AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, framepos_t start,
framecnt_t cnt, unsigned chan_n)
{
- DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("Playlist %1 read @ %2 for %3, channel %4, regions %5\n",
- name(), start, cnt, chan_n, regions.size()));
+ DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("Playlist %1 read @ %2 for %3, channel %4, regions %5 mixdown @ %6 gain @ %7\n",
+ name(), start, cnt, chan_n, regions.size(), mixdown_buffer, gain_buffer));
/* optimizing this memset() away involves a lot of conditionals
that may well cause more of a hit due to cache misses