#include <cstdlib>
-
#include "ardour/types.h"
+#include "ardour/debug.h"
#include "ardour/configuration.h"
#include "ardour/audioplaylist.h"
#include "ardour/audioregion.h"
#include "ardour/crossfade.h"
-#include "ardour/crossfade_compare.h"
+#include "ardour/region_sorters.h"
#include "ardour/session.h"
#include "pbd/enumwriter.h"
using namespace std;
using namespace PBD;
+namespace ARDOUR {
+ namespace Properties {
+ PBD::PropertyDescriptor<bool> crossfades;
+ }
+}
+
+void
+AudioPlaylist::make_property_quarks ()
+{
+ Properties::crossfades.property_id = g_quark_from_static_string (X_("crossfades"));
+ DEBUG_TRACE (DEBUG::Properties, string_compose ("quark for crossfades = %1\n", Properties::crossfades.property_id));
+}
+
+CrossfadeListProperty::CrossfadeListProperty (AudioPlaylist& pl)
+ : SequenceProperty<std::list<boost::shared_ptr<Crossfade> > > (Properties::crossfades.property_id, boost::bind (&AudioPlaylist::update, &pl, _1))
+ , _playlist (pl)
+{
+
+}
+
+CrossfadeListProperty::CrossfadeListProperty (CrossfadeListProperty const & p)
+ : PBD::SequenceProperty<std::list<boost::shared_ptr<Crossfade> > > (p)
+ , _playlist (p._playlist)
+{
+
+}
+
+
+CrossfadeListProperty *
+CrossfadeListProperty::create () const
+{
+ return new CrossfadeListProperty (_playlist);
+}
+
+CrossfadeListProperty *
+CrossfadeListProperty::clone () const
+{
+ return new CrossfadeListProperty (*this);
+}
+
+void
+CrossfadeListProperty::get_content_as_xml (boost::shared_ptr<Crossfade> xfade, XMLNode & node) const
+{
+ /* Crossfades are not written to any state when they are no
+ longer in use, so we must write their state here.
+ */
+
+ XMLNode& c = xfade->get_state ();
+ node.add_child_nocopy (c);
+}
+
+boost::shared_ptr<Crossfade>
+CrossfadeListProperty::get_content_from_xml (XMLNode const & node) const
+{
+ XMLNodeList const c = node.children ();
+ assert (c.size() == 1);
+ return boost::shared_ptr<Crossfade> (new Crossfade (_playlist, *c.front()));
+}
+
+
AudioPlaylist::AudioPlaylist (Session& session, const XMLNode& node, bool hidden)
: Playlist (session, node, DataType::AUDIO, hidden)
+ , _crossfades (*this)
{
+#ifndef NDEBUG
const XMLProperty* prop = node.property("type");
assert(!prop || DataType(prop->value()) == DataType::AUDIO);
+#endif
+
+ add_property (_crossfades);
in_set_state++;
- set_state (node, Stateful::loading_state_version);
+ if (set_state (node, Stateful::loading_state_version)) {
+ throw failed_constructor();
+ }
in_set_state--;
+
+ relayer ();
}
AudioPlaylist::AudioPlaylist (Session& session, string name, bool hidden)
: Playlist (session, name, DataType::AUDIO, hidden)
+ , _crossfades (*this)
{
+ add_property (_crossfades);
}
AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, string name, bool hidden)
: Playlist (other, name, hidden)
+ , _crossfades (*this)
{
+ add_property (_crossfades);
+
RegionList::const_iterator in_o = other->regions.begin();
RegionList::iterator in_n = regions.begin();
}
}
-AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, nframes_t start, nframes_t cnt, string name, bool hidden)
+AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, framepos_t start, framecnt_t cnt, string name, bool hidden)
: Playlist (other, start, cnt, name, hidden)
+ , _crossfades (*this)
{
+ RegionLock rlock2 (const_cast<AudioPlaylist*> (other.get()));
+ in_set_state++;
+
+ add_property (_crossfades);
+
+ framepos_t const end = start + cnt - 1;
+
+ /* Audio regions that have been created by the Playlist constructor
+ will currently have the same fade in/out as the regions that they
+ were created from. This is wrong, so reset the fades here.
