make SiP mute gain work ... hopefully without breaking anything else
[ardour.git] / libs / ardour / auditioner.cc
index d7605f26e1b3bc4d28da7dae431dc8f54c9207ef..a5db9a21ddcb678ba7a2dad172053c1c5b26f71a 100644 (file)
@@ -30,6 +30,7 @@
 #include "ardour/auditioner.h"
 #include "ardour/audioplaylist.h"
 #include "ardour/audio_port.h"
+#include "ardour/panner_shell.h"
 #include "ardour/panner.h"
 #include "ardour/data_type.h"
 #include "ardour/region_factory.h"
@@ -139,7 +140,8 @@ Auditioner::audition_current_playlist ()
 
        /* force a panner reset now that we have all channels */
 
-       _main_outs->panner()->reset (n_outputs().n_audio(), _diskstream->n_channels().n_audio());
+       _main_outs->panner_shell()->configure_io (ChanCount (DataType::AUDIO, _diskstream->n_channels().n_audio()), 
+                                                  ChanCount (DataType::AUDIO, n_outputs().n_audio()));
 
        g_atomic_int_set (&_auditioning, 1);
 }
@@ -273,3 +275,17 @@ Auditioner::output_changed (IOChange change, void* /*src*/)
                }
        }
 }
+
+ChanCount 
+Auditioner::input_streams () const
+{
+        /* auditioner never has any inputs - its channel configuration
+           depends solely on the region we are auditioning.
+        */
+
+        if (audio_diskstream()) {
+                return audio_diskstream()->n_channels();
+        } 
+
+        return ChanCount ();
+}