new automation state model, sort of working, but not really
[ardour.git] / libs / ardour / crossfade.cc
index acf254e73a474ae5f7219d60576b38cb5df46616..46a8e6e40086cc34276cb85a2eb575ebcd2cd246 100644 (file)
@@ -37,6 +37,7 @@ using namespace PBD;
 
 nframes_t Crossfade::_short_xfade_length = 0;
 Change Crossfade::ActiveChanged = new_change();
+Change Crossfade::FollowOverlapChanged = new_change();
 
 /* XXX if and when we ever implement parallel processing of the process()
    callback, these will need to be handled on a per-thread basis.
@@ -82,8 +83,16 @@ Crossfade::Crossfade (boost::shared_ptr<AudioRegion> in, boost::shared_ptr<Audio
        _length = length;
        _position = position;
        _anchor_point = ap;
-       _follow_overlap = false;
-       _active = true;
+
+       switch (Config->get_xfade_model()) {
+       case ShortCrossfade:
+               _follow_overlap = false;
+               break;
+       default:
+               _follow_overlap = true;
+       }
+
+       _active = Config->get_xfades_active ();
        _fixed = true;
                
        initialize ();
@@ -151,28 +160,26 @@ Crossfade::Crossfade (const Playlist& playlist, XMLNode& node)
        }
 
        _length = 0;
-       initialize(false);
+       _active = Config->get_xfades_active();
+
+       initialize();
        
        if (set_state (node)) {
                throw failed_constructor();
        }
-
-       save_state ("initial");
 }
 
 Crossfade::Crossfade (const Crossfade &orig, boost::shared_ptr<AudioRegion> newin, boost::shared_ptr<AudioRegion> newout)
        : _fade_in(orig._fade_in),
          _fade_out(orig._fade_out)
 {
-       _active                         = orig._active;
-       _in_update                      = orig._in_update;
-       _length                         = orig._length;
-       _position                       = orig._position;
-       _anchor_point           = orig._anchor_point;
-       _follow_overlap         = orig._follow_overlap;
-       _fixed                          = orig._fixed;
-       _follow_overlap         = orig._follow_overlap;
-       _short_xfade_length = orig._short_xfade_length;
+       _active           = orig._active;
+       _in_update        = orig._in_update;
+       _length           = orig._length;
+       _position         = orig._position;
+       _anchor_point     = orig._anchor_point;
+       _follow_overlap   = orig._follow_overlap;
+       _fixed            = orig._fixed;
        
        _in = newin;
        _out = newout;
@@ -192,13 +199,11 @@ Crossfade::Crossfade (const Crossfade &orig, boost::shared_ptr<AudioRegion> newi
 
 Crossfade::~Crossfade ()
 {
-       for (StateMap::iterator i = states.begin(); i != states.end(); ++i) {
-               delete *i;
-       }
+       Invalidated (this);
 }
 
 void
-Crossfade::initialize (bool savestate)
+Crossfade::initialize ()
 {
        _in_update = false;
        
@@ -225,14 +230,10 @@ Crossfade::initialize (bool savestate)
        _fade_in.add (_length, 1.0);
        _fade_in.thaw ();
 
-//     _in->StateChanged.connect (slot (*this, &Crossfade::member_changed));
-//     _out->StateChanged.connect (slot (*this, &Crossfade::member_changed));
+       _in->StateChanged.connect (sigc::mem_fun (*this, &Crossfade::member_changed));
+       _out->StateChanged.connect (sigc::mem_fun (*this, &Crossfade::member_changed));
 
        overlap_type = _in->coverage (_out->position(), _out->last_frame());
-
-       if (savestate) {
-               save_state ("initial");
-       }
 }      
 
 int
@@ -488,8 +489,7 @@ Crossfade::set_active (bool yn)
 {
        if (_active != yn) {
                _active = yn;
-               save_state (_("active changed"));
-               send_state_changed (ActiveChanged);
+               StateChanged (ActiveChanged);
        }
 }
 
@@ -535,7 +535,6 @@ bool
 Crossfade::update (bool force)
 {
        nframes_t newlen;
-       bool save = false;
 
        if (_follow_overlap) {
                newlen = _out->first_frame() + _out->length() - _in->first_frame();
@@ -559,41 +558,32 @@ Crossfade::update (bool force)
                
                _length = newlen;
 
-               save = true;
-
        } 
 
        switch (_anchor_point) {
        case StartOfIn:
                if (_position != _in->first_frame()) {
                        _position = _in->first_frame();
-                       save = true;
                }
                break;
 
        case EndOfIn:
                if (_position != _in->last_frame() - _length) {
                        _position = _in->last_frame() - _length;
-                       save = true;
                }
                break;
 
        case EndOfOut:
                if (_position != _out->last_frame() - _length) {
                        _position = _out->last_frame() - _length;
-                       save = true;
                }
        }
 
-       if (save) {
-               save_state ("updated");
-       } 
-
        /* UI's may need to know that the overlap changed even 
           though the xfade length did not.
        */
        
-       send_state_changed (BoundsChanged); /* EMIT SIGNAL */
+       StateChanged (BoundsChanged); /* EMIT SIGNAL */
 
        _in_update = false;
 
@@ -612,65 +602,6 @@ Crossfade::member_changed (Change what_changed)
        }
 }
 