+ */
+
+ RegionList::iterator ours = regions.begin ();
+
+ for (RegionList::const_iterator i = other->regions.begin(); i != other->regions.end(); ++i) {
+ boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (*i);
+ assert (region);
+
+ framecnt_t fade_in = 64;
+ framecnt_t fade_out = 64;
+
+ switch (region->coverage (start, end)) {
+ case OverlapNone:
+ continue;
+
+ case OverlapInternal:
+ {
+ framecnt_t const offset = start - region->position ();
+ framecnt_t const trim = region->last_frame() - end;
+ if (region->fade_in()->back()->when > offset) {
+ fade_in = region->fade_in()->back()->when - offset;
+ }
+ if (region->fade_out()->back()->when > trim) {
+ fade_out = region->fade_out()->back()->when - trim;
+ }
+ break;
+ }
+
+ case OverlapStart: {
+ if (end > region->position() + region->fade_in()->back()->when)
+ fade_in = region->fade_in()->back()->when; //end is after fade-in, preserve the fade-in
+ if (end > region->last_frame() - region->fade_out()->back()->when)
+ fade_out = region->fade_out()->back()->when - ( region->last_frame() - end ); //end is inside the fadeout, preserve the fades endpoint
+ break;
+ }
+
+ case OverlapEnd: {
+ if (start < region->last_frame() - region->fade_out()->back()->when) //start is before fade-out, preserve the fadeout
+ fade_out = region->fade_out()->back()->when;
+
+ if (start < region->position() + region->fade_in()->back()->when)
+ fade_in = region->fade_in()->back()->when - (start - region->position()); //end is inside the fade-in, preserve the fade-in endpoint
+ break;
+ }
+
+ case OverlapExternal:
+ fade_in = region->fade_in()->back()->when;
+ fade_out = region->fade_out()->back()->when;
+ break;
+ }
+
+ boost::shared_ptr<AudioRegion> our_region = boost::dynamic_pointer_cast<AudioRegion> (*ours);
+ assert (our_region);
+
+ our_region->set_fade_in_length (fade_in);
+ our_region->set_fade_out_length (fade_out);
+ ++ours;
+ }
+
+ in_set_state--;
+
/* this constructor does NOT notify others (session) */
}
AudioPlaylist::~AudioPlaylist ()
{
- drop_references ();
-
- /* drop connections to signals */
-
_crossfades.clear ();
}
}
};
-ARDOUR::nframes_t
-AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, nframes_t start,
- nframes_t cnt, unsigned chan_n)
+ARDOUR::framecnt_t
+AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, framepos_t start,
+ framecnt_t cnt, unsigned chan_n)
{
- nframes_t ret = cnt;
- nframes_t end;
- nframes_t read_frames;
- nframes_t skip_frames;
+ framecnt_t ret = cnt;
+
+ DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("Playlist %1 read @ %2 for %3, channel %4, regions %5 xfades %6\n",
+ name(), start, cnt, chan_n, regions.size(), _crossfades.size()));
/* optimizing this memset() away involves a lot of conditionals
that may well cause more of a hit due to cache misses
Glib::RecMutex::Lock rm (region_lock);
- end = start + cnt - 1;
- read_frames = 0;
- skip_frames = 0;
- _read_data_count = 0;
-
- _read_data_count = 0;
+ framepos_t const end = start + cnt - 1;
- RegionList* rlist = regions_to_read (start, start+cnt);
+ boost::shared_ptr<RegionList> rlist = regions_to_read (start, start+cnt);
if (rlist->empty()) {
- delete rlist;
return cnt;
}
if ((*i)->coverage (start, end) != OverlapNone) {
relevant_regions[(*i)->layer()].push_back (*i);
relevant_layers.push_back ((*i)->layer());
- }
+ }
}
+ DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("Checking %1 xfades\n", _crossfades.size()));
