remove useless debugging output
[ardour.git] / libs / ardour / audio_playlist.cc
index 07a6d099eaa34b43408968d066299e684ba55ac4..b62aeb3ee7ddadb9bf6a5d0fe70a70303565a45d 100644 (file)
@@ -27,6 +27,7 @@
 #include "ardour/audioplaylist.h"
 #include "ardour/audioregion.h"
 #include "ardour/crossfade.h"
+#include "ardour/region_sorters.h"
 #include "ardour/session.h"
 #include "pbd/enumwriter.h"
 
@@ -53,7 +54,7 @@ CrossfadeListProperty::CrossfadeListProperty (AudioPlaylist& pl)
         : SequenceProperty<std::list<boost::shared_ptr<Crossfade> > > (Properties::crossfades.property_id, boost::bind (&AudioPlaylist::update, &pl, _1))
         , _playlist (pl)
 {
-       
+
 }
 
 CrossfadeListProperty::CrossfadeListProperty (CrossfadeListProperty const & p)
@@ -108,7 +109,9 @@ AudioPlaylist::AudioPlaylist (Session& session, const XMLNode& node, bool hidden
        add_property (_crossfades);
 
        in_set_state++;
-       set_state (node, Stateful::loading_state_version);
+       if (set_state (node, Stateful::loading_state_version)) {
+               throw failed_constructor();
+       }
        in_set_state--;
 }
 
@@ -124,7 +127,7 @@ AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, stri
        , _crossfades (*this)
 {
        add_property (_crossfades);
-       
+
        RegionList::const_iterator in_o  = other->regions.begin();
        RegionList::iterator in_n = regions.begin();
 
@@ -169,7 +172,7 @@ AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, fram
 {
        RegionLock rlock2 (const_cast<AudioPlaylist*> (other.get()));
        in_set_state++;
-       
+
        add_property (_crossfades);
 
        framepos_t const end = start + cnt - 1;
@@ -206,29 +209,22 @@ AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, fram
                }
 
                case OverlapStart: {
-                       position = region->position() - start;
-                       len = end - region->position();
-
-                       if (end > region->position() + region->fade_in().back()->when)
-                               fade_in_len = region->fade_in().back()->when;  //end is after fade-in, preserve the fade-in
-                       if (end > region->last_frame() - region->fade_out().back()->when)
-                               fade_out_len = region->fade_out().back()->when - ( region->last_frame() - end );  //end is inside the fadeout, preserve the fades endpoint
+                       if (end > region->position() + region->fade_in()->back()->when)
+                               fade_in = region->fade_in()->back()->when;  //end is after fade-in, preserve the fade-in
+                       if (end > region->last_frame() - region->fade_out()->back()->when)
+                               fade_out = region->fade_out()->back()->when - ( region->last_frame() - end );  //end is inside the fadeout, preserve the fades endpoint
                        break;
                }
-               
+
                case OverlapEnd: {
-                       position = 0;
-                       offset = start - region->position();
-                       len = region->length() - offset;
-
-                       if (start < region->last_frame() - region->fade_out().back()->when)  //start is before fade-out, preserve the fadeout
-                               fade_out_len = region->fade_out().back()->when;
-                       
-                       if (start < region->position() + region->fade_in().back()->when)
-                               fade_in_len = region->fade_in().back()->when - (start - region->position());  //end is inside the fade-in, preserve the fade-in endpoint
+                       if (start < region->last_frame() - region->fade_out()->back()->when)  //start is before fade-out, preserve the fadeout
+                               fade_out = region->fade_out()->back()->when;
+
+                       if (start < region->position() + region->fade_in()->back()->when)
+                               fade_in = region->fade_in()->back()->when - (start - region->position());  //end is inside the fade-in, preserve the fade-in endpoint
                        break;
                }
-               
+
                case OverlapExternal:
                        fade_in = region->fade_in()->back()->when;
                        fade_out = region->fade_out()->back()->when;
@@ -265,6 +261,9 @@ AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, fr
 {
        framecnt_t ret = cnt;
 
+       DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("Playlist %1 read @ %2 for %3, channel %4, regions %5 xfades %6\n",
+                                                          name(), start, cnt, chan_n, regions.size(), _crossfades.size()));
+
        /* optimizing this memset() away involves a lot of conditionals
           that may well cause more of a hit due to cache misses
           and related stuff than just doing this here.
@@ -287,11 +286,6 @@ AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, fr
        Glib::RecMutex::Lock rm (region_lock);
 
        framepos_t const end = start + cnt - 1;
-       framecnt_t read_frames = 0;
-       framecnt_t skip_frames = 0;
-       _read_data_count = 0;
-
-       _read_data_count = 0;
 
        RegionList* rlist = regions_to_read (start, start+cnt);
 
@@ -311,9 +305,17 @@ AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, fr
                 }
        }
 
