return true;
}
-/** This must not be called in code executed as a response to a JACK event,
- * as it uses jack_port_get_all_connections().
+/** This must not be called in code executed as a response to a backend event,
+ * as it uses the backend port_get_all_connections().
* @return true if any of this bundle's channels are connected to anything.
*/
bool
Bundle::connected_to_anything (AudioEngine& engine)
{
+ PortManager& pm (engine);
+
for (uint32_t i = 0; i < nchannels().n_total(); ++i) {
Bundle::PortList const & ports = channel_ports (i);
for (uint32_t j = 0; j < ports.size(); ++j) {
- /* ports[j] may not be an Ardour port, so use JACK directly
+
+ /* ports[j] may not be an Ardour port, so use the port manager directly
rather than doing it with Port.
*/
- jack_port_t* jp = jack_port_by_name (engine.jack(), ports[j].c_str());
- if (jp) {
- const char ** c = jack_port_get_all_connections (engine.jack(), jp);
- if (c) {
- jack_free (c);
- return true;
- }
+
+ if (pm.connected (ports[j])) {
+ return true;
}
}
}