along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- $Id$
*/
#include <algorithm>
#include <sigc++/bind.h>
-#include <ardour/types.h>
-#include <ardour/configuration.h>
-#include <ardour/audioplaylist.h>
-#include <ardour/audioregion.h>
-#include <ardour/crossfade.h>
-#include <ardour/crossfade_compare.h>
-#include <ardour/session.h>
+#include "ardour/types.h"
+#include "ardour/configuration.h"
+#include "ardour/audioplaylist.h"
+#include "ardour/audioregion.h"
+#include "ardour/crossfade.h"
+#include "ardour/crossfade_compare.h"
+#include "ardour/session.h"
+#include "pbd/enumwriter.h"
#include "i18n.h"
using namespace std;
using namespace PBD;
-AudioPlaylist::State::~State ()
-{
-}
-
AudioPlaylist::AudioPlaylist (Session& session, const XMLNode& node, bool hidden)
- : Playlist (session, node, hidden)
+ : Playlist (session, node, DataType::AUDIO, hidden)
{
- in_set_state = true;
- set_state (node);
- in_set_state = false;
-
- save_state (_("initial state"));
+ const XMLProperty* prop = node.property("type");
+ assert(!prop || DataType(prop->value()) == DataType::AUDIO);
- if (!hidden) {
- PlaylistCreated (this); /* EMIT SIGNAL */
- }
+ in_set_state++;
+ set_state (node);
+ in_set_state--;
}
AudioPlaylist::AudioPlaylist (Session& session, string name, bool hidden)
- : Playlist (session, name, hidden)
+ : Playlist (session, name, DataType::AUDIO, hidden)
{
- save_state (_("initial state"));
-
- if (!hidden) {
- PlaylistCreated (this); /* EMIT SIGNAL */
- }
-
}
-AudioPlaylist::AudioPlaylist (const AudioPlaylist& other, string name, bool hidden)
+AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, string name, bool hidden)
: Playlist (other, name, hidden)
{
- save_state (_("initial state"));
-
- RegionList::const_iterator in_o = other.regions.begin();
+ RegionList::const_iterator in_o = other->regions.begin();
RegionList::iterator in_n = regions.begin();
- while (in_o != other.regions.end()) {
+ while (in_o != other->regions.end()) {
boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(*in_o);
// We look only for crossfades which begin with the current region, so we don't get doubles
- for (list<Crossfade *>::const_iterator xfades = other._crossfades.begin(); xfades != other._crossfades.end(); ++xfades) {
+ for (Crossfades::const_iterator xfades = other->_crossfades.begin(); xfades != other->_crossfades.end(); ++xfades) {
if ((*xfades)->in() == ar) {
// We found one! Now copy it!
- RegionList::const_iterator out_o = other.regions.begin();
+ RegionList::const_iterator out_o = other->regions.begin();
RegionList::const_iterator out_n = regions.begin();
- while (out_o != other.regions.end()) {
+ while (out_o != other->regions.end()) {
boost::shared_ptr<AudioRegion>ar2 = boost::dynamic_pointer_cast<AudioRegion>(*out_o);
if ((*xfades)->out() == ar2) {
boost::shared_ptr<AudioRegion>in = boost::dynamic_pointer_cast<AudioRegion>(*in_n);
boost::shared_ptr<AudioRegion>out = boost::dynamic_pointer_cast<AudioRegion>(*out_n);
- Crossfade *new_fade = new Crossfade (*(*xfades), in, out);
- add_crossfade(*new_fade);
+ boost::shared_ptr<Crossfade> new_fade = boost::shared_ptr<Crossfade> (new Crossfade (*xfades, in, out));
+ add_crossfade(new_fade);
break;
}
in_o++;
in_n++;
}
-
- if (!hidden) {
- PlaylistCreated (this); /* EMIT SIGNAL */
- }
}
-AudioPlaylist::AudioPlaylist (const AudioPlaylist& other, jack_nframes_t start, jack_nframes_t cnt, string name, bool hidden)
+AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, nframes_t start, nframes_t cnt, string name, bool hidden)
