win32_pthread is relevant for both: MSVC & MINGW
[ardour.git] / libs / ardour / buffer_set.cc
index e67aee6be793c0491898a1e39482ba46d6c09ba3..9db99d20ce520eeced0825e2614b40a73ac1fe12 100644 (file)
@@ -167,7 +167,7 @@ BufferSet::ensure_buffers(DataType type, size_t num_buffers, size_t buffer_capac
        // If there's not enough or they're too small, just nuke the whole thing and
        // rebuild it (so I'm lazy..)
        if (bufs.size() < num_buffers
-                       || (bufs.size() > 0 && bufs[0]->capacity() < buffer_capacity)) {
+           || (bufs.size() > 0 && bufs[0]->capacity() < buffer_capacity)) {
 
                // Nuke it
                for (BufferVec::iterator i = bufs.begin(); i != bufs.end(); ++i) {
@@ -179,7 +179,7 @@ BufferSet::ensure_buffers(DataType type, size_t num_buffers, size_t buffer_capac
                for (size_t i = 0; i < num_buffers; ++i) {
                        bufs.push_back(Buffer::create(type, buffer_capacity));
                }
-
+               
                _available.set(type, num_buffers);
                _count.set (type, num_buffers);
        }
@@ -468,16 +468,5 @@ BufferSet::silence (framecnt_t nframes, framecnt_t offset)
        }
 }
 
-void
-BufferSet::set_is_silent (bool yn)
-{
-       for (std::vector<BufferVec>::iterator i = _buffers.begin(); i != _buffers.end(); ++i) {
-               for (BufferVec::iterator b = i->begin(); b != i->end(); ++b) {
-                       (*b)->set_is_silent (yn);
-               }
-       }
-
-}
-
 } // namespace ARDOUR