+       DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("Checking %1 xfades\n", _crossfades.size()));
+
        for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
+               DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("%1 check xfade between %2 and %3 ... [ %4 ... %5 | %6 ... %7]\n",
+                                                                  name(), (*i)->out()->name(), (*i)->in()->name(), 
+                                                                  (*i)->first_frame(), (*i)->last_frame(),
+                                                                  start, end));
                if ((*i)->coverage (start, end) != OverlapNone) {
                        relevant_xfades[(*i)->upper_layer()].push_back (*i);
+                       DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("\t\txfade is relevant (coverage = %2), place on layer %1\n",
+                                                                          (*i)->upper_layer(), enum_2_string ((*i)->coverage (start, end))));
                }
        }
 
@@ -330,6 +332,8 @@ AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, fr
 
        for (vector<uint32_t>::iterator l = relevant_layers.begin(); l != relevant_layers.end(); ++l) {
 
+               DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("read for layer %1\n", *l));
+
                vector<boost::shared_ptr<Region> > r (relevant_regions[*l]);
                vector<boost::shared_ptr<Crossfade> >& x (relevant_xfades[*l]);
 
@@ -338,16 +342,12 @@ AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, fr
                        boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(*i);
                         DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("read from region %1\n", ar->name()));
                        assert(ar);
-                       ar->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n, read_frames, skip_frames);
-                       _read_data_count += ar->read_data_count();
+                       ar->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n);
                }
 
                for (vector<boost::shared_ptr<Crossfade> >::iterator i = x.begin(); i != x.end(); ++i) {
+                        DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("read from xfade between %1 & %2\n", (*i)->out()->name(), (*i)->in()->name()));
                        (*i)->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n);
-
-                       /* don't JACK up _read_data_count, since its the same data as we just
-                          read from the regions, and the OS should handle that for us.
-                       */
                }
        }
 
@@ -573,7 +573,8 @@ AudioPlaylist::check_dependents (boost::shared_ptr<Region> r, bool norefresh)
 
                                if (top_region_at (top->first_frame()) == top) {
 
-                                       xfade = boost::shared_ptr<Crossfade> (new Crossfade (top, bottom, xfade_length, top->first_frame(), StartOfIn));
+                                       xfade = boost::shared_ptr<Crossfade> (new Crossfade (top, bottom, xfade_length, StartOfIn));
+                                       xfade->set_position (top->first_frame());
                                        add_crossfade (xfade);
                                }
 
@@ -584,7 +585,8 @@ AudioPlaylist::check_dependents (boost::shared_ptr<Region> r, bool norefresh)
                                           would cover it).
                                        */
 
-                                       xfade = boost::shared_ptr<Crossfade> (new Crossfade (bottom, top, xfade_length, top->last_frame() - xfade_length, EndOfOut));
+                                       xfade = boost::shared_ptr<Crossfade> (new Crossfade (bottom, top, xfade_length, EndOfOut));
+                                       xfade->set_position (top->last_frame() - xfade_length);
                                        add_crossfade (xfade);
                                }
                                break;
@@ -712,7 +714,9 @@ AudioPlaylist::set_state (const XMLNode& node, int version)
 
        in_set_state++;
 
-       Playlist::set_state (node, version);
+       if (Playlist::set_state (node, version)) {
+               return -1;
+       }
 
        freeze ();
 