: Playlist (other, start, cnt, name, hidden)
{
- save_state (_("initial state"));
-
/* this constructor does NOT notify others (session) */
}
AudioPlaylist::~AudioPlaylist ()
{
- set<Crossfade*> all_xfades;
- set<Region*> all_regions;
-
GoingAway (); /* EMIT SIGNAL */
/* drop connections to signals */
notify_callbacks ();
-
- for (Crossfades::iterator x = _crossfades.begin(); x != _crossfades.end(); ++x) {
- all_xfades.insert (*x);
- }
-
- for (StateMap::iterator i = states.begin(); i != states.end(); ++i) {
-
- AudioPlaylist::State* apstate = dynamic_cast<AudioPlaylist::State*> (*i);
-
- for (Crossfades::iterator xf = apstate->crossfades.begin(); xf != apstate->crossfades.end(); ++xf) {
- all_xfades.insert (*xf);
- }
-
- delete apstate;
- }
-
- /* delete every crossfade */
-
- for (set<Crossfade *>::iterator axf = all_xfades.begin(); axf != all_xfades.end(); ++axf) {
- delete *axf;
- }
+
+ _crossfades.clear ();
}
struct RegionSortByLayer {
- bool operator() (boost::shared_ptr<Region>a, boost::shared_ptr<Region>b) {
+ bool operator() (boost::shared_ptr<Region> a, boost::shared_ptr<Region> b) {
return a->layer() < b->layer();
}
};
-jack_nframes_t
-AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, jack_nframes_t start,
- jack_nframes_t cnt, unsigned chan_n)
+ARDOUR::nframes_t
+AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, nframes_t start,
+ nframes_t cnt, unsigned chan_n)
{
- jack_nframes_t ret = cnt;
- jack_nframes_t end;
- jack_nframes_t read_frames;
- jack_nframes_t skip_frames;
+ nframes_t ret = cnt;
+ nframes_t end;
+ nframes_t read_frames;
+ nframes_t skip_frames;
/* optimizing this memset() away involves a lot of conditionals
that may well cause more of a hit due to cache misses
its OK to block (for short intervals).
*/
- Glib::Mutex::Lock rm (region_lock);
+ Glib::RecMutex::Lock rm (region_lock);
end = start + cnt - 1;
-
read_frames = 0;
skip_frames = 0;
_read_data_count = 0;
+ _read_data_count = 0;
+
+ RegionList* rlist = regions_to_read (start, start+cnt);
+
+ if (rlist->empty()) {
+ delete rlist;
+ return cnt;
+ }
+
map<uint32_t,vector<boost::shared_ptr<Region> > > relevant_regions;
- map<uint32_t,vector<Crossfade*> > relevant_xfades;
+ map<uint32_t,vector<boost::shared_ptr<Crossfade> > > relevant_xfades;
vector<uint32_t> relevant_layers;
- for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
+ for (RegionList::iterator i = rlist->begin(); i != rlist->end(); ++i) {
if ((*i)->coverage (start, end) != OverlapNone) {
-
relevant_regions[(*i)->layer()].push_back (*i);
relevant_layers.push_back ((*i)->layer());
}
for (vector<uint32_t>::iterator l = relevant_layers.begin(); l != relevant_layers.end(); ++l) {
vector<boost::shared_ptr<Region> > r (relevant_regions[*l]);
- vector<Crossfade*>& x (relevant_xfades[*l]);
+ vector<boost::shared_ptr<Crossfade> >& x (relevant_xfades[*l]);
for (vector<boost::shared_ptr<Region> >::iterator i = r.begin(); i != r.end(); ++i) {
boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(*i);
_read_data_count += ar->read_data_count();
}
- for (vector<Crossfade*>::iterator i = x.begin(); i != x.end(); ++i) {
+ for (vector<boost::shared_ptr<Crossfade> >::iterator i = x.begin(); i != x.end(); ++i) {
(*i)->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n);
/* don't JACK up _read_data_count, since its the same data as we just
}
}
+ delete rlist;
return ret;
}
void
AudioPlaylist::remove_dependents (boost::shared_ptr<Region> region)
{
- Crossfades::iterator i, tmp;
boost::shared_ptr<AudioRegion> r = boost::dynamic_pointer_cast<AudioRegion> (region);
+
