revert inadvertently committed debug settings
[ardour.git] / libs / ardour / audio_region_importer.cc
index d1a1da718ed351f5d916f5e44bc1eb86989a0284..8fc5c53d6d4ecc6704db1e074aefd68c0fa4d907 100644 (file)
@@ -33,7 +33,7 @@
 #include "ardour/region_factory.h"
 #include "ardour/session_directory.h"
 
-#include "i18n.h"
+#include "pbd/i18n.h"
 
 using namespace std;
 using namespace PBD;
@@ -234,10 +234,9 @@ AudioRegionImporter::parse_source_xml ()
 {
        uint32_t channels;
        char buf[128];
-       PBD::sys::path source_dir = get_sound_dir (source);
-       PBD::sys::path source_path;
+       std::string source_dir(get_sound_dir (source));
        XMLNode * source_node;
-       XMLProperty *prop;
+       XMLProperty const * prop;
 
        // Get XML for sources
        if (!(source_node = source.root()->child (X_("Sources")))) {
@@ -268,15 +267,12 @@ AudioRegionImporter::parse_source_xml ()
                for (XMLNodeList::const_iterator it = sources.begin(); it != sources.end(); ++it) {
                        prop = (*it)->property ("id");
                        if (prop && !source_id.compare (prop->value())) {
-                               source_path = source_dir;
                                prop = (*it)->property ("name");
                                if (!prop) {
                                        error << string_compose (X_("AudioRegionImporter (%1): source %2 has no \"name\" property"), name, source_id) << endmsg;
                                        return false;
                                }
-                               source_path /= prop->value();
-                               filenames.push_back (source_path.to_string());
-
+                               filenames.push_back (Glib::build_filename (source_dir, prop->value()));
                                source_found = true;
                                break;
                        }
@@ -291,7 +287,7 @@ AudioRegionImporter::parse_source_xml ()
        return true;
 }
 
-PBD::sys::path
+std::string
 AudioRegionImporter::get_sound_dir (XMLTree const & tree)
 {
        SessionDirectory session_dir(Glib::path_get_dirname (tree.filename()));