#include <set>
#include <boost/scoped_array.hpp>
+#include <boost/shared_ptr.hpp>
#include <glibmm/threads.h>
#include "ardour/parameter_descriptor.h"
#include "ardour/progress.h"
-#include "i18n.h"
+#include "ardour/sndfilesource.h"
+#ifdef HAVE_COREAUDIO
+#include "ardour/coreaudiosource.h"
+#endif // HAVE_COREAUDIO
+
+#include "pbd/i18n.h"
#include <locale.h>
using namespace std;
}
}
-static const double VERY_SMALL_SIGNAL = 0.0000001; //-140dB
-
/* Curve manipulations */
static void
//generate a fade-out curve by successively applying a gain drop
float fade_speed = dB_to_coefficient(dB_drop / (float) num_steps);
+ float coeff = GAIN_COEFF_UNITY;
for (int i = 1; i < (num_steps-1); i++) {
- float coeff = 1.0;
- for (int j = 0; j < i; j++) {
- coeff *= fade_speed;
- }
+ coeff *= fade_speed;
dst->fast_simple_add (len*(double)i/(double)num_steps, coeff);
}
- dst->fast_simple_add (len, VERY_SMALL_SIGNAL);
+ dst->fast_simple_add (len, GAIN_COEFF_SMALL);
}
static void
-merge_curves (boost::shared_ptr<Evoral::ControlList> dst,
- boost::shared_ptr<const Evoral::ControlList> curve1,
+merge_curves (boost::shared_ptr<Evoral::ControlList> dst,
+ boost::shared_ptr<const Evoral::ControlList> curve1,
boost::shared_ptr<const Evoral::ControlList> curve2)
{
Evoral::ControlList::EventList::size_type size = curve1->size();
if (size != curve2->size()) {
return;
}
-
+
Evoral::ControlList::const_iterator c1 = curve1->begin();
int count = 0;
for (Evoral::ControlList::const_iterator c2 = curve2->begin(); c2!=curve2->end(); c2++ ) {
float v1 = accurate_coefficient_to_dB((*c1)->value);
float v2 = accurate_coefficient_to_dB((*c2)->value);
-
+
double interp = v1 * ( 1.0-( (double)count / (double)size) );
interp += v2 * ( (double)count / (double)size );
, _fade_in (Properties::fade_in, boost::shared_ptr<AutomationList> (new AutomationList (*other->_fade_in.val()))) \
, _inverse_fade_in (Properties::fade_in, boost::shared_ptr<AutomationList> (new AutomationList (*other->_inverse_fade_in.val()))) \
, _fade_out (Properties::fade_in, boost::shared_ptr<AutomationList> (new AutomationList (*other->_fade_out.val()))) \
- , _inverse_fade_out (Properties::fade_in, boost::shared_ptr<AutomationList> (new AutomationList (*other->_inverse_fade_out.val())))
+ , _inverse_fade_out (Properties::fade_in, boost::shared_ptr<AutomationList> (new AutomationList (*other->_inverse_fade_out.val()))) \
/* a Session will reset these to its chosen defaults by calling AudioRegion::set_default_fade() */
void
}
/** Constructor for use by derived types only */
-AudioRegion::AudioRegion (Session& s, framepos_t start, framecnt_t len, std::string name)
+AudioRegion::AudioRegion (Session& s, samplepos_t start, samplecnt_t len, std::string name)
: Region (s, start, len, name, DataType::AUDIO)
, AUDIOREGION_STATE_DEFAULT
, _envelope (Properties::envelope, boost::shared_ptr<AutomationList> (new AutomationList (Evoral::Parameter(EnvelopeAutomation))))
assert (_sources.size() == _master_sources.size());
}
-AudioRegion::AudioRegion (boost::shared_ptr<const AudioRegion> other, framecnt_t offset)
+AudioRegion::AudioRegion (boost::shared_ptr<const AudioRegion> other, MusicSample offset)
: Region (other, offset)
, AUDIOREGION_COPY_STATE (other)
/* As far as I can see, the _envelope's times are relative to region position, and have nothing
to do with sources (and hence _start). So when we copy the envelope, we just use the supplied offset.
*/
- , _envelope (Properties::envelope, boost::shared_ptr<AutomationList> (new AutomationList (*other->_envelope.val(), offset, other->_length)))
+ , _envelope (Properties::envelope, boost::shared_ptr<AutomationList> (new AutomationList (*other->_envelope.val(), offset.sample, other->_length)))
, _automatable (other->session())
, _fade_in_suspended (0)
, _fade_out_suspended (0)
AudioRegion::connect_to_analysis_changed ()
{
for (SourceList::const_iterator i = _sources.begin(); i != _sources.end(); ++i) {
- (*i)->AnalysisChanged.connect_same_thread (*this, boost::bind (&AudioRegion::invalidate_transients, this));
+ (*i)->AnalysisChanged.connect_same_thread (*this, boost::bind (&AudioRegion::maybe_invalidate_transients, this));
}
}
* @param offset Start position, as an offset from the start of this region's source.
* @param cnt Number of samples to read.
* @param chan_n Channel.
- * @param frames_per_pixel Number of samples to use to generate one peak value.
+ * @param samples_per_pixel Number of samples to use to generate one peak value.
*/
-
-ARDOUR::framecnt_t
-AudioRegion::read_peaks (PeakData *buf, framecnt_t npeaks, framecnt_t offset, framecnt_t cnt, uint32_t chan_n, double frames_per_pixel) const
+
+ARDOUR::samplecnt_t
+AudioRegion::read_peaks (PeakData *buf, samplecnt_t npeaks, samplecnt_t offset, samplecnt_t cnt, uint32_t chan_n, double samples_per_pixel) const
{
if (chan_n >= _sources.size()) {
return 0;
}
- if (audio_source(chan_n)->read_peaks (buf, npeaks, offset, cnt, frames_per_pixel)) {
+ if (audio_source(chan_n)->read_peaks (buf, npeaks, offset, cnt, samples_per_pixel)) {
return 0;
- } else {
- if (_scale_amplitude != 1.0f) {
- for (framecnt_t n = 0; n < npeaks; ++n) {
- buf[n].max *= _scale_amplitude;
- buf[n].min *= _scale_amplitude;
- }
+ }
+
+ if (_scale_amplitude != 1.0f) {
+ for (samplecnt_t n = 0; n < npeaks; ++n) {
+ buf[n].max *= _scale_amplitude;
+ buf[n].min *= _scale_amplitude;
}
- return cnt;
}
+
+ return npeaks;
}
/** @param buf Buffer to write data to (existing data will be overwritten).
