Just noticed a small problem with my previous commit. Windows config files should...
[ardour.git] / libs / ardour / filesystem_paths.cc
index 54f7508b659d92ce55b34410dcbbd1fb35b26f1b..d889076717541d5ee13c37edbce795f587b6bf80 100644 (file)
 
 #include "i18n.h"
 
+#ifdef PLATFORM_WINDOWS
+#include "shlobj.h"
+#include "pbd/windows_special_dirs.h"
+#endif
+
 using namespace PBD;
 
 namespace ARDOUR {
@@ -54,8 +59,17 @@ user_config_directory ()
        if ((c = getenv ("XDG_CONFIG_HOME")) != 0) {
                p = c;
        } else {
-               const string home_dir = Glib::get_home_dir();
+#ifdef PLATFORM_WINDOWS
+               std::string home_dir;
 
+               if (0 != PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA)) {
+                       home_dir = PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA);
+                       home_dir += "\\";
+                       home_dir += PROGRAM_NAME;
+               }
+#else
+               const string home_dir = Glib::get_home_dir();
+#endif
                if (home_dir.empty ()) {
                        error << "Unable to determine home directory" << endmsg;
                        exit (1);
@@ -83,6 +97,66 @@ user_config_directory ()
        return p;
 }
 
+std::string
+user_cache_directory ()
+{
+       static std::string p;
+
+       if (!p.empty()) return p;
+
+#ifdef __APPLE__
+       p = Glib::build_filename (Glib::get_home_dir(), "Library/Caches");
+#else
+       const char* c = 0;
+
+       /* adopt freedesktop standards, and put .ardour3 into $XDG_CACHE_HOME
+        * defaulting to or ~/.config
+        *
+        * NB this should work on windows, too, but we may want to prefer
+        * PBD::get_platform_fallback_folder (PBD::FOLDER_VST) or someplace
+        */
+       if ((c = getenv ("XDG_CACHE_HOME")) != 0) {
+               p = c;
+       } else {
+#ifdef PLATFORM_WINDOWS
+               std::string home_dir;
+
+               if (0 != PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA)) {
+                       home_dir = PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA);
+                       home_dir += "\\";
+                       home_dir += PROGRAM_NAME;
+               }
+#else
+               const string home_dir = Glib::get_home_dir();
+#endif
+
+               if (home_dir.empty ()) {
+                       error << "Unable to determine home directory" << endmsg;
+                       exit (1);
+               }
+
+               p = home_dir;
+               p = Glib::build_filename (p, ".cache");
+       }
+#endif
+
+       p = Glib::build_filename (p, user_config_dir_name);
+
+       if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
+               if (g_mkdir_with_parents (p.c_str(), 0755)) {
+                       error << string_compose (_("Cannot create cache directory %1 - cannot run"),
+                                                  p) << endmsg;
+                       exit (1);
+               }
+       } else if (!Glib::file_test (p, Glib::FILE_TEST_IS_DIR)) {
+               error << string_compose (_("Cache directory %1 already exists and is not a directory/folder - cannot run"),
+                                          p) << endmsg;
+               exit (1);
+       }
+
+       return p;
+}
+
 std::string
 ardour_dll_directory ()
 {