bool
Bundle::connected_to_anything (AudioEngine& engine)
{
+ PortManager& pm (engine);
+
for (uint32_t i = 0; i < nchannels().n_total(); ++i) {
Bundle::PortList const & ports = channel_ports (i);
rather than doing it with Port.
*/
- if (engine.connected (ports[j])) {
+ if (pm.connected (ports[j])) {
return true;
}
}