+ if (in_set_state) {
+ return;
+ }
if (r == 0) {
fatal << _("programming error: non-audio Region passed to remove_overlap in audio playlist")
return;
}
- for (i = _crossfades.begin(); i != _crossfades.end(); ) {
- tmp = i;
- tmp++;
-
+ for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ) {
+
if ((*i)->involves (r)) {
- /* do not delete crossfades */
- _crossfades.erase (i);
+ i = _crossfades.erase (i);
+ } else {
+ ++i;
}
-
- i = tmp;
}
}
AudioPlaylist::refresh_dependents (boost::shared_ptr<Region> r)
{
boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(r);
- set<Crossfade*> updated;
+ set<boost::shared_ptr<Crossfade> > updated;
if (ar == 0) {
return;
if ((*x)->involves (ar)) {
- if (find (updated.begin(), updated.end(), *x) == updated.end()) {
- if ((*x)->refresh ()) {
- /* not invalidated by the refresh */
- updated.insert (*x);
+ pair<set<boost::shared_ptr<Crossfade> >::iterator, bool> const u = updated.insert (*x);
+
+ if (u.second) {
+ /* x was successfully inserted into the set, so it has not already been updated */
+ try {
+ (*x)->refresh ();
+ }
+
+ catch (Crossfade::NoCrossfadeHere& err) {
+ // relax, Invalidated during refresh
}
}
}
tmp = x;
++tmp;
- Crossfade *fade = 0;
+ boost::shared_ptr<Crossfade> fade;
if ((*x)->_in == orig) {
if (! (*x)->covers(right->position())) {
- fade = new Crossfade (**x, left, (*x)->_out);
+ fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, left, (*x)->_out));
} else {
// Overlap, the crossfade is copied on the left side of the right region instead
- fade = new Crossfade (**x, right, (*x)->_out);
+ fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, right, (*x)->_out));
}
}
if ((*x)->_out == orig) {
if (! (*x)->covers(right->position())) {
- fade = new Crossfade (**x, (*x)->_in, right);
+ fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, (*x)->_in, right));
} else {
// Overlap, the crossfade is copied on the right side of the left region instead
- fade = new Crossfade (**x, (*x)->_in, left);
+ fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, (*x)->_in, left));
}
}
if (fade) {
_crossfades.remove (*x);
- add_crossfade (*fade);
+ add_crossfade (fade);
}
x = tmp;
}
boost::shared_ptr<AudioRegion> region;
boost::shared_ptr<AudioRegion> top;
boost::shared_ptr<AudioRegion> bottom;
- Crossfade* xfade;
+ boost::shared_ptr<Crossfade> xfade;
+ RegionList* touched_regions;
if (in_set_state || in_partition) {
return;
refresh_dependents (r);
}
- if (!Config->get_auto_xfade()) {
+
+ if (!_session.config.get_auto_xfade()) {
return;
}
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
+ nframes_t xfade_length;
+
other = boost::dynamic_pointer_cast<AudioRegion> (*i);
if (other == region) {
if (other->muted() || region->muted()) {
continue;
}
+
if (other->layer() < region->layer()) {
top = region;
bottom = region;
}
+ if (!top->opaque()) {
+ continue;
+ }
+
+ OverlapType c = top->coverage (bottom->position(), bottom->last_frame());
+
try {
+ switch (c) {
+ case OverlapNone:
+ break;
+
+ case OverlapInternal:
+ /* {=============== top =============}
+ * [ ----- bottom ------- ]
+ */
+ break;
+
+ case OverlapExternal:
+
+ /* [ -------- top ------- ]
+ * {=========== bottom =============}
+ */
- if (top->coverage (bottom->position(), bottom->last_frame()) != OverlapNone) {
+ /* to avoid discontinuities at the region boundaries of an internal
+ overlap (this region is completely within another), we create
+ two hidden crossfades at each boundary. this is not dependent
+ on the auto-xfade option, because we require it as basic
+ audio engineering.