+
for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
+ DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("%1 check xfade between %2 and %3 ... [ %4 ... %5 | %6 ... %7]\n",
+ name(), (*i)->out()->name(), (*i)->in()->name(),
+ (*i)->first_frame(), (*i)->last_frame(),
+ start, end));
if ((*i)->coverage (start, end) != OverlapNone) {
relevant_xfades[(*i)->upper_layer()].push_back (*i);
+ DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("\t\txfade is relevant (coverage = %2), place on layer %1\n",
+ (*i)->upper_layer(), enum_2_string ((*i)->coverage (start, end))));
}
}
for (vector<uint32_t>::iterator l = relevant_layers.begin(); l != relevant_layers.end(); ++l) {
+ DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("read for layer %1\n", *l));
+
vector<boost::shared_ptr<Region> > r (relevant_regions[*l]);
vector<boost::shared_ptr<Crossfade> >& x (relevant_xfades[*l]);
+
for (vector<boost::shared_ptr<Region> >::iterator i = r.begin(); i != r.end(); ++i) {
boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(*i);
+ DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("read from region %1\n", ar->name()));
assert(ar);
- ar->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n, read_frames, skip_frames);
- _read_data_count += ar->read_data_count();
+ ar->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n);
}
for (vector<boost::shared_ptr<Crossfade> >::iterator i = x.begin(); i != x.end(); ++i) {
+ DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("read from xfade between %1 & %2\n", (*i)->out()->name(), (*i)->in()->name()));
(*i)->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n);
-
- /* don't JACK up _read_data_count, since its the same data as we just
- read from the regions, and the OS should handle that for us.
- */
}
}
- delete rlist;
return ret;
}
void
-AudioPlaylist::flush_notifications ()
+AudioPlaylist::flush_notifications (bool from_undo)
{
- Playlist::flush_notifications();
+ Playlist::flush_notifications (from_undo);
if (in_flush) {
return;
boost::shared_ptr<AudioRegion> top;
boost::shared_ptr<AudioRegion> bottom;
boost::shared_ptr<Crossfade> xfade;
- RegionList* touched_regions = 0;
+ boost::shared_ptr<RegionList> touched_regions;
if (in_set_state || in_partition) {
return;
}
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
-
- nframes_t xfade_length;
-
other = boost::dynamic_pointer_cast<AudioRegion> (*i);
if (other == region) {
continue;
}
+ if (other->position() == r->position() && other->length() == r->length()) {
+ /* precise overlay of two regions - no xfade */
+ continue;
+ }
if (other->layer() < region->layer()) {
top = region;
OverlapType c = top->coverage (bottom->position(), bottom->last_frame());
- delete touched_regions;
- touched_regions = 0;
+ touched_regions.reset ();
try {
+ framecnt_t xfade_length;
switch (c) {
case OverlapNone:
break;
audio engineering.
*/
- xfade_length = min ((nframes_t) 720, top->length());
+ xfade_length = min ((framecnt_t) 720, top->length());
if (top_region_at (top->first_frame()) == top) {
- xfade = boost::shared_ptr<Crossfade> (new Crossfade (top, bottom, xfade_length, top->first_frame(), StartOfIn));
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (top, bottom, xfade_length, StartOfIn));
+ xfade->set_position (top->first_frame());
add_crossfade (xfade);
}
would cover it).
