*/
const framecnt_t chunksize = (framecnt_t) min (expected_peaks, 65536.0);
-
+
staging = new PeakData[chunksize];
/* compute the rounded up frame position */
adjusting zero_fill and npeaks and then breaking out of
this loop early
*/
-
+
memset (raw_staging, 0, sizeof (Sample) * chunksize);
-
+
} else {
-
+
to_read = min (chunksize, (_length - current_frame));
-
-
+
+
if ((frames_read = read_unlocked (raw_staging, current_frame, to_read)) == 0) {
error << string_compose(_("AudioSource[%1]: peak read - cannot read %2 samples at offset %3 of %4 (%5)"),
_name, to_read, current_frame, _length, strerror (errno))
goto out;
}
}
-
+
i = 0;
}
if (val < _read_data_count) {
_read_data_count -= val;
- } else {
+ } else {
_read_data_count = 0;
}
}
AudioSource::allocate_working_buffers (framecnt_t framerate)
{
Glib::Mutex::Lock lm (_level_buffer_lock);
-
-
+
+
/* Note: we don't need any buffers allocated until
a level 1 audiosource is created, at which
time we'll call ::ensure_buffers_for_level()
with the right value and do the right thing.
*/
-
+
if (!_mixdown_buffers.empty()) {
ensure_buffers_for_level_locked ( _mixdown_buffers.size(), framerate);
}
}
void
-AudioSource::ensure_buffers_for_level (uint32_t level, framecnt_t frame_rate)
+AudioSource::ensure_buffers_for_level (uint32_t level, framecnt_t frame_rate)
{
Glib::Mutex::Lock lm (_level_buffer_lock);
ensure_buffers_for_level_locked (level, frame_rate);
}
void
-AudioSource::ensure_buffers_for_level_locked (uint32_t level, framecnt_t frame_rate)
+AudioSource::ensure_buffers_for_level_locked (uint32_t level, framecnt_t frame_rate)
{
framecnt_t nframes = (framecnt_t) floor (Config->get_audio_playback_buffer_seconds() * frame_rate);