* @param pos Position to read from as an offset from the region position.
- * @param cnt Number of frames to read.
+ * @param cnt Number of samples to read.
* @param channel Channel to read from.
*/
-framecnt_t
-AudioRegion::read (Sample* buf, framepos_t pos, framecnt_t cnt, int channel) const
+samplecnt_t
+AudioRegion::read (Sample* buf, samplepos_t pos, samplecnt_t cnt, int channel) const
{
/* raw read, no fades, no gain, nada */
return read_from_sources (_sources, _length, buf, _position + pos, cnt, channel);
}
-framecnt_t
+samplecnt_t
AudioRegion::master_read_at (Sample *buf, Sample* /*mixdown_buffer*/, float* /*gain_buffer*/,
- framepos_t position, framecnt_t cnt, uint32_t chan_n) const
+ samplepos_t position, samplecnt_t cnt, uint32_t chan_n) const
{
/* do not read gain/scaling/fades and do not count this disk i/o in statistics */
* @param mixdown_buffer Scratch buffer for audio data.
* @param gain_buffer Scratch buffer for gain data.
* @param position Position within the session to read from.
- * @param cnt Number of frames to read.
+ * @param cnt Number of samples to read.
* @param chan_n Channel number to read.
*/
-framecnt_t
+samplecnt_t
AudioRegion::read_at (Sample *buf, Sample *mixdown_buffer, float *gain_buffer,
- framepos_t position,
- framecnt_t cnt,
+ samplepos_t position,
+ samplecnt_t cnt,
uint32_t chan_n) const
{
/* We are reading data from this region into buf (possibly via mixdown_buffer).
*/
assert (cnt >= 0);
-
+
if (n_channels() == 0) {
return 0;
}
/* WORK OUT WHERE TO GET DATA FROM */
- framecnt_t to_read;
+ samplecnt_t to_read;
assert (position >= _position);
- frameoffset_t const internal_offset = position - _position;
+ sampleoffset_t const internal_offset = position - _position;
if (internal_offset >= _length) {
return 0; /* read nothing */
/* COMPUTE DETAILS OF ANY FADES INVOLVED IN THIS READ */
/* Amount (length) of fade in that we are dealing with in this read */
- framecnt_t fade_in_limit = 0;
+ samplecnt_t fade_in_limit = 0;
/* Offset from buf / mixdown_buffer of the start
of any fade out that we are dealing with
*/
- frameoffset_t fade_out_offset = 0;
-
+ sampleoffset_t fade_out_offset = 0;
+
/* Amount (length) of fade out that we are dealing with in this read */
- framecnt_t fade_out_limit = 0;
+ samplecnt_t fade_out_limit = 0;
- framecnt_t fade_interval_start = 0;
+ samplecnt_t fade_interval_start = 0;
/* Fade in */
-
+
if (_fade_in_active && _session.config.get_use_region_fades()) {
-
- framecnt_t fade_in_length = (framecnt_t) _fade_in->back()->when;
+
+ samplecnt_t fade_in_length = (samplecnt_t) _fade_in->back()->when;
/* see if this read is within the fade in */
-
+
if (internal_offset < fade_in_length) {
fade_in_limit = min (to_read, fade_in_length - internal_offset);
}
}
-
+
/* Fade out */
-
+
if (_fade_out_active && _session.config.get_use_region_fades()) {
-
+
/* see if some part of this read is within the fade out */
/* ................. >| REGION
*
*/
- fade_interval_start = max (internal_offset, _length - framecnt_t (_fade_out->back()->when));
- framecnt_t fade_interval_end = min(internal_offset + to_read, _length.val());
-
+ fade_interval_start = max (internal_offset, _length - samplecnt_t (_fade_out->back()->when));
+ samplecnt_t fade_interval_end = min(internal_offset + to_read, _length.val());
+
if (fade_interval_end > fade_interval_start) {
/* (part of the) the fade out is in this buffer */
fade_out_limit = fade_interval_end - fade_interval_start;
_envelope->curve().get_vector (internal_offset, internal_offset + to_read, gain_buffer, to_read);
if (_scale_amplitude != 1.0f) {
- for (framecnt_t n = 0; n < to_read; ++n) {
+ for (samplecnt_t n = 0; n < to_read; ++n) {
mixdown_buffer[n] *= gain_buffer[n] * _scale_amplitude;
}
} else {
- for (framecnt_t n = 0; n < to_read; ++n) {
+ for (samplecnt_t n = 0; n < to_read; ++n) {
mixdown_buffer[n] *= gain_buffer[n];
}
}
/* APPLY FADES TO THE DATA IN mixdown_buffer AND MIX THE RESULTS INTO
* buf. The key things to realize here: (1) the fade being applied is
- * (as of April 26th 2012) just the inverse of the fade in curve (2)
+ * (as of April 26th 2012) just the inverse of the fade in curve (2)
* "buf" contains data from lower regions already. So this operation
* fades out the existing material.
*/
/* explicit inverse fade in curve (e.g. for constant
* power), so we have to fetch it.