*/
- xfade = boost::shared_ptr<Crossfade> (new Crossfade (bottom, top, xfade_length, top->last_frame() - xfade_length, EndOfOut));
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (bottom, top, xfade_length, EndOfOut));
+ xfade->set_position (top->last_frame() - xfade_length);
add_crossfade (xfade);
}
break;
} else {
touched_regions = regions_touched (top->first_frame(),
- top->first_frame() + min ((nframes_t)_session.config.get_short_xfade_seconds() * _session.frame_rate(),
+ top->first_frame() + min ((framecnt_t) _session.config.get_short_xfade_seconds() * _session.frame_rate(),
top->length()));
if (touched_regions->size() <= 2) {
xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, _session.config.get_xfade_model(), _session.config.get_xfades_active()));
} else {
touched_regions = regions_touched (bottom->first_frame(),
- bottom->first_frame() + min ((nframes_t)_session.config.get_short_xfade_seconds() * _session.frame_rate(),
+ bottom->first_frame() + min ((framecnt_t)_session.config.get_short_xfade_seconds() * _session.frame_rate(),
bottom->length()));
if (touched_regions->size() <= 2) {
xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, _session.config.get_xfade_model(), _session.config.get_xfades_active()));
}
}
-
- delete touched_regions;
}
void
} else {
_crossfades.push_back (xfade);
- scoped_connect (xfade->Invalidated, boost::bind (&AudioPlaylist::crossfade_invalidated, this, _1));
- scoped_connect (xfade->StateChanged, boost::bind (&AudioPlaylist::crossfade_changed, this, _1));
+ xfade->Invalidated.connect_same_thread (*this, boost::bind (&AudioPlaylist::crossfade_invalidated, this, _1));
+ xfade->PropertyChanged.connect_same_thread (*this, boost::bind (&AudioPlaylist::crossfade_changed, this, _1));
notify_crossfade_added (xfade);
}
in_set_state++;
- Playlist::set_state (node, version);
+ if (Playlist::set_state (node, version)) {
+ return -1;
+ }
freeze ();
try {
boost::shared_ptr<Crossfade> xfade = boost::shared_ptr<Crossfade> (new Crossfade (*((const Playlist *)this), *child));
_crossfades.push_back (xfade);
- scoped_connect (xfade->Invalidated, boost::bind (&AudioPlaylist::crossfade_invalidated, this, _1));
- scoped_connect (xfade->StateChanged, boost::bind (&AudioPlaylist::crossfade_changed, this, _1));
+ xfade->Invalidated.connect_same_thread (*this, boost::bind (&AudioPlaylist::crossfade_invalidated, this, _1));
+ xfade->PropertyChanged.connect_same_thread (*this, boost::bind (&AudioPlaylist::crossfade_changed, this, _1));
NewCrossfade(xfade);
}
AudioPlaylist::destroy_region (boost::shared_ptr<Region> region)
{
boost::shared_ptr<AudioRegion> r = boost::dynamic_pointer_cast<AudioRegion> (region);
+
+ if (!r) {
+ return false;
+ }
+
bool changed = false;
Crossfades::iterator c, ctmp;
set<boost::shared_ptr<Crossfade> > unique_xfades;
- if (r == 0) {
- fatal << _("programming error: non-audio Region passed to remove_overlap in audio playlist")
- << endmsg;
- /*NOTREACHED*/
- return false;
- }
-
{
RegionLock rlock (this);
}
void
-AudioPlaylist::crossfade_changed (Change)
+AudioPlaylist::crossfade_changed (const PropertyChange&)
{
if (in_flush || in_set_state) {
return;
that occured.
*/
- notify_modified ();
+ notify_contents_changed ();
}
bool
-AudioPlaylist::region_changed (Change what_changed, boost::shared_ptr<Region> region)
+AudioPlaylist::region_changed (const PropertyChange& what_changed, boost::shared_ptr<Region> region)
{
if (in_flush || in_set_state) {
return false;
}
- Change our_interests = Change (AudioRegion::FadeInChanged|
- AudioRegion::FadeOutChanged|
- AudioRegion::FadeInActiveChanged|
- AudioRegion::FadeOutActiveChanged|
- AudioRegion::EnvelopeActiveChanged|
- AudioRegion::ScaleAmplitudeChanged|
- AudioRegion::EnvelopeChanged);
