#include "ardour/auditioner.h"
#include "ardour/audioplaylist.h"
#include "ardour/audio_port.h"
-#include "ardour/panner.h"
#include "ardour/data_type.h"
#include "ardour/region_factory.h"
string left = _session.config.get_auditioner_output_left();
string right = _session.config.get_auditioner_output_right();
+ vector<string> outputs;
+ _session.engine().get_physical_outputs (DataType::AUDIO, outputs);
+
if (left == "default") {
if (_session.monitor_out()) {
left = _session.monitor_out()->input()->audio (0)->name();
via_monitor = true;
} else {
- left = _session.engine().get_nth_physical_output (DataType::AUDIO, 0);
+ if (outputs.size() > 0) {
+ left = outputs[0];
+ }
}
}
right = _session.monitor_out()->input()->audio (1)->name();
via_monitor = true;
} else {
- right = _session.engine().get_nth_physical_output (DataType::AUDIO, 1);
+ if (outputs.size() > 1) {
+ right = outputs[1];
+ }
}
}
return *apl;
}
-void
-Auditioner::audition_current_playlist ()
-{
- if (g_atomic_int_get (&_auditioning)) {
- /* don't go via session for this, because we are going
- to remain active.
- */
- cancel_audition ();
- }
-
- Glib::Mutex::Lock lm (lock);
- _diskstream->seek (0);
- length = _diskstream->playlist()->get_extent().second;
- current_frame = 0;
-
- /* force a panner reset now that we have all channels */
-
- _main_outs->panner()->reset (n_outputs().n_audio(), _diskstream->n_channels().n_audio());
-
- g_atomic_int_set (&_auditioning, 1);
-}
-
void
Auditioner::audition_region (boost::shared_ptr<Region> region)
{
/* copy it */
boost::shared_ptr<AudioRegion> the_region (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (region)));
- the_region->set_position (0, this);
+ the_region->set_position (0);
_diskstream->playlist()->drop_regions ();
_diskstream->playlist()->add_region (the_region, 0, 1);
}
ProcessorStreams ps;
- if (configure_processors (&ps)) {
- error << string_compose (_("Cannot setup auditioner processing flow for %1 channels"),
- _diskstream->n_channels()) << endmsg;
- return;
- }
+ {
+ Glib::Mutex::Lock lm (AudioEngine::instance()->process_lock ());
+
+ if (configure_processors (&ps)) {
+ error << string_compose (_("Cannot setup auditioner processing flow for %1 channels"),
+ _diskstream->n_channels()) << endmsg;
+ return;
+ }
+ }
/* force a panner reset now that we have all channels */
length = the_region->length();
int dir;
- nframes_t offset = the_region->sync_offset (dir);
+ framecnt_t offset = the_region->sync_offset (dir);
/* can't audition from a negative sync point */
}
int
-Auditioner::play_audition (nframes_t nframes)
+Auditioner::play_audition (framecnt_t nframes)
{
bool need_butler = false;
- nframes_t this_nframes;
+ framecnt_t this_nframes;
int ret;
if (g_atomic_int_get (&_auditioning) == 0) {
this_nframes = min (nframes, length - current_frame);
- if ((ret = roll (this_nframes, current_frame, current_frame + nframes, false, false, false, need_butler)) != 0) {
+ if ((ret = roll (this_nframes, current_frame, current_frame + nframes, false, need_butler)) != 0) {
silence (nframes);
return ret;
}
void
Auditioner::output_changed (IOChange change, void* /*src*/)
{
- if (change & ConnectionsChanged) {
+ if (change.type & IOChange::ConnectionsChanged) {
string phys;
vector<string> connections;
+ vector<string> outputs;
+ _session.engine().get_physical_outputs (DataType::AUDIO, outputs);
if (_output->nth (0)->get_connections (connections)) {
- phys = _session.engine().get_nth_physical_output (DataType::AUDIO, 0);
+ if (outputs.size() > 0) {
+ phys = outputs[0];
+ }
if (phys != connections[0]) {
_session.config.set_auditioner_output_left (connections[0]);
} else {
connections.clear ();
if (_output->nth (1)->get_connections (connections)) {
- phys = _session.engine().get_nth_physical_output (DataType::AUDIO, 1);
+ if (outputs.size() > 1) {
+ phys = outputs[1];
+ }
if (phys != connections[0]) {
_session.config.set_auditioner_output_right (connections[0]);
} else {
}
}
}
+
+ChanCount
+Auditioner::input_streams () const
+{
+ /* auditioner never has any inputs - its channel configuration
+ depends solely on the region we are auditioning.
+ */
+
+ if (audio_diskstream()) {
+ return audio_diskstream()->n_channels();
+ }
+
+ return ChanCount ();
+}
+
+MonitorState
+Auditioner::monitoring_state () const
+{
+ return MonitoringDisk;
+}