#include "ardour/auditioner.h"
#include "ardour/audioplaylist.h"
#include "ardour/audio_port.h"
-#include "ardour/panner_shell.h"
-#include "ardour/panner.h"
#include "ardour/data_type.h"
#include "ardour/region_factory.h"
return *apl;
}
-void
-Auditioner::audition_current_playlist ()
-{
- if (g_atomic_int_get (&_auditioning)) {
- /* don't go via session for this, because we are going
- to remain active.
- */
- cancel_audition ();
- }
-
- Glib::Mutex::Lock lm (lock);
- _diskstream->seek (0);
- length = _diskstream->playlist()->get_extent().second;
- current_frame = 0;
-
- /* force a panner reset now that we have all channels */
-
- _main_outs->panner_shell()->configure_io (ChanCount (DataType::AUDIO, _diskstream->n_channels().n_audio()),
- ChanCount (DataType::AUDIO, n_outputs().n_audio()));
-
- g_atomic_int_set (&_auditioning, 1);
-}
-
void
Auditioner::audition_region (boost::shared_ptr<Region> region)
{
return ChanCount ();
}
+
+MonitorState
+Auditioner::monitoring_state () const
+{
+ return MonitoringDisk;
+}