*/
-
+
_inverse_fade_in->curve().get_vector (internal_offset, internal_offset + fade_in_limit, gain_buffer, fade_in_limit);
-
+
/* Fade the data from lower layers out */
- for (framecnt_t n = 0; n < fade_in_limit; ++n) {
+ for (samplecnt_t n = 0; n < fade_in_limit; ++n) {
buf[n] *= gain_buffer[n];
}
-
+
/* refill gain buffer with the fade in */
-
+
_fade_in->curve().get_vector (internal_offset, internal_offset + fade_in_limit, gain_buffer, fade_in_limit);
-
+
} else {
-
+
/* no explicit inverse fade in, so just use (1 - fade
* in) for the fade out of lower layers
*/
-
+
_fade_in->curve().get_vector (internal_offset, internal_offset + fade_in_limit, gain_buffer, fade_in_limit);
-
- for (framecnt_t n = 0; n < fade_in_limit; ++n) {
+
+ for (samplecnt_t n = 0; n < fade_in_limit; ++n) {
buf[n] *= 1 - gain_buffer[n];
}
}
}
/* Mix our newly-read data in, with the fade */
- for (framecnt_t n = 0; n < fade_in_limit; ++n) {
+ for (samplecnt_t n = 0; n < fade_in_limit; ++n) {
buf[n] += mixdown_buffer[n] * gain_buffer[n];
}
}
if (fade_out_limit != 0) {
- framecnt_t const curve_offset = fade_interval_start - (_length - _fade_out->back()->when);
+ samplecnt_t const curve_offset = fade_interval_start - (_length - _fade_out->back()->when);
if (opaque()) {
if (_inverse_fade_out) {
-
+
_inverse_fade_out->curve().get_vector (curve_offset, curve_offset + fade_out_limit, gain_buffer, fade_out_limit);
-
+
/* Fade the data from lower levels in */
- for (framecnt_t n = 0, m = fade_out_offset; n < fade_out_limit; ++n, ++m) {
+ for (samplecnt_t n = 0, m = fade_out_offset; n < fade_out_limit; ++n, ++m) {
buf[m] *= gain_buffer[n];
}
-
+
/* fetch the actual fade out */
_fade_out->curve().get_vector (curve_offset, curve_offset + fade_out_limit, gain_buffer, fade_out_limit);
-
+
} else {
/* no explicit inverse fade out (which is
* actually a fade in), so just use (1 - fade
* out) for the fade in of lower layers
*/
-
+
_fade_out->curve().get_vector (curve_offset, curve_offset + fade_out_limit, gain_buffer, fade_out_limit);
-
- for (framecnt_t n = 0, m = fade_out_offset; n < fade_out_limit; ++n, ++m) {
+
+ for (samplecnt_t n = 0, m = fade_out_offset; n < fade_out_limit; ++n, ++m) {
buf[m] *= 1 - gain_buffer[n];
}
}
/* Mix our newly-read data with whatever was already there,
with the fade out applied to our data.
*/
- for (framecnt_t n = 0, m = fade_out_offset; n < fade_out_limit; ++n, ++m) {
+ for (samplecnt_t n = 0, m = fade_out_offset; n < fade_out_limit; ++n, ++m) {
buf[m] += mixdown_buffer[m] * gain_buffer[n];
}
}
-
+
/* MIX OR COPY THE REGION BODY FROM mixdown_buffer INTO buf */
- framecnt_t const N = to_read - fade_in_limit - fade_out_limit;
+ samplecnt_t const N = to_read - fade_in_limit - fade_out_limit;
if (N > 0) {
if (opaque ()) {
DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("Region %1 memcpy into buf @ %2 + %3, from mixdown buffer @ %4 + %5, len = %6 cnt was %7\n",
* @param srcs Source list to get our source from.
* @param limit Furthest that we should read, as an offset from the region position.
* @param buf Buffer to write data into (existing contents of the buffer will be overwritten)
- * @param position Position to read from, in session frames.
- * @param cnt Number of frames to read.
+ * @param position Position to read from, in session samples.
+ * @param cnt Number of samples to read.
* @param chan_n Channel to read from.
- * @return Number of frames read.
+ * @return Number of samples read.
*/
-framecnt_t
-AudioRegion::read_from_sources (SourceList const & srcs, framecnt_t limit, Sample* buf, framepos_t position, framecnt_t cnt, uint32_t chan_n) const
+samplecnt_t
+AudioRegion::read_from_sources (SourceList const & srcs, samplecnt_t limit, Sample* buf, samplepos_t position, samplecnt_t cnt, uint32_t chan_n) const
{
- frameoffset_t const internal_offset = position - _position;
+ sampleoffset_t const internal_offset = position - _position;
if (internal_offset >= limit) {
return 0;
}
- framecnt_t const to_read = min (cnt, limit - internal_offset);
+ samplecnt_t const to_read = min (cnt, limit - internal_offset);
if (to_read == 0) {
return 0;
}
-
+
if (chan_n < n_channels()) {
boost::shared_ptr<AudioSource> src = boost::dynamic_pointer_cast<AudioSource> (srcs[chan_n]);
}
} else {
-
+
/* use silence */
memset (buf, 0, sizeof (Sample) * to_read);
}
AudioRegion::get_basic_state ()
{
XMLNode& node (Region::state ());
- char buf[64];
- LocaleGuard lg (X_("C"));
- snprintf (buf, sizeof (buf), "%u", (uint32_t) _sources.size());
- node.add_property ("channels", buf);
+ node.set_property ("channels", (uint32_t)_sources.size());
return node;
}
{
XMLNode& node (get_basic_state());
XMLNode *child;
- LocaleGuard lg (X_("C"));
child = node.add_child ("Envelope");
// so, if they are both at 1.0f, that means the default region.