@@ -964,3 +968,232 @@ AudioPlaylist::find_crossfade (const PBD::ID& id) const
 
        return *i;
 }
+
+struct crossfade_triple {
+    boost::shared_ptr<Region> old_in;
+    boost::shared_ptr<Region> new_in;
+    boost::shared_ptr<Region> new_out;
+};
+
+void
+AudioPlaylist::copy_dependents (const vector<TwoRegions>& old_and_new, Playlist* other) const
+{
+       AudioPlaylist* other_audio = dynamic_cast<AudioPlaylist*>(other);
+
+       if (!other_audio) {
+               return;
+       }
+
+       /* our argument is a vector of old and new regions. Each old region
+          might be participant in a crossfade that is already present. Each new
+          region is a copy of the old region, present in the other playlist.
+
+          our task is to find all the relevant xfades in our playlist (involving
+          the "old" regions) and place copies of them in the other playlist.
+       */
+
+       typedef map<boost::shared_ptr<Crossfade>,crossfade_triple> CrossfadeInfo;
+       CrossfadeInfo crossfade_info;
+
+       /* build up a record that links crossfades, old regions and new regions
+        */
+
+       for (vector<TwoRegions>::const_iterator on = old_and_new.begin(); on != old_and_new.end(); ++on) {
+
+               for (Crossfades::const_iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
+
+                       if ((*i)->in() == on->first) {
+
+                               CrossfadeInfo::iterator cf;
+
+                               if ((cf = crossfade_info.find (*i)) != crossfade_info.end()) {
+
+                                       /* already have a record for the old fade-in region,
+                                          so note the new fade-in region
+                                       */
+
+                                       cf->second.new_in = on->second;
+
+                               } else {
+
+                                       /* add a record of this crossfade, keeping an association
+                                          with the new fade-in region
+                                       */
+
+                                       crossfade_triple ct;
+
+                                       ct.old_in = on->first;
+                                       ct.new_in = on->second;
+
+                                       crossfade_info[*i] = ct;
+                               }
+
+                       } else if ((*i)->out() == on->first) {
+
+                               /* this old region is the fade-out region of this crossfade */
+
+                               CrossfadeInfo::iterator cf;
+
+                               if ((cf = crossfade_info.find (*i)) != crossfade_info.end()) {
+
+                                       /* already have a record for this crossfade, so just keep
+                                          an association for the new fade out region
+                                       */
+
+                                       cf->second.new_out = on->second;
+
+                               } else {
+
+                                       /* add a record of this crossfade, keeping an association
+                                          with the new fade-in region
+                                       */
+
+                                       crossfade_triple ct;
+
+                                       ct.old_in = on->first;
+                                       ct.new_out = on->second;
+
+                                       crossfade_info[*i] = ct;
+                               }
+                       }
+               }
+       }
+
+       for (CrossfadeInfo::iterator ci = crossfade_info.begin(); ci != crossfade_info.end(); ++ci) {
+
+               /* for each crossfade that involves at least two of the old regions,
+                  create a new identical crossfade with the new regions
+               */
+
+               if (!ci->second.new_in || !ci->second.new_out) {
+                       continue;
+               }
+
+               boost::shared_ptr<Crossfade> new_xfade (new Crossfade (ci->first,
+                                                                      boost::dynamic_pointer_cast<AudioRegion>(ci->second.new_in),
+                                                                      boost::dynamic_pointer_cast<AudioRegion>(ci->second.new_out)));
+
+               /* add it at the right position - which must be at the start
+                * of the fade-in region
+                */
+
+               new_xfade->set_position (ci->second.new_in->position());
+               other_audio->add_crossfade (new_xfade);
+       }
+}
+
+void
+AudioPlaylist::pre_combine (vector<boost::shared_ptr<Region> >& copies)
+{
+       RegionSortByPosition cmp;
+       boost::shared_ptr<AudioRegion> ar;
+
+       sort (copies.begin(), copies.end(), cmp);
+
+       ar = boost::dynamic_pointer_cast<AudioRegion> (copies.front());
+
+       /* disable fade in of the first region */
+
+       if (ar) {
+               ar->set_fade_in_active (false);
+       }
+
+       ar = boost::dynamic_pointer_cast<AudioRegion> (copies.back());
+
+       /* disable fade out of the last region */
+
+       if (ar) {
+               ar->set_fade_out_active (false);
+       }
+}
+
+void
+AudioPlaylist::post_combine (vector<boost::shared_ptr<Region> >& originals, boost::shared_ptr<Region> compound_region)
+{
+       RegionSortByPosition cmp;
+       boost::shared_ptr<AudioRegion> ar;
+       boost::shared_ptr<AudioRegion> cr;
+
+       if ((cr = boost::dynamic_pointer_cast<AudioRegion> (compound_region)) == 0) {
+               return;
+       }
+
+       sort (originals.begin(), originals.end(), cmp);
+
+       ar = boost::dynamic_pointer_cast<AudioRegion> (originals.front());
+
+       /* copy the fade in of the first into the compound region */
+
+       if (ar) {
+               cr->set_fade_in (ar->fade_in());
+       }
+
+       ar = boost::dynamic_pointer_cast<AudioRegion> (originals.back());
+
+       if (ar) {
+               /* copy the fade out of the last into the compound region */
+               cr->set_fade_out (ar->fade_out());
+       }
+}
+
+void
+AudioPlaylist::pre_uncombine (vector<boost::shared_ptr<Region> >& originals, boost::shared_ptr<Region> compound_region)
+{
+       RegionSortByPosition cmp;
+       boost::shared_ptr<AudioRegion> ar;
+       boost::shared_ptr<AudioRegion> cr = boost::dynamic_pointer_cast<AudioRegion>(compound_region);
+
+       if (!cr) {
+               return;
+       }
+
+       sort (originals.begin(), originals.end(), cmp);
+
+       /* no need to call clear_changes() on the originals because that is
+        * done within Playlist::uncombine ()
+        */
+
+       for (vector<boost::shared_ptr<Region> >::iterator i = originals.begin(); i != originals.end(); ++i) {
+
+               if ((ar = boost::dynamic_pointer_cast<AudioRegion> (*i)) == 0) {
+                       continue;
+               }
+
+               /* scale the uncombined regions by any gain setting for the
+                * compound one.
+                */
+
+               ar->set_scale_amplitude (ar->scale_amplitude() * cr->scale_amplitude());
+
+               if (i == originals.begin()) {
+
+                       /* copy the compound region's fade in back into the first
+                          original region.
+                       */
+
+                       if (cr->fade_in()->back()->when <= ar->length()) {
+                               /* don't do this if the fade is longer than the
+                                * region
+                                */
+                               ar->set_fade_in (cr->fade_in());
+                       }
+
+
+               } else if (*i == originals.back()) {
+
+                       /* copy the compound region's fade out back into the last
+                          original region.
+                       */
+
+                       if (cr->fade_out()->back()->when <= ar->length()) {
+                               /* don't do this if the fade is longer than the
+                                * region
+                                */
+                               ar->set_fade_out (cr->fade_out());
+                       }
+
+               }
+
+               _session.add_command (new StatefulDiffCommand (*i));
+       }
+}