+ */
- /* check if the upper region is within the lower region */
-
- if (top->first_frame() > bottom->first_frame() &&
- top->last_frame() < bottom->last_frame()) {
-
-
- /* [ -------- top ------- ]
- * {=========== bottom =============}
- */
-
- /* to avoid discontinuities at the region boundaries of an internal
- overlap (this region is completely within another), we create
- two hidden crossfades at each boundary. this is not dependent
- on the auto-xfade option, because we require it as basic
- audio engineering.
+ xfade_length = min ((nframes_t) 720, top->length());
+
+ if (top_region_at (top->first_frame()) == top) {
+
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (top, bottom, xfade_length, top->first_frame(), StartOfIn));
+ add_crossfade (xfade);
+ }
+
+ if (top_region_at (top->last_frame() - 1) == top) {
+
+ /*
+ only add a fade out if there is no region on top of the end of 'top' (which
+ would cover it).
*/
- jack_nframes_t xfade_length = min ((jack_nframes_t) 720, top->length());
-
- /* in, out */
- xfade = new Crossfade (top, bottom, xfade_length, top->first_frame(), StartOfIn);
- add_crossfade (*xfade);
- xfade = new Crossfade (bottom, top, xfade_length, top->last_frame() - xfade_length, EndOfOut);
- add_crossfade (*xfade);
-
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (bottom, top, xfade_length, top->last_frame() - xfade_length, EndOfOut));
+ add_crossfade (xfade);
+ }
+ break;
+ case OverlapStart:
+
+ /* { ==== top ============ }
+ * [---- bottom -------------------]
+ */
+
+ if (_session.config.get_xfade_model() == FullCrossfade) {
+ touched_regions = regions_touched (top->first_frame(), bottom->last_frame());
+ if (touched_regions->size() <= 2) {
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, _session.config.get_xfade_model(), _session.config.get_xfades_active()));
+ add_crossfade (xfade);
+ }
} else {
-
- xfade = new Crossfade (other, region, Config->get_xfade_model(), Config->get_crossfades_active());
- add_crossfade (*xfade);
+
+ touched_regions = regions_touched (top->first_frame(),
+ top->first_frame() + min ((nframes_t)_session.config.get_short_xfade_seconds() * _session.frame_rate(),
+ top->length()));
+ if (touched_regions->size() <= 2) {
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, _session.config.get_xfade_model(), _session.config.get_xfades_active()));
+ add_crossfade (xfade);
+ }
}
- }
+ break;
+ case OverlapEnd:
+
+
+ /* [---- top ------------------------]
+ * { ==== bottom ============ }
+ */
+
+ if (_session.config.get_xfade_model() == FullCrossfade) {
+
+ touched_regions = regions_touched (bottom->first_frame(), top->last_frame());
+ if (touched_regions->size() <= 2) {
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other,
+ _session.config.get_xfade_model(), _session.config.get_xfades_active()));
+ add_crossfade (xfade);
+ }
+
+ } else {
+ touched_regions = regions_touched (bottom->first_frame(),
+ bottom->first_frame() + min ((nframes_t)_session.config.get_short_xfade_seconds() * _session.frame_rate(),
+ bottom->length()));
+ if (touched_regions->size() <= 2) {
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, _session.config.get_xfade_model(), _session.config.get_xfades_active()));