-Change
-Crossfade::restore_state (StateManager::State& state)
-{
-       CrossfadeState* xfstate = dynamic_cast<CrossfadeState*> (&state);
-       Change what_changed = Change (0);
-
-       _in_update = true;
-       
-       xfstate->fade_in_memento ();
-       xfstate->fade_out_memento ();
-
-       if (_length != xfstate->length) {
-               what_changed = Change (what_changed|LengthChanged);
-               _length = xfstate->length;
-       }
-       if (_active != xfstate->active) {
-               what_changed = Change (what_changed|ActiveChanged);
-               _active = xfstate->active;
-       }
-       if (_position != xfstate->position) {
-               what_changed = Change (what_changed|PositionChanged);
-               _position = xfstate->position;
-       }
-
-       /* XXX what to do about notifications for these? I don't
-          think (G)UI cares about them because they are
-          implicit in the bounds.
-       */
-
-       _follow_overlap = xfstate->follow_overlap;
-       _anchor_point = xfstate->anchor_point;
-
-       _in_update = false;
-
-       return Change (what_changed);
-}
-
-StateManager::State*
-Crossfade::state_factory (std::string why) const
-{
-       CrossfadeState* state = new CrossfadeState (why);
-
-       state->fade_in_memento = _fade_in.get_memento ();
-       state->fade_out_memento = _fade_out.get_memento ();
-       state->active = _active;
-       state->length = _length;
-       state->position = _position;
-       state->follow_overlap = _follow_overlap;
-       state->anchor_point = _anchor_point;
-
-       return state;
-}
-       
-UndoAction
-Crossfade::get_memento() const
-{
-  return sigc::bind (mem_fun (*(const_cast<Crossfade *> (this)), &StateManager::use_state), _current_state_id);
-}
-
 XMLNode&
 Crossfade::get_state () 
 {
@@ -679,9 +610,9 @@ Crossfade::get_state ()
        char buf[64];
        LocaleGuard lg (X_("POSIX"));
 
-       _out->id().print (buf);
+       _out->id().print (buf, sizeof (buf));
        node->add_property ("out", buf);
-       _in->id().print (buf);
+       _in->id().print (buf, sizeof (buf));
        node->add_property ("in", buf);
        node->add_property ("active", (_active ? "yes" : "no"));
        node->add_property ("follow-overlap", (_follow_overlap ? "yes" : "no"));
@@ -733,16 +664,26 @@ Crossfade::set_state (const XMLNode& node)
        XMLNode* fo;
        const XMLProperty* prop;
        LocaleGuard lg (X_("POSIX"));
+       Change what_changed = Change (0);
+       nframes_t val;
 
        if ((prop = node.property ("position")) != 0) {
-               _position = atoi (prop->value().c_str());
+               sscanf (prop->value().c_str(), "%" PRIu32, &val);
+               if (val != _position) {
+                       _position = val;
+                       what_changed = Change (what_changed | PositionChanged);
+               }
        } else {
                warning << _("old-style crossfade information - no position information") << endmsg;
                _position = _in->first_frame();
        }
 
        if ((prop = node.property ("active")) != 0) {
-               _active = (prop->value() == "yes");
+               bool x = (prop->value() == "yes");
+               if (x != _active) {
+                       _active = x;
+                       what_changed = Change (what_changed | ActiveChanged);
+               }
        } else {
                _active = true;
        }
@@ -767,7 +708,11 @@ Crossfade::set_state (const XMLNode& node)
 
        if ((prop = node.property ("length")) != 0) {
 
-               _length = atol (prop->value().c_str());
+               sscanf (prop->value().c_str(), "%" PRIu32, &val);
+               if (val != _length) {
+                       _length = atol (prop->value().c_str());
+                       what_changed = Change (what_changed | LengthChanged);
+               }
 
        } else {
                
@@ -790,6 +735,7 @@ Crossfade::set_state (const XMLNode& node)
 
        /* fade in */
        
+       _fade_in.freeze ();
        _fade_in.clear ();
        
        children = fi->children();
@@ -808,9 +754,12 @@ Crossfade::set_state (const XMLNode& node)
                        _fade_in.add (x, y);
                }
        }
+
+       _fade_in.thaw ();
        
         /* fade out */
        
+       _fade_in.freeze ();
        _fade_out.clear ();
 
        children = fo->children();
@@ -831,6 +780,10 @@ Crossfade::set_state (const XMLNode& node)
                }
        }
 
+       _fade_out.thaw ();
+
+       StateChanged (what_changed); /* EMIT SIGNAL */
+
        return 0;
 }
 
@@ -854,6 +807,8 @@ Crossfade::set_follow_overlap (bool yn)
        } else {
                set_length (_out->first_frame() + _out->length() - _in->first_frame());
        }
+
+       StateChanged (FollowOverlapChanged);
 }
 
 nframes_t
@@ -887,9 +842,7 @@ Crossfade::set_length (nframes_t len)
        
        _length = len;
 
-       save_state ("length changed");
-
-       send_state_changed (LengthChanged);
+       StateChanged (LengthChanged);
 
        return len;
 }
@@ -908,3 +861,9 @@ Crossfade::set_short_xfade_length (nframes_t n)
 {
        _short_xfade_length = n;
 }
+
+void
+Crossfade::invalidate ()
+{
+       Invalidated (this); /* EMIT SIGNAL */
+}