if (_envelope->size() == 2 &&
- _envelope->front()->value == 1.0f &&
- _envelope->back()->value==1.0f) {
+ _envelope->front()->value == GAIN_COEFF_UNITY &&
+ _envelope->back()->value==GAIN_COEFF_UNITY) {
if (_envelope->front()->when == 0 && _envelope->back()->when == _length) {
default_env = true;
}
}
if (default_env) {
- child->add_property ("default", "yes");
+ child->set_property ("default", "yes");
} else {
child->add_child_nocopy (_envelope->get_state ());
}
child = node.add_child (X_("FadeIn"));
if (_default_fade_in) {
- child->add_property ("default", "yes");
+ child->set_property ("default", "yes");
} else {
child->add_child_nocopy (_fade_in->get_state ());
}
child = node.add_child (X_("FadeOut"));
if (_default_fade_out) {
- child->add_property ("default", "yes");
+ child->set_property ("default", "yes");
} else {
child->add_child_nocopy (_fade_out->get_state ());
}
AudioRegion::_set_state (const XMLNode& node, int version, PropertyChange& what_changed, bool send)
{
const XMLNodeList& nlist = node.children();
- const XMLProperty *prop;
- LocaleGuard lg (X_("C"));
boost::shared_ptr<Playlist> the_playlist (_playlist.lock());
suspend_property_changes ();
Region::_set_state (node, version, what_changed, false);
- if ((prop = node.property ("scale-gain")) != 0) {
- float a = atof (prop->value().c_str());
- if (a != _scale_amplitude) {
- _scale_amplitude = a;
+ float val;
+ if (node.get_property ("scale-gain", val)) {
+ if (val != _scale_amplitude) {
+ _scale_amplitude = val;
what_changed.add (Properties::scale_amplitude);
}
}
for (XMLNodeConstIterator niter = nlist.begin(); niter != nlist.end(); ++niter) {
XMLNode *child;
- XMLProperty *prop;
+ XMLProperty const * prop;
child = (*niter);
_fade_in->clear ();
- if (((prop = child->property ("default")) != 0 && string_is_affirmative (prop->value())) || (prop = child->property ("steepness")) != 0) {
+ bool is_default;
+ if ((child->get_property ("default", is_default) && is_default) || (prop = child->property ("steepness")) != 0) {
set_default_fade_in ();
} else {
XMLNode* grandchild = child->child ("AutomationList");
}
}
- if ((prop = child->property ("active")) != 0) {
- if (string_is_affirmative (prop->value())) {
- set_fade_in_active (true);
- } else {
- set_fade_in_active (false);
- }
+ bool is_active;
+ if (child->get_property ("active", is_active)) {
+ set_fade_in_active (is_active);
}
} else if (child->name() == "FadeOut") {
_fade_out->clear ();
- if (((prop = child->property ("default")) != 0 && (string_is_affirmative (prop->value()))) || (prop = child->property ("steepness")) != 0) {
+ bool is_default;
+ if ((child->get_property ("default", is_default) && is_default) || (prop = child->property ("steepness")) != 0) {
set_default_fade_out ();
} else {
XMLNode* grandchild = child->child ("AutomationList");
_fade_out->set_state (*grandchild, version);
}
}
-
- if ((prop = child->property ("active")) != 0) {
- if (string_is_affirmative (prop->value())) {
- set_fade_out_active (true);
- } else {
- set_fade_out_active (false);
- }
+
+ bool is_active;
+ if (child->get_property ("active", is_active)) {
+ set_fade_out_active (is_active);
}
-
- } else if (child->name() == "InverseFadeIn") {
+
+ } else if ( (child->name() == "InverseFadeIn") || (child->name() == "InvFadeIn") ) {
XMLNode* grandchild = child->child ("AutomationList");
if (grandchild) {
_inverse_fade_in->set_state (*grandchild, version);
}
- } else if (child->name() == "InverseFadeOut") {
+ } else if ( (child->name() == "InverseFadeOut") || (child->name() == "InvFadeOut") ) {
XMLNode* grandchild = child->child ("AutomationList");
if (grandchild) {
_inverse_fade_out->set_state (*grandchild, version);
}
void
-AudioRegion::fade_range (framepos_t start, framepos_t end)
+AudioRegion::fade_range (samplepos_t start, samplepos_t end)
{
- framepos_t s, e;
+ samplepos_t s, e;
switch (coverage (start, end)) {
case Evoral::OverlapStart:
+ trim_front(start);
s = _position;
e = end;
set_fade_in (FadeConstantPower, e - s);
break;
case Evoral::OverlapEnd:
+ trim_end(end);
s = start;
e = _position + _length;
set_fade_out (FadeConstantPower, e - s);
void
AudioRegion::set_fade_in_shape (FadeShape shape)
{
- set_fade_in (shape, (framecnt_t) _fade_in->back()->when);
+ set_fade_in (shape, (samplecnt_t) _fade_in->back()->when);
}
void
AudioRegion::set_fade_out_shape (FadeShape shape)
{
- set_fade_out (shape, (framecnt_t) _fade_out->back()->when);
+ set_fade_out (shape, (samplecnt_t) _fade_out->back()->when);
}
void
}
void
-AudioRegion::set_fade_in (FadeShape shape, framecnt_t len)
+AudioRegion::set_fade_in (FadeShape shape, samplecnt_t len)
{
const ARDOUR::ParameterDescriptor desc(FadeInAutomation);
boost::shared_ptr<Evoral::ControlList> c1 (new Evoral::ControlList (FadeInAutomation, desc));
switch (shape) {
case FadeLinear:
- _fade_in->fast_simple_add (0.0, VERY_SMALL_SIGNAL);
- _fade_in->fast_simple_add (len, 1.0);
+ _fade_in->fast_simple_add (0.0, GAIN_COEFF_SMALL);