+ add_crossfade (xfade);
+ }
+ }
+ break;
+ default:
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other,
+ _session.config.get_xfade_model(), _session.config.get_xfades_active()));
+ add_crossfade (xfade);
+ }
}
-
+
catch (failed_constructor& err) {
continue;
}
}
void
-AudioPlaylist::add_crossfade (Crossfade& xfade)
+AudioPlaylist::add_crossfade (boost::shared_ptr<Crossfade> xfade)
{
Crossfades::iterator ci;
for (ci = _crossfades.begin(); ci != _crossfades.end(); ++ci) {
- if (*(*ci) == xfade) { // Crossfade::operator==()
+ if (*(*ci) == *xfade) { // Crossfade::operator==()
break;
}
}
if (ci != _crossfades.end()) {
- delete &xfade;
+ // it will just go away
} else {
- _crossfades.push_back (&xfade);
+ _crossfades.push_back (xfade);
- xfade.Invalidated.connect (mem_fun (*this, &AudioPlaylist::crossfade_invalidated));
- xfade.StateChanged.connect (mem_fun (*this, &AudioPlaylist::crossfade_changed));
+ xfade->Invalidated.connect (mem_fun (*this, &AudioPlaylist::crossfade_invalidated));
+ xfade->StateChanged.connect (mem_fun (*this, &AudioPlaylist::crossfade_changed));
- notify_crossfade_added (&xfade);
+ notify_crossfade_added (xfade);
}
}
-void AudioPlaylist::notify_crossfade_added (Crossfade *x)
+void AudioPlaylist::notify_crossfade_added (boost::shared_ptr<Crossfade> x)
{
if (g_atomic_int_get(&block_notifications)) {
_pending_xfade_adds.insert (_pending_xfade_adds.end(), x);
} else {
+
NewCrossfade (x); /* EMIT SIGNAL */
}
}
void
-AudioPlaylist::crossfade_invalidated (Crossfade* xfade)
+AudioPlaylist::crossfade_invalidated (boost::shared_ptr<Region> r)
{
Crossfades::iterator i;
+ boost::shared_ptr<Crossfade> xfade = boost::dynamic_pointer_cast<Crossfade> (r);
xfade->in()->resume_fade_in ();
xfade->out()->resume_fade_out ();
XMLNodeList nlist;
XMLNodeConstIterator niter;
- if (!in_set_state) {
- Playlist::set_state (node);
- }
+ in_set_state++;
+ freeze ();
+
+ Playlist::set_state (node);
nlist = node.children();
child = *niter;
- if (child->name() == "Crossfade") {
-
- Crossfade *xfade;
-
- try {
- xfade = new Crossfade (*((const Playlist *)this), *child);
- }
-
- catch (failed_constructor& err) {
- // cout << string_compose (_("could not create crossfade object in playlist %1"),
- // _name)
- // << endl;
- continue;
- }
-
- Crossfades::iterator ci;
-
- for (ci = _crossfades.begin(); ci != _crossfades.end(); ++ci) {
- if (*(*ci) == *xfade) {
- break;
- }
- }
-
- if (ci == _crossfades.end()) {
- _crossfades.push_back (xfade);
- xfade->Invalidated.connect (mem_fun (*this, &AudioPlaylist::crossfade_invalidated));
- xfade->StateChanged.connect (mem_fun (*this, &AudioPlaylist::crossfade_changed));
- NewCrossfade(xfade);
- } else {
- delete xfade;
- }
- }
-
- }
-
- return 0;
-}
-
-void
-AudioPlaylist::drop_all_states ()
-{
- set<Crossfade*> all_xfades;
- set<boost::shared_ptr<Region> > all_regions;
-
- /* find every region we've ever used, and add it to the set of
- all regions. same for xfades;
- */
-
- for (StateMap::iterator i = states.begin(); i != states.end(); ++i) {
-
- AudioPlaylist::State* apstate = dynamic_cast<AudioPlaylist::State*> (*i);
-
