if ((c = getenv ("XDG_CACHE_HOME")) != 0) {
p = c;
} else {
+
#ifdef PLATFORM_WINDOWS
// Not technically the home dir (since it needs to be a writable folder)
- const string home_dir = Glib::build_filename (Glib::get_user_data_dir(), user_config_dir_name);
+ const string home_dir = Glib::get_user_data_dir();
#else
const string home_dir = Glib::get_home_dir();
#endif
error << "Unable to determine home directory" << endmsg;
exit (1);
}
-
p = home_dir;
+
+#ifndef PLATFORM_WINDOWS
p = Glib::build_filename (p, ".cache");
- }
#endif
-#ifndef PLATFORM_WINDOWS
+ }
+#endif // end not __APPLE__
+
p = Glib::build_filename (p, user_config_dir_name);
+
+#ifdef PLATFORM_WINDOWS
+ /* On Windows Glib::get_user_data_dir is the folder to use for local
+ * (as opposed to roaming) application data.
+ * See documentation for CSIDL_LOCAL_APPDATA.
+ * Glib::get_user_data_dir() == GLib::get_user_config_dir()
+ * so we add an extra subdir *below* the config dir.
+ */
+ p = Glib::build_filename (p, "cache");
#endif
if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
#ifdef PLATFORM_WINDOWS
std::string dll_dir_path(g_win32_get_package_installation_directory_of_module(NULL));
dll_dir_path = Glib::build_filename (dll_dir_path, "lib");
- return Glib::build_filename (dll_dir_path, "ardour3");
+ return Glib::build_filename (dll_dir_path, LIBARDOUR);
#else
std::string s = Glib::getenv("ARDOUR_DLL_PATH");
if (s.empty()) {
{
std::string dll_dir_path(g_win32_get_package_installation_directory_of_module(NULL));
dll_dir_path = Glib::build_filename (dll_dir_path, "share");
- return Glib::build_filename (dll_dir_path, "ardour3");
+ return Glib::build_filename (dll_dir_path, LIBARDOUR);
}
#endif