// If there's not enough or they're too small, just nuke the whole thing and
// rebuild it (so I'm lazy..)
if (bufs.size() < num_buffers
- || (bufs.size() > 0 && bufs[0]->capacity() < buffer_capacity)) {
+ || (bufs.size() > 0 && bufs[0]->capacity() < buffer_capacity)) {
// Nuke it
for (BufferVec::iterator i = bufs.begin(); i != bufs.end(); ++i) {
for (size_t i = 0; i < num_buffers; ++i) {
bufs.push_back(Buffer::create(type, buffer_capacity));
}
-
+
_available.set(type, num_buffers);
_count.set (type, num_buffers);
}
}
}
-void
-BufferSet::set_is_silent (bool yn)
-{
- for (std::vector<BufferVec>::iterator i = _buffers.begin(); i != _buffers.end(); ++i) {
- for (BufferVec::iterator b = i->begin(); b != i->end(); ++b) {
- (*b)->set_is_silent (yn);
- }
- }
-
-}
-
} // namespace ARDOUR