- for (RegionList::iterator r = apstate->regions.begin(); r != apstate->regions.end(); ++r) {
- all_regions.insert (*r);
- }
-
- for (Crossfades::iterator xf = apstate->crossfades.begin(); xf != apstate->crossfades.end(); ++xf) {
- all_xfades.insert (*xf);
- }
- }
-
- /* now remove from the "all" lists every region that is in the current list. */
-
- for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
- set<boost::shared_ptr<Region> >::iterator x = all_regions.find (*i);
- if (x != all_regions.end()) {
- all_regions.erase (x);
- }
- }
-
- /* ditto for every crossfade */
-
- for (list<Crossfade*>::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
- set<Crossfade*>::iterator x = all_xfades.find (*i);
- if (x != all_xfades.end()) {
- all_xfades.erase (x);
+ if (child->name() != "Crossfade") {
+ continue;
}
- }
-
- /* delete every crossfade that is left (ditto as per regions) */
-
- for (set<Crossfade *>::iterator axf = all_xfades.begin(); axf != all_xfades.end(); ++axf) {
- delete *axf;
- }
-
- /* Now do the generic thing ... */
-
- StateManager::drop_all_states ();
-}
-
-StateManager::State*
-AudioPlaylist::state_factory (std::string why) const
-{
- State* state = new State (why);
-
- state->regions = regions;
- state->region_states.clear ();
- for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
- state->region_states.push_back ((*i)->get_memento());
- }
-
- state->crossfades = _crossfades;
- state->crossfade_states.clear ();
- for (Crossfades::const_iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
- state->crossfade_states.push_back ((*i)->get_memento());
- }
- return state;
-}
-
-Change
-AudioPlaylist::restore_state (StateManager::State& state)
-{
- {
- RegionLock rlock (this);
- State* apstate = dynamic_cast<State*> (&state);
-
- in_set_state = true;
-
- regions = apstate->regions;
- for (list<UndoAction>::iterator s = apstate->region_states.begin(); s != apstate->region_states.end(); ++s) {
- (*s) ();
+ try {
+ boost::shared_ptr<Crossfade> xfade = boost::shared_ptr<Crossfade> (new Crossfade (*((const Playlist *)this), *child));
+ _crossfades.push_back (xfade);
+ xfade->Invalidated.connect (mem_fun (*this, &AudioPlaylist::crossfade_invalidated));
+ xfade->StateChanged.connect (mem_fun (*this, &AudioPlaylist::crossfade_changed));
+ NewCrossfade(xfade);
}
-
- _crossfades = apstate->crossfades;
- for (list<UndoAction>::iterator s = apstate->crossfade_states.begin(); s != apstate->crossfade_states.end(); ++s) {
- (*s) ();
+ catch (failed_constructor& err) {
+ // cout << string_compose (_("could not create crossfade object in playlist %1"),
+ // _name)
+ // << endl;
+ continue;
}
-
- in_set_state = false;
}
- notify_length_changed ();
- return Change (~0);
-}
+ thaw ();
+ in_set_state--;
-UndoAction
-AudioPlaylist::get_memento () const
-{
- return sigc::bind (mem_fun (*(const_cast<AudioPlaylist*> (this)), &StateManager::use_state), _current_state_id);
+ return 0;
}
void
-AudioPlaylist::clear (bool with_save)
+AudioPlaylist::clear (bool with_signals)
{
_crossfades.clear ();
-
- Playlist::clear (with_save);
+ Playlist::clear (with_signals);
}
XMLNode&
AudioPlaylist::dump () const
{
boost::shared_ptr<Region>r;
- Crossfade *x;
