
AudioPlaylist::AudioPlaylist (Session& session, string name, bool hidden)
: Playlist (session, name, DataType::AUDIO, hidden)
+ , _crossfades (*this)
{
+ add_property (_crossfades);
}
AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, string name, bool hidden)
: Playlist (other, name, hidden)
+ , _crossfades (*this)
{
+ add_property (_crossfades);
+
RegionList::const_iterator in_o = other->regions.begin();
RegionList::iterator in_n = regions.begin();
AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, nframes_t start, nframes_t cnt, string name, bool hidden)
: Playlist (other, start, cnt, name, hidden)
+ , _crossfades (*this)
{
+ add_property (_crossfades);
+
/* this constructor does NOT notify others (session) */
}
void
-AudioPlaylist::flush_notifications ()
+AudioPlaylist::flush_notifications (bool from_undo)
{
- Playlist::flush_notifications();
+ Playlist::flush_notifications (from_undo);
if (in_flush) {
return;
touched_regions = 0;
try {
- nframes_t xfade_length;
+ framecnt_t xfade_length;
switch (c) {
case OverlapNone:
break;
s (*i);
}
}
+
+void
+AudioPlaylist::update (const CrossfadeListProperty::ChangeRecord& change)
+{
+ for (CrossfadeListProperty::ChangeContainer::const_iterator i = change.added.begin(); i != change.added.end(); ++i) {
+ add_crossfade (*i);
+ }
+
+ /* don't remove crossfades here; they will be dealt with by the dependency code */
+}