#include "ardour/types.h"
#include "ardour/debug.h"
-#include "ardour/configuration.h"
#include "ardour/audioplaylist.h"
#include "ardour/audioregion.h"
#include "ardour/region_sorters.h"
#include "ardour/session.h"
-#include "pbd/enumwriter.h"
#include "i18n.h"
in_set_state--;
relayer ();
+
+ load_legacy_crossfades (node, Stateful::loading_state_version);
}
AudioPlaylist::AudioPlaylist (Session& session, string name, bool hidden)
AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, framepos_t start, framecnt_t cnt, string name, bool hidden)
: Playlist (other, start, cnt, name, hidden)
{
- RegionLock rlock2 (const_cast<AudioPlaylist*> (other.get()));
+ RegionReadLock rlock2 (const_cast<AudioPlaylist*> (other.get()));
in_set_state++;
framepos_t const end = start + cnt - 1;
its OK to block (for short intervals).
*/
- Glib::RecMutex::Lock rm (region_lock);
+ Playlist::RegionReadLock rl (this);
/* Find all the regions that are involved in the bit we are reading,
and sort them by descending layer and ascending position.
*/
- boost::shared_ptr<RegionList> all = regions_touched (start, start + cnt - 1);
+ boost::shared_ptr<RegionList> all = regions_touched_locked (start, start + cnt - 1);
all->sort (ReadSorter ());
/* This will be a list of the bits of our read range that we have
/* This will be a list of the bits of regions that we need to read */
list<Segment> to_do;
-
+
/* Now go through the `all' list filling in `to_do' and `done' */
for (RegionList::iterator i = all->begin(); i != all->end(); ++i) {
boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion> (*i);
region_range.to = min (region_range.to, start + cnt - 1);
/* ... and then remove the bits that are already done */
+
Evoral::RangeList<framepos_t> region_to_do = Evoral::subtract (region_range, done);
- /* Read those bits, adding their bodies (the parts between end-of-fade-in
+ /* Make a note to read those bits, adding their bodies (the parts between end-of-fade-in
and start-of-fade-out) to the `done' list.
*/
/* Now go backwards through the to_do list doing the actual reads */
for (list<Segment>::reverse_iterator i = to_do.rbegin(); i != to_do.rend(); ++i) {
+ DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("\tPlaylist %1 read %2 @ %3 for %4, channel %5, buf @ %6 offset %7\n",
+ name(), i->region->name(), i->range.from,
+ i->range.to - i->range.from + 1, (int) chan_n,
+ buf, i->range.from - start));
i->region->read_at (buf + i->range.from - start, mixdown_buffer, gain_buffer, i->range.from, i->range.to - i->range.from + 1, chan_n);
}
if (in_set_state || in_partition || !_session.config.get_auto_xfade ()) {
return;
}
-
+
boost::shared_ptr<RegionList> starts = regions_with_start_within (range);
boost::shared_ptr<RegionList> ends = regions_with_end_within (range);
continue;
}
-
boost::shared_ptr<AudioRegion> top;
boost::shared_ptr<AudioRegion> bottom;
}
Evoral::OverlapType const c = top->coverage (bottom->position(), bottom->last_frame());
-
+
if (c == Evoral::OverlapStart) {
/* top starts within bottom but covers bottom's end */
*/
if (done_start.find (top) == done_start.end() && done_end.find (bottom) == done_end.end ()) {
- framecnt_t const len = bottom->last_frame () - top->first_frame ();
- top->set_fade_in_length (len);
- top->set_fade_in_active (true);
+
+ /* Top's fade-in will cause an implicit fade-out of bottom */
+
+ if (top->fade_in_is_xfade() && top->fade_in_is_short()) {
+
+ /* its already an xfade. if its
+ * really short, leave it
+ * alone.