+ boost::shared_ptr<Crossfade> x;
cerr << "Playlist \"" << _name << "\" " << endl
<< regions.size() << " regions "
boost::shared_ptr<AudioRegion> r = boost::dynamic_pointer_cast<AudioRegion> (region);
bool changed = false;
Crossfades::iterator c, ctmp;
- set<Crossfade*> unique_xfades;
+ set<boost::shared_ptr<Crossfade> > unique_xfades;
if (r == 0) {
fatal << _("programming error: non-audio Region passed to remove_overlap in audio playlist")
return false;
}
- {
+ {
RegionLock rlock (this);
- RegionList::iterator i;
- RegionList::iterator tmp;
- for (i = regions.begin(); i != regions.end(); ) {
+ for (RegionList::iterator i = regions.begin(); i != regions.end(); ) {
- tmp = i;
+ RegionList::iterator tmp = i;
++tmp;
if ((*i) == region) {
i = tmp;
}
+
+ for (set<boost::shared_ptr<Region> >::iterator x = all_regions.begin(); x != all_regions.end(); ) {
+
+ set<boost::shared_ptr<Region> >::iterator xtmp = x;
+ ++xtmp;
+
+ if ((*x) == region) {
+ all_regions.erase (x);
+ changed = true;
+ }
+
+ x = xtmp;
+ }
+
+ region->set_playlist (boost::shared_ptr<Playlist>());
}
for (c = _crossfades.begin(); c != _crossfades.end(); ) {
c = ctmp;
}
- for (StateMap::iterator s = states.begin(); s != states.end(); ) {
- StateMap::iterator tmp;
-
- tmp = s;
- ++tmp;
-
- State* astate = dynamic_cast<State*> (*s);
-
- for (c = astate->crossfades.begin(); c != astate->crossfades.end(); ) {
-
- ctmp = c;
- ++ctmp;
-
- if ((*c)->involves (r)) {
- unique_xfades.insert (*c);
- _crossfades.erase (c);
- }
-
- c = ctmp;
- }
-
- list<UndoAction>::iterator rsi, rsitmp;
- RegionList::iterator ri, ritmp;
-
- for (ri = astate->regions.begin(), rsi = astate->region_states.begin();
- ri != astate->regions.end() && rsi != astate->region_states.end();) {
-
-
- ritmp = ri;
- ++ritmp;
-
- rsitmp = rsi;
- ++rsitmp;
-
- if (region == (*ri)) {
- astate->regions.erase (ri);
- astate->region_states.erase (rsi);
- }
-
- ri = ritmp;
- rsi = rsitmp;
- }
-
- s = tmp;
- }
-
- for (set<Crossfade*>::iterator c = unique_xfades.begin(); c != unique_xfades.end(); ++c) {
- delete *c;
- }
-
if (changed) {
/* overload this, it normally means "removed", not destroyed */
notify_region_removed (region);
}
void
-AudioPlaylist::crossfade_changed (Change ignored)
+AudioPlaylist::crossfade_changed (Change)
{
if (in_flush || in_set_state) {
return;
that occured.
*/
- maybe_save_state (_("xfade change"));
-
notify_modified ();
}
parent_wants_notify = Playlist::region_changed (what_changed, region);
- maybe_save_state (_("region modified"));
-
if ((parent_wants_notify || (what_changed & our_interests))) {
notify_modified ();
}
}
void
-AudioPlaylist::crossfades_at (jack_nframes_t frame, Crossfades& clist)
+AudioPlaylist::crossfades_at (nframes_t frame, Crossfades& clist)
{
RegionLock rlock (this);
for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
- jack_nframes_t start, end;
+ nframes_t start, end;
start = (*i)->position();
end = start + (*i)->overlap_length(); // not length(), important difference
}
}
+void
+AudioPlaylist::foreach_crossfade (sigc::slot<void, boost::shared_ptr<Crossfade> > s)
+{
+ RegionLock rl (this, false);
+ for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
+ s (*i);
+ }
+}