+ _fade_in->fast_simple_add (len, GAIN_COEFF_UNITY);
reverse_curve (_inverse_fade_in.val(), _fade_in.val());
break;
break;
case FadeConstantPower:
- _fade_in->fast_simple_add (0.0, VERY_SMALL_SIGNAL);
+ _fade_in->fast_simple_add (0.0, GAIN_COEFF_SMALL);
for (int i = 1; i < num_steps; ++i) {
const float dist = i / (num_steps + 1.f);
_fade_in->fast_simple_add (len * dist, sin (dist * M_PI / 2.0));
}
- _fade_in->fast_simple_add (len, 1.0);
+ _fade_in->fast_simple_add (len, GAIN_COEFF_UNITY);
reverse_curve (_inverse_fade_in.val(), _fade_in.val());
break;
-
+
case FadeSymmetric:
//start with a nearly linear cuve
_fade_in->fast_simple_add (0, 1);
const double breakpoint = 0.7; //linear for first 70%
for (int i = 2; i < 9; ++i) {
const float coeff = (1.f - breakpoint) * powf (0.5, i);
- _fade_in->fast_simple_add (len * (breakpoint + ((1.0 - breakpoint) * (double)i / 9.0)), coeff);
+ _fade_in->fast_simple_add (len * (breakpoint + ((GAIN_COEFF_UNITY - breakpoint) * (double)i / 9.0)), coeff);
}
- _fade_in->fast_simple_add (len, VERY_SMALL_SIGNAL);
+ _fade_in->fast_simple_add (len, GAIN_COEFF_SMALL);
reverse_curve (c3, _fade_in.val());
_fade_in->copy_events (*c3);
reverse_curve (_inverse_fade_in.val(), _fade_in.val());
_fade_out->thaw ();
_default_fade_out = false;
- send_change (PropertyChange (Properties::fade_in));
+ send_change (PropertyChange (Properties::fade_out));
}
void
-AudioRegion::set_fade_out (FadeShape shape, framecnt_t len)
+AudioRegion::set_fade_out (FadeShape shape, samplecnt_t len)
{
const ARDOUR::ParameterDescriptor desc(FadeOutAutomation);
boost::shared_ptr<Evoral::ControlList> c1 (new Evoral::ControlList (FadeOutAutomation, desc));
switch (shape) {
case FadeLinear:
- _fade_out->fast_simple_add (0.0, 1.0);
- _fade_out->fast_simple_add (len, VERY_SMALL_SIGNAL);
+ _fade_out->fast_simple_add (0.0, GAIN_COEFF_UNITY);
+ _fade_out->fast_simple_add (len, GAIN_COEFF_SMALL);
reverse_curve (_inverse_fade_out.val(), _fade_out.val());
break;
-
- case FadeFast:
+
+ case FadeFast:
generate_db_fade (_fade_out.val(), len, num_steps, -60);
generate_inverse_power_curve (_inverse_fade_out.val(), _fade_out.val());
break;
-
- case FadeSlow:
+
+ case FadeSlow:
generate_db_fade (c1, len, num_steps, -1); //start off with a slow fade
generate_db_fade (c2, len, num_steps, -80); //end with a fast fade
merge_curves (_fade_out.val(), c1, c2);
case FadeConstantPower:
//constant-power fades use a sin/cos relationship
//the cutoff is abrupt but it has the benefit of being symmetrical
- _fade_out->fast_simple_add (0.0, 1.0);
+ _fade_out->fast_simple_add (0.0, GAIN_COEFF_UNITY);
for (int i = 1; i < num_steps; ++i) {
const float dist = i / (num_steps + 1.f);
_fade_out->fast_simple_add (len * dist, cos (dist * M_PI / 2.0));
}
- _fade_out->fast_simple_add (len, VERY_SMALL_SIGNAL);
+ _fade_out->fast_simple_add (len, GAIN_COEFF_SMALL);
reverse_curve (_inverse_fade_out.val(), _fade_out.val());
break;
-
+
case FadeSymmetric:
//start with a nearly linear cuve
_fade_out->fast_simple_add (0, 1);
const double breakpoint = 0.7; //linear for first 70%
for (int i = 2; i < 9; ++i) {
const float coeff = (1.f - breakpoint) * powf (0.5, i);
- _fade_out->fast_simple_add (len * (breakpoint + ((1.0 - breakpoint) * (double)i / 9.0)), coeff);
+ _fade_out->fast_simple_add (len * (breakpoint + ((GAIN_COEFF_UNITY - breakpoint) * (double)i / 9.0)), coeff);
}
- _fade_out->fast_simple_add (len, VERY_SMALL_SIGNAL);
+ _fade_out->fast_simple_add (len, GAIN_COEFF_SMALL);
reverse_curve (_inverse_fade_out.val(), _fade_out.val());
break;
}
}
void
-AudioRegion::set_fade_in_length (framecnt_t len)
+AudioRegion::set_fade_in_length (samplecnt_t len)
{
if (len > _length) {
len = _length - 1;
}
-
+
if (len < 64) {
len = 64;
}
}
void
-AudioRegion::set_fade_out_length (framecnt_t len)
+AudioRegion::set_fade_out_length (samplecnt_t len)
{
if (len > _length) {
len = _length - 1;
bool changed = _fade_out->extend_to (len);
if (changed) {
-
+
if (_inverse_fade_out) {
_inverse_fade_out->extend_to (len);
}
{
_envelope->freeze ();
_envelope->clear ();
- _envelope->fast_simple_add (0, 1.0f);
- _envelope->fast_simple_add (_length, 1.0f);
+ _envelope->fast_simple_add (0, GAIN_COEFF_UNITY);
+ _envelope->fast_simple_add (_length, GAIN_COEFF_UNITY);
_envelope->thaw ();
}
}
int
-AudioRegion::separate_by_channel (Session& /*session*/, vector<boost::shared_ptr<Region> >& v) const
+AudioRegion::separate_by_channel (vector<boost::shared_ptr<Region> >& v) const
{
SourceList srcs;
string new_name;
return 0;
}
-framecnt_t
-AudioRegion::read_raw_internal (Sample* buf, framepos_t pos, framecnt_t cnt, int channel) const
+samplecnt_t
+AudioRegion::read_raw_internal (Sample* buf, samplepos_t pos, samplecnt_t cnt, int channel) const
{
return audio_source(channel)->read (buf, pos, cnt);
}
send_change (PropertyChange (Properties::scale_amplitude));
}
-/** @return the maximum (linear) amplitude of the region, or a -ve
- * number if the Progress object reports that the process was cancelled.