+ */
+
+ } else {
+ framecnt_t len = 0;
+
+ if (_capture_insertion_underway) {
+ len = _session.config.get_short_xfade_seconds() * _session.frame_rate();
+ } else {
+ switch (_session.config.get_xfade_model()) {
+ case FullCrossfade:
+ len = bottom->last_frame () - top->first_frame () + 1;
+ top->set_fade_in_is_short (false);
+ break;
+ case ShortCrossfade:
+ len = _session.config.get_short_xfade_seconds() * _session.frame_rate();
+ top->set_fade_in_is_short (true);
+ break;
+ }
+ }
+
+ top->set_fade_in_active (true);
+ top->set_fade_in_is_xfade (true);
+
+ /* XXX may 2012: -3dB and -6dB curves
+ * are the same right now
+ */
+
+ switch (_session.config.get_xfade_choice ()) {
+ case ConstantPowerMinus3dB:
+ top->set_fade_in (FadeConstantPower, len);
+ break;
+ case ConstantPowerMinus6dB:
+ top->set_fade_in (FadeConstantPower, len);
+ break;
+ case RegionFades:
+ top->set_fade_in_length (len);
+ break;
+ }
+ }
+
done_start.insert (top);
- bottom->set_fade_out_length (len);
- bottom->set_fade_out_active (true);
- done_end.insert (bottom);
}
} else if (c == Evoral::OverlapEnd) {
*/
if (done_end.find (top) == done_end.end() && done_start.find (bottom) == done_start.end ()) {
- framecnt_t const len = top->last_frame () - bottom->first_frame ();
- top->set_fade_out_length (len);
- top->set_fade_out_active (true);
+ /* Top's fade-out will cause an implicit fade-in of bottom */
+
+
+ if (top->fade_out_is_xfade() && top->fade_out_is_short()) {
+
+ /* its already an xfade. if its
+ * really short, leave it
+ * alone.
+ */
+
+ } else {
+ framecnt_t len = 0;
+
+ if (_capture_insertion_underway) {
+ len = _session.config.get_short_xfade_seconds() * _session.frame_rate();
+ } else {
+ switch (_session.config.get_xfade_model()) {
+ case FullCrossfade:
+ len = top->last_frame () - bottom->first_frame () + 1;
+ break;
+ case ShortCrossfade:
+ len = _session.config.get_short_xfade_seconds() * _session.frame_rate();
+ break;
+ }
+ }
+
+ top->set_fade_out_active (true);
+ top->set_fade_out_is_xfade (true);
+
+ switch (_session.config.get_xfade_choice ()) {
+ case ConstantPowerMinus3dB:
+ top->set_fade_out (FadeConstantPower, len);
+ break;
+ case ConstantPowerMinus6dB:
+ top->set_fade_out (FadeConstantPower, len);
+ break;
+ case RegionFades:
+ top->set_fade_out_length (len);
+ break;
+ }
+ }
+
done_end.insert (top);
- bottom->set_fade_in_length (len);
- bottom->set_fade_in_active (true);
- done_start.insert (bottom);
}
}
}
for (RegionList::iterator i = starts->begin(); i != starts->end(); ++i) {
if (done_start.find (*i) == done_start.end()) {
boost::shared_ptr<AudioRegion> r = boost::dynamic_pointer_cast<AudioRegion> (*i);
- r->set_default_fade_in ();
+ if (r->fade_in_is_xfade()) {
+ r->set_default_fade_in ();
+ }
}
}
for (RegionList::iterator i = ends->begin(); i != ends->end(); ++i) {
if (done_end.find (*i) == done_end.end()) {
boost::shared_ptr<AudioRegion> r = boost::dynamic_pointer_cast<AudioRegion> (*i);
- r->set_default_fade_out ();
+ if (r->fade_out_is_xfade()) {
+ r->set_default_fade_out ();
+ }
}
}
}
bool changed = false;
{
- RegionLock rlock (this);
+ RegionWriteLock rlock (this);
for (RegionList::iterator i = regions.begin(); i != regions.end(); ) {
int
AudioPlaylist::set_state (const XMLNode& node, int version)