+ PropertyChange our_interests;
+
+ our_interests.add (Properties::fade_in_active);
+ our_interests.add (Properties::fade_out_active);
+ our_interests.add (Properties::scale_amplitude);
+ our_interests.add (Properties::envelope_active);
+ our_interests.add (Properties::envelope);
+ our_interests.add (Properties::fade_in);
+ our_interests.add (Properties::fade_out);
+
bool parent_wants_notify;
parent_wants_notify = Playlist::region_changed (what_changed, region);
- if ((parent_wants_notify || (what_changed & our_interests))) {
- notify_modified ();
+ if (parent_wants_notify || (what_changed.contains (our_interests))) {
+ notify_contents_changed ();
}
return true;
}
void
-AudioPlaylist::crossfades_at (nframes_t frame, Crossfades& clist)
+AudioPlaylist::crossfades_at (framepos_t frame, Crossfades& clist)
{
RegionLock rlock (this);
for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
- nframes_t start, end;
-
- start = (*i)->position();
- end = start + (*i)->overlap_length(); // not length(), important difference
+ framepos_t const start = (*i)->position ();
+ framepos_t const end = start + (*i)->overlap_length(); // not length(), important difference
if (frame >= start && frame <= end) {
clist.push_back (*i);
s (*i);
}
}
+
+void
+AudioPlaylist::update (const CrossfadeListProperty::ChangeRecord& change)
+{
+ for (CrossfadeListProperty::ChangeContainer::const_iterator i = change.added.begin(); i != change.added.end(); ++i) {
+ add_crossfade (*i);
+ }
+
+ /* don't remove crossfades here; they will be dealt with by the dependency code */
+}
+
+boost::shared_ptr<Crossfade>
+AudioPlaylist::find_crossfade (const PBD::ID& id) const
+{
+ Crossfades::const_iterator i = _crossfades.begin ();
+ while (i != _crossfades.end() && (*i)->id() != id) {
+ ++i;
+ }
+
+ if (i == _crossfades.end()) {
+ return boost::shared_ptr<Crossfade> ();
+ }
+
+ return *i;
+}
+
+struct crossfade_triple {
+ boost::shared_ptr<Region> old_in;
+ boost::shared_ptr<Region> new_in;
+ boost::shared_ptr<Region> new_out;
+};
+
+void
+AudioPlaylist::copy_dependents (const vector<TwoRegions>& old_and_new, Playlist* other) const
+{
+ AudioPlaylist* other_audio = dynamic_cast<AudioPlaylist*>(other);
+
+ if (!other_audio) {
+ return;
+ }
+
+ /* our argument is a vector of old and new regions. Each old region
+ might be participant in a crossfade that is already present. Each new
+ region is a copy of the old region, present in the other playlist.
+
+ our task is to find all the relevant xfades in our playlist (involving
+ the "old" regions) and place copies of them in the other playlist.
+ */
+
+ typedef map<boost::shared_ptr<Crossfade>,crossfade_triple> CrossfadeInfo;
+ CrossfadeInfo crossfade_info;
+
+ /* build up a record that links crossfades, old regions and new regions
+ */
+
+ for (vector<TwoRegions>::const_iterator on = old_and_new.begin(); on != old_and_new.end(); ++on) {
+
+ for (Crossfades::const_iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
+
+ if ((*i)->in() == on->first) {
+
+ CrossfadeInfo::iterator cf;
+
+ if ((cf = crossfade_info.find (*i)) != crossfade_info.end()) {
+
+ /* already have a record for the old fade-in region,
+ so note the new fade-in region
+ */
+
+ cf->second.new_in = on->second;
+
+ } else {
+
+ /* add a record of this crossfade, keeping an association
+ with the new fade-in region
+ */
+
+ crossfade_triple ct;
+
+ ct.old_in = on->first;
+ ct.new_in = on->second;
+
+ crossfade_info[*i] = ct;
+ }
+
+ } else if ((*i)->out() == on->first) {
+
+ /* this old region is the fade-out region of this crossfade */
+
+ CrossfadeInfo::iterator cf;
+
+ if ((cf = crossfade_info.find (*i)) != crossfade_info.end()) {
+
+ /* already have a record for this crossfade, so just keep
+ an association for the new fade out region
+ */