- */
double
AudioRegion::maximum_amplitude (Progress* p) const
{
- framepos_t fpos = _start;
- framepos_t const fend = _start + _length;
+ samplepos_t fpos = _start;
+ samplepos_t const fend = _start + _length;
double maxamp = 0;
- framecnt_t const blocksize = 64 * 1024;
+ samplecnt_t const blocksize = 64 * 1024;
Sample buf[blocksize];
while (fpos < fend) {
uint32_t n;
- framecnt_t const to_read = min (fend - fpos, blocksize);
+ samplecnt_t const to_read = min (fend - fpos, blocksize);
for (n = 0; n < n_channels(); ++n) {
return maxamp;
}
+double
+AudioRegion::rms (Progress* p) const
+{
+ samplepos_t fpos = _start;
+ samplepos_t const fend = _start + _length;
+ uint32_t const n_chan = n_channels ();
+ double rms = 0;
+
+ samplecnt_t const blocksize = 64 * 1024;
+ Sample buf[blocksize];
+
+ samplecnt_t total = 0;
+
+ if (n_chan == 0 || fend == fpos) {
+ return 0;
+ }
+
+ while (fpos < fend) {
+ samplecnt_t const to_read = min (fend - fpos, blocksize);
+ for (uint32_t c = 0; c < n_chan; ++c) {
+ if (read_raw_internal (buf, fpos, to_read, c) != to_read) {
+ return 0;
+ }
+ for (samplepos_t i = 0; i < to_read; ++i) {
+ rms += buf[i] * buf[i];
+ }
+ }
+ total += to_read;
+ fpos += to_read;
+ if (p) {
+ p->set_progress (float (fpos - _start) / _length);
+ if (p->cancelled ()) {
+ return -1;
+ }
+ }
+ }
+ return sqrt (2. * rms / (double)(total * n_chan));
+}
+
/** Normalize using a given maximum amplitude and target, so that region
* _scale_amplitude becomes target / max_amplitude.
*/
{
gain_t target = dB_to_coefficient (target_dB);
- if (target == 1.0f) {
+ if (target == GAIN_COEFF_UNITY) {
/* do not normalize to precisely 1.0 (0 dBFS), to avoid making it appear
that we may have clipped.
*/
target -= FLT_EPSILON;
}
- if (max_amplitude == 0.0f) {
+ if (max_amplitude < GAIN_COEFF_SMALL) {
/* don't even try */
return;
}
return boost::dynamic_pointer_cast<AudioSource>(source(n));
}
-int
-AudioRegion::adjust_transients (frameoffset_t delta)
+uint32_t
+AudioRegion::get_related_audio_file_channel_count () const
{
- for (AnalysisFeatureList::iterator x = _transients.begin(); x != _transients.end(); ++x) {
- (*x) = (*x) + delta;
- }
+ uint32_t chan_count = 0;
+ for (SourceList::const_iterator i = _sources.begin(); i != _sources.end(); ++i) {
- send_change (PropertyChange (Properties::valid_transients));
+ boost::shared_ptr<SndFileSource> sndf = boost::dynamic_pointer_cast<SndFileSource>(*i);
+ if (sndf ) {
- return 0;
+ if (sndf->channel_count() > chan_count) {
+ chan_count = sndf->channel_count();
+ }
+ }
+#ifdef HAVE_COREAUDIO
+ else {
+ boost::shared_ptr<CoreAudioSource> cauf = boost::dynamic_pointer_cast<CoreAudioSource>(*i);
+ if (cauf) {
+ if (cauf->channel_count() > chan_count) {
+ chan_count = cauf->channel_count();
+ }
+ }
+ }
+#endif // HAVE_COREAUDIO
+ }
+
+ return chan_count;
}
-int
-AudioRegion::update_transient (framepos_t old_position, framepos_t new_position)
+void
+AudioRegion::clear_transients () // yet unused
+{
+ _user_transients.clear ();
+ _valid_transients = false;
+ send_change (PropertyChange (Properties::valid_transients));
+}
+
+void
+AudioRegion::add_transient (samplepos_t where)
{
- for (AnalysisFeatureList::iterator x = _transients.begin(); x != _transients.end(); ++x) {
- if ((*x) == old_position) {
- (*x) = new_position;
- send_change (PropertyChange (Properties::valid_transients));
+ if (where < first_sample () || where >= last_sample ()) {
+ return;
+ }
+ where -= _position;
- break;
+ if (!_valid_transients) {
+ _transient_user_start = _start;
+ _valid_transients = true;
+ }
+ sampleoffset_t offset = _transient_user_start - _start;
+
+ if (where < offset) {
+ if (offset <= 0) {
+ return;
}
+ // region start changed (extend to front), shift points and offset
+ for (AnalysisFeatureList::iterator x = _transients.begin(); x != _transients.end(); ++x) {
+ (*x) += offset;
+ }
+ _transient_user_start -= offset;
+ offset = 0;
}
- return 0;
+ const samplepos_t p = where - offset;
+ _user_transients.push_back(p);
+ send_change (PropertyChange (Properties::valid_transients));
}
void
-AudioRegion::add_transient (framepos_t where)
-{
- _transients.push_back(where);
- _valid_transients = true;
+AudioRegion::update_transient (samplepos_t old_position, samplepos_t new_position)
+{
+ bool changed = false;
+ if (!_onsets.empty ()) {
+ const samplepos_t p = old_position - _position;
+ AnalysisFeatureList::iterator x = std::find (_onsets.begin (), _onsets.end (), p);
+ if (x != _transients.end ()) {
+ (*x) = new_position - _position;
+ changed = true;
+ }
+ }
- send_change (PropertyChange (Properties::valid_transients));
+ if (_valid_transients) {
+ const sampleoffset_t offset = _position + _transient_user_start - _start;
+ const samplepos_t p = old_position - offset;
+ AnalysisFeatureList::iterator x = std::find (_user_transients.begin (), _user_transients.end (), p);
+ if (x != _transients.end ()) {
+ (*x) = new_position - offset;
+ changed = true;
+ }
+ }
+
+ if (changed) {
+ send_change (PropertyChange (Properties::valid_transients));
+ }
}
void
-AudioRegion::remove_transient (framepos_t where)
-{
- _transients.remove(where);
- _valid_transients = true;
+AudioRegion::remove_transient (samplepos_t where)
+{
+ bool changed = false;
+ if (!_onsets.empty ()) {
+ const samplepos_t p = where - _position;
+ AnalysisFeatureList::iterator i = std::find (_onsets.begin (), _onsets.end (), p);
