using namespace ARDOUR;
using namespace PBD;
+/* used for templates (previously: !full_state) */
+bool Automatable::skip_saving_automation = false;
+
const string Automatable::xml_node_name = X_("Automation");
Automatable::Automatable(Session& session)
Automatable::Automatable (const Automatable& other)
: ControlSet (other)
+ , Slavable ()
, _a_session (other._a_session)
{
Glib::Threads::Mutex::Lock lm (other._control_lock);
case Write:
l->set_automation_state (Off);
break;
+ case Latch:
+ // no break
case Touch:
l->set_automation_state (Play);
break;
}
void
-Automatable::non_realtime_locate (framepos_t now)
+Automatable::non_realtime_locate (samplepos_t now)
{
bool rolling = _a_session.transport_rolling ();
}
void
-Automatable::non_realtime_transport_stop (framepos_t now, bool /*flush_processors*/)
+Automatable::non_realtime_transport_stop (samplepos_t now, bool /*flush_processors*/)
{
for (Controls::iterator li = controls().begin(); li != controls().end(); ++li) {
boost::shared_ptr<AutomationControl> c =
*/
const bool list_did_write = !l->in_new_write_pass ();
+ c->stop_touch (now);
l->stop_touch (now);
c->commit_transaction (list_did_write);
}
void
-Automatable::automation_run (framepos_t start, pframes_t nframes)
+Automatable::automation_run (samplepos_t start, pframes_t nframes)
{
for (Controls::iterator li = controls().begin(); li != controls().end(); ++li) {
boost::shared_ptr<AutomationControl> c =