+
+ cf->second.new_out = on->second;
+
+ } else {
+
+ /* add a record of this crossfade, keeping an association
+ with the new fade-in region
+ */
+
+ crossfade_triple ct;
+
+ ct.old_in = on->first;
+ ct.new_out = on->second;
+
+ crossfade_info[*i] = ct;
+ }
+ }
+ }
+ }
+
+ for (CrossfadeInfo::iterator ci = crossfade_info.begin(); ci != crossfade_info.end(); ++ci) {
+
+ /* for each crossfade that involves at least two of the old regions,
+ create a new identical crossfade with the new regions
+ */
+
+ if (!ci->second.new_in || !ci->second.new_out) {
+ continue;
+ }
+
+ boost::shared_ptr<Crossfade> new_xfade (new Crossfade (ci->first,
+ boost::dynamic_pointer_cast<AudioRegion>(ci->second.new_in),
+ boost::dynamic_pointer_cast<AudioRegion>(ci->second.new_out)));
+
+ /* add it at the right position - which must be at the start
+ * of the fade-in region
+ */
+
+ new_xfade->set_position (ci->second.new_in->position());
+ other_audio->add_crossfade (new_xfade);
+ }
+}
+
+void
+AudioPlaylist::pre_combine (vector<boost::shared_ptr<Region> >& copies)
+{
+ RegionSortByPosition cmp;
+ boost::shared_ptr<AudioRegion> ar;
+
+ sort (copies.begin(), copies.end(), cmp);
+
+ ar = boost::dynamic_pointer_cast<AudioRegion> (copies.front());
+
+ /* disable fade in of the first region */
+
+ if (ar) {
+ ar->set_fade_in_active (false);
+ }
+
+ ar = boost::dynamic_pointer_cast<AudioRegion> (copies.back());
+
+ /* disable fade out of the last region */
+
+ if (ar) {
+ ar->set_fade_out_active (false);
+ }
+}
+
+void
+AudioPlaylist::post_combine (vector<boost::shared_ptr<Region> >& originals, boost::shared_ptr<Region> compound_region)
+{
+ RegionSortByPosition cmp;
+ boost::shared_ptr<AudioRegion> ar;
+ boost::shared_ptr<AudioRegion> cr;
+
+ if ((cr = boost::dynamic_pointer_cast<AudioRegion> (compound_region)) == 0) {
+ return;
+ }
+
+ sort (originals.begin(), originals.end(), cmp);
+
+ ar = boost::dynamic_pointer_cast<AudioRegion> (originals.front());
+
+ /* copy the fade in of the first into the compound region */
+
+ if (ar) {
+ cr->set_fade_in (ar->fade_in());
+ }
+
+ ar = boost::dynamic_pointer_cast<AudioRegion> (originals.back());
+
+ if (ar) {
+ /* copy the fade out of the last into the compound region */
+ cr->set_fade_out (ar->fade_out());
+ }
+}
+
+void
+AudioPlaylist::pre_uncombine (vector<boost::shared_ptr<Region> >& originals, boost::shared_ptr<Region> compound_region)
+{
+ RegionSortByPosition cmp;
+ boost::shared_ptr<AudioRegion> ar;
+ boost::shared_ptr<AudioRegion> cr = boost::dynamic_pointer_cast<AudioRegion>(compound_region);
+
+ if (!cr) {
+ return;
+ }
+
+ sort (originals.begin(), originals.end(), cmp);
+
+ /* no need to call clear_changes() on the originals because that is
+ * done within Playlist::uncombine ()
+ */
+
+ for (vector<boost::shared_ptr<Region> >::iterator i = originals.begin(); i != originals.end(); ++i) {
+
+ if ((ar = boost::dynamic_pointer_cast<AudioRegion> (*i)) == 0) {
+ continue;
+ }
+
+ /* scale the uncombined regions by any gain setting for the
+ * compound one.
+ */
+
+ ar->set_scale_amplitude (ar->scale_amplitude() * cr->scale_amplitude());
+
+ if (i == originals.begin()) {
+
+ /* copy the compound region's fade in back into the first
+ original region.
+ */
+
+ if (cr->fade_in()->back()->when <= ar->length()) {
+ /* don't do this if the fade is longer than the
+ * region
+ */
+ ar->set_fade_in (cr->fade_in());
+ }
+
+
+ } else if (*i == originals.back()) {
+
+ /* copy the compound region's fade out back into the last
+ original region.
+ */
+
+ if (cr->fade_out()->back()->when <= ar->length()) {
+ /* don't do this if the fade is longer than the
+ * region
+ */
+ ar->set_fade_out (cr->fade_out());
+ }
+
+ }
+
+ _session.add_command (new StatefulDiffCommand (*i));
+ }
+}