+ if (i != _transients.end ()) {
+ _onsets.erase (i);
+ changed = true;
+ }
+ }
- send_change (PropertyChange (Properties::valid_transients));
+ if (_valid_transients) {
+ const samplepos_t p = where - (_position + _transient_user_start - _start);
+ AnalysisFeatureList::iterator i = std::find (_user_transients.begin (), _user_transients.end (), p);
+ if (i != _transients.end ()) {
+ _transients.erase (i);
+ changed = true;
+ }
+ }
+
+ if (changed) {
+ send_change (PropertyChange (Properties::valid_transients));
+ }
}
-int
-AudioRegion::set_transients (AnalysisFeatureList& results)
+void
+AudioRegion::set_onsets (AnalysisFeatureList& results)
{
- _transients.clear();
- _transients = results;
- _valid_transients = true;
-
+ _onsets.clear();
+ _onsets = results;
send_change (PropertyChange (Properties::valid_transients));
-
- return 0;
}
-int
-AudioRegion::get_transients (AnalysisFeatureList& results, bool force_new)
+void
+AudioRegion::build_transients ()
{
+ _transients.clear ();
+ _transient_analysis_start = _transient_analysis_end = 0;
+
boost::shared_ptr<Playlist> pl = playlist();
if (!pl) {
- return -1;
- }
-
- if (_valid_transients && !force_new) {
- results = _transients;
- return 0;
+ return;
}
+ /* check analyzed sources first */
SourceList::iterator s;
-
for (s = _sources.begin() ; s != _sources.end(); ++s) {
if (!(*s)->has_been_analysed()) {
+#ifndef NDEBUG
cerr << "For " << name() << " source " << (*s)->name() << " has not been analyzed\n";
+#endif
break;
}
}
if (s == _sources.end()) {
/* all sources are analyzed, merge data from each one */
-
for (s = _sources.begin() ; s != _sources.end(); ++s) {
/* find the set of transients within the bounds of this region */
-
AnalysisFeatureList::iterator low = lower_bound ((*s)->transients.begin(),
(*s)->transients.end(),
_start);
_start + _length);
/* and add them */
-
- results.insert (results.end(), low, high);
+ _transients.insert (_transients.end(), low, high);
}
- TransientDetector::cleanup_transients (results, pl->session().frame_rate(), 3.0);
+ TransientDetector::cleanup_transients (_transients, pl->session().sample_rate(), 3.0);
/* translate all transients to current position */
-
- for (AnalysisFeatureList::iterator x = results.begin(); x != results.end(); ++x) {
+ for (AnalysisFeatureList::iterator x = _transients.begin(); x != _transients.end(); ++x) {
(*x) -= _start;
- (*x) += _position;
}
- _transients = results;
- _valid_transients = true;
-
- return 0;
+ _transient_analysis_start = _start;
+ _transient_analysis_end = _start + _length;
+ return;
}
/* no existing/complete transient info */
that transient data must be generated every time it is required.\n\n\
If you are doing work that will require transient data on a \
regular basis, you should probably enable \"auto-analyse-audio\" \
-then quit %1 and restart.\n\n\
+in Preferences > Audio > Regions, then quit %1 and restart.\n\n\
This dialog will not display again. But you may notice a slight delay \
in this and future transient-detection operations.\n\
"), PROGRAM_NAME));
}
}
- TransientDetector t (pl->session().frame_rate());
- bool existing_results = !results.empty();
-
- _transients.clear ();
- _valid_transients = false;
-
- for (uint32_t i = 0; i < n_channels(); ++i) {
+ try {
+ TransientDetector t (pl->session().sample_rate());
+ for (uint32_t i = 0; i < n_channels(); ++i) {
- AnalysisFeatureList these_results;
+ AnalysisFeatureList these_results;
- t.reset ();
+ t.reset ();
- if (t.run ("", this, i, these_results)) {
- return -1;
- }
-
- /* translate all transients to give absolute position */
+ /* this produces analysis result relative to current position
+ * ::read() sample 0 is at _position */
+ if (t.run ("", this, i, these_results)) {
+ return;
+ }
- for (AnalysisFeatureList::iterator i = these_results.begin(); i != these_results.end(); ++i) {
- (*i) += _position;
+ /* merge */
+ _transients.insert (_transients.end(), these_results.begin(), these_results.end());
}
-
- /* merge */
-
- _transients.insert (_transients.end(), these_results.begin(), these_results.end());
+ } catch (...) {
+ error << string_compose(_("Transient Analysis failed for %1."), _("Audio Region")) << endmsg;
+ return;
}
- if (!results.empty()) {
- if (existing_results) {
-
- /* merge our transients into the existing ones, then clean up
- those.
- */
-
- results.insert (results.end(), _transients.begin(), _transients.end());
- TransientDetector::cleanup_transients (results, pl->session().frame_rate(), 3.0);
- }
-
- /* make sure ours are clean too */
+ TransientDetector::cleanup_transients (_transients, pl->session().sample_rate(), 3.0);
+ _transient_analysis_start = _start;
+ _transient_analysis_end = _start + _length;
+}
- TransientDetector::cleanup_transients (_transients, pl->session().frame_rate(), 3.0);
+/* Transient analysis uses ::read() which is relative to _start,
+ * at the time of analysis and spans _length samples.
+ *
+ * This is true for RhythmFerret::run_analysis and the
+ * TransientDetector here.
+ *
+ * We store _start and length in _transient_analysis_start,
+ * _transient_analysis_end in case the region is trimmed or split after analysis.
+ *
+ * Various methods (most notably Playlist::find_next_transient and
+ * RhythmFerret::do_split_action) span multiple regions and *merge/combine*
+ * Analysis results.