{
- int const r = Playlist::set_state (node, version);
- if (r) {
- return r;
- }
+ return Playlist::set_state (node, version);
+}
+void
+AudioPlaylist::load_legacy_crossfades (const XMLNode& node, int version)
+{
/* Read legacy Crossfade nodes and set up region fades accordingly */
XMLNodeList children = node.children ();
XMLProperty* p = (*i)->property (X_("active"));
assert (p);
+
if (!string_is_affirmative (p->value())) {
continue;
}
+
+ if ((p = (*i)->property (X_("in"))) == 0) {
+ continue;
+ }
- p = (*i)->property (X_("in"));
- assert (p);
boost::shared_ptr<Region> in = region_by_id (PBD::ID (p->value ()));
- assert (in);
+
+ if (!in) {
+ warning << string_compose (_("Legacy crossfade involved an incoming region not present in playlist \"%1\" - crossfade discarded"),
+ name())
+ << endmsg;
+ continue;
+ }
+
boost::shared_ptr<AudioRegion> in_a = boost::dynamic_pointer_cast<AudioRegion> (in);
assert (in_a);
- p = (*i)->property (X_("out"));
- assert (p);
+ if ((p = (*i)->property (X_("out"))) == 0) {
+ continue;
+ }
+
boost::shared_ptr<Region> out = region_by_id (PBD::ID (p->value ()));
- assert (out);
+
+ if (!out) {
+ warning << string_compose (_("Legacy crossfade involved an outgoing region not present in playlist \"%1\" - crossfade discarded"),
+ name())
+ << endmsg;
+ continue;
+ }
+
boost::shared_ptr<AudioRegion> out_a = boost::dynamic_pointer_cast<AudioRegion> (out);
assert (out_a);
- XMLNodeList c = (*i)->children ();
- for (XMLNodeConstIterator j = c.begin(); j != c.end(); ++j) {
- if ((*j)->name() == X_("FadeIn")) {
- in_a->fade_in()->set_state (**j, version);
- in_a->set_fade_in_active (true);
- } else if ((*j)->name() == X_("FadeOut")) {
- out_a->fade_out()->set_state (**j, version);
- out_a->set_fade_out_active (true);
+ /* now decide whether to add a fade in or fade out
+ * xfade and to which region
+ */
+
+ if (in->layer() <= out->layer()) {
+
+ /* incoming region is below the outgoing one,
+ * so apply a fade out to the outgoing one
+ */
+
+ const XMLNodeList c = (*i)->children ();
+
+ for (XMLNodeConstIterator j = c.begin(); j != c.end(); ++j) {
+ if ((*j)->name() == X_("FadeOut")) {
+ out_a->fade_out()->set_state (**j, version);
+ } else if ((*j)->name() == X_("FadeIn")) {
+ out_a->inverse_fade_out()->set_state (**j, version);
+ }
}
+
+ if ((p = (*i)->property ("follow-overlap")) != 0) {
+ out_a->set_fade_out_is_short (!string_is_affirmative (p->value()));
+ } else {
+ out_a->set_fade_out_is_short (false);
+ }
+
+ out_a->set_fade_out_is_xfade (true);
+ out_a->set_fade_out_active (true);
+
+ } else {
+
+ /* apply a fade in to the incoming region,
+ * since its above the outgoing one
+ */
+
+ const XMLNodeList c = (*i)->children ();
+
+ for (XMLNodeConstIterator j = c.begin(); j != c.end(); ++j) {
+ if ((*j)->name() == X_("FadeIn")) {
+ in_a->fade_in()->set_state (**j, version);
+ } else if ((*j)->name() == X_("FadeOut")) {
+ in_a->inverse_fade_in()->set_state (**j, version);
+ }
+ }
+
+ if ((p = (*i)->property ("follow-overlap")) != 0) {
+ in_a->set_fade_in_is_short (!string_is_affirmative (p->value()));
+ } else {
+ in_a->set_fade_in_is_short (false);
+ }
+
+ in_a->set_fade_in_is_xfade (true);
+ in_a->set_fade_in_active (true);
}
}
}
-
- return 0;
}