+ * We therefore need to translate the analysis timestamps to absolute session-time
+ * and include the _position of the region.
+ *
+ * Note: we should special case the AudioRegionView. The region-view itself
+ * is located at _position (currently ARV subtracts _position again)
+ */
+void
+AudioRegion::get_transients (AnalysisFeatureList& results)
+{
+ boost::shared_ptr<Playlist> pl = playlist();
+ if (!playlist ()) {
+ return;
+ }
- } else {
+ Region::merge_features (results, _user_transients, _position + _transient_user_start - _start);
- TransientDetector::cleanup_transients (_transients, pl->session().frame_rate(), 3.0);
- results = _transients;
+ if (!_onsets.empty ()) {
+ // onsets are invalidated when start or length changes
+ merge_features (results, _onsets, _position);
+ return;
}
- _valid_transients = true;
+ if ((_transient_analysis_start == _transient_analysis_end)
+ || _transient_analysis_start > _start
+ || _transient_analysis_end < _start + _length) {
+ build_transients ();
+ }
- return 0;
+ merge_features (results, _transients, _position + _transient_analysis_start - _start);
}
/** Find areas of `silence' within a region.
*/
AudioIntervalResult
-AudioRegion::find_silence (Sample threshold, framecnt_t min_length, InterThreadInfo& itt) const
+AudioRegion::find_silence (Sample threshold, samplecnt_t min_length, samplecnt_t fade_length, InterThreadInfo& itt) const
{
- framecnt_t const block_size = 64 * 1024;
+ samplecnt_t const block_size = 64 * 1024;
boost::scoped_array<Sample> loudest (new Sample[block_size]);
boost::scoped_array<Sample> buf (new Sample[block_size]);
- framepos_t pos = _start;
- framepos_t const end = _start + _length - 1;
+ assert (fade_length >= 0);
+ assert (min_length > 0);
+
+ samplepos_t pos = _start;
+ samplepos_t const end = _start + _length;
AudioIntervalResult silent_periods;
- bool in_silence = false;
- frameoffset_t silence_start = 0;
+ bool in_silence = true;
+ sampleoffset_t silence_start = _start;
while (pos < end && !itt.cancel) {
+ samplecnt_t cur_samples = 0;
+ samplecnt_t const to_read = min (end - pos, block_size);
/* fill `loudest' with the loudest absolute sample at each instant, across all channels */
memset (loudest.get(), 0, sizeof (Sample) * block_size);
+
for (uint32_t n = 0; n < n_channels(); ++n) {
- read_raw_internal (buf.get(), pos, block_size, n);
- for (framecnt_t i = 0; i < block_size; ++i) {
+ cur_samples = read_raw_internal (buf.get(), pos, to_read, n);
+ for (samplecnt_t i = 0; i < cur_samples; ++i) {
loudest[i] = max (loudest[i], abs (buf[i]));
}
}
/* now look for silence */
- for (framecnt_t i = 0; i < block_size; ++i) {
+ for (samplecnt_t i = 0; i < cur_samples; ++i) {
bool const silence = abs (loudest[i]) < threshold;
if (silence && !in_silence) {
/* non-silence to silence */
in_silence = true;
- silence_start = pos + i;
+ silence_start = pos + i + fade_length;
} else if (!silence && in_silence) {
/* silence to non-silence */
in_silence = false;
- if (pos + i - 1 - silence_start >= min_length) {
- silent_periods.push_back (std::make_pair (silence_start, pos + i - 1));
+ sampleoffset_t silence_end = pos + i - 1 - fade_length;
+
+ if (silence_end - silence_start >= min_length) {
+ silent_periods.push_back (std::make_pair (silence_start, silence_end));
}
}
}
- pos += block_size;
- itt.progress = (end-pos)/(double)_length;
+ pos += cur_samples;
+ itt.progress = (end - pos) / (double)_length;
+
+ if (cur_samples == 0) {
+ assert (pos >= end);
+ break;
+ }
}
- if (in_silence && end - 1 - silence_start >= min_length) {
+ if (in_silence && !itt.cancel) {
/* last block was silent, so finish off the last period */
- silent_periods.push_back (std::make_pair (silence_start, end));
+ if (end - 1 - silence_start >= min_length + fade_length) {
+ silent_periods.push_back (std::make_pair (silence_start, end - 1));
+ }
}
itt.done = true;
return silent_periods;
}
-Evoral::Range<framepos_t>
+Evoral::Range<samplepos_t>
AudioRegion::body_range () const
{
- return Evoral::Range<framepos_t> (first_frame() + _fade_in->back()->when + 1, last_frame() - _fade_out->back()->when);
+ return Evoral::Range<samplepos_t> (first_sample() + _fade_in->back()->when + 1, last_sample() - _fade_out->back()->when);
}
boost::shared_ptr<Region>
if (start) {
rl = pl->regions_at (position());
} else {
- rl = pl->regions_at (last_frame());
+ rl = pl->regions_at (last_sample());
}
-
+
RegionList::iterator i;
boost::shared_ptr<Region> other;
uint32_t n = 0;
return other;
}
-framecnt_t
-AudioRegion::verify_xfade_bounds (framecnt_t len, bool start)
+samplecnt_t
+AudioRegion::verify_xfade_bounds (samplecnt_t len, bool start)
{
/* this is called from a UI to check on whether a new proposed
length for an xfade is legal or not. it returns the legal
*/
boost::shared_ptr<Region> other = get_single_other_xfade_region (start);
- framecnt_t maxlen;
+ samplecnt_t maxlen;
if (!other) {
/* zero or > 2 regions here, don't care about len, but
*/
if (start) {
- maxlen = other->latest_possible_frame() - position();
+ maxlen = other->latest_possible_sample() - position();
} else {
- maxlen = last_frame() - other->earliest_possible_position();
+ maxlen = last_sample() - other->earliest_possible_position();
}
return min (length(), min (maxlen, len));
-
+
}