Automation of LV2 plugin properties.
[ardour.git] / libs / ardour / filesystem_paths.cc
index acb691d7dbd63ea3f9c102aa4fcf48714b04bb59..ec5edb8aab0027de1f5e93fef3a56ba312552e77 100644 (file)
@@ -60,10 +60,8 @@ user_config_directory ()
                p = c;
        } else {
 #ifdef PLATFORM_WINDOWS
-               std::string home_dir;
-
-               if (0 != PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA))
-                       home_dir = PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA);
+               // Not technically the home dir (since it needs to be a writable folder)
+               const string home_dir = Glib::build_filename (Glib::get_user_config_dir(), user_config_dir_name);
 #else
                const string home_dir = Glib::get_home_dir();
 #endif
@@ -77,7 +75,9 @@ user_config_directory ()
        }
 #endif
 
+#ifndef PLATFORM_WINDOWS
        p = Glib::build_filename (p, user_config_dir_name);
+#endif
 
        if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
                if (g_mkdir_with_parents (p.c_str(), 0755)) {
@@ -108,22 +108,16 @@ user_cache_directory ()
 
        /* adopt freedesktop standards, and put .ardour3 into $XDG_CACHE_HOME
         * defaulting to or ~/.config
-        *
-        * NB this should work on windows, too, but we may want to prefer
-        * PBD::get_platform_fallback_folder (PBD::FOLDER_VST) or someplace
         */
        if ((c = getenv ("XDG_CACHE_HOME")) != 0) {
                p = c;
        } else {
 #ifdef PLATFORM_WINDOWS
-               std::string home_dir;
-
-               if (0 != PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA))
-                       home_dir = PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA);
+               // Not technically the home dir (since it needs to be a writable folder)
+               const string home_dir = Glib::build_filename (Glib::get_user_data_dir(), user_config_dir_name);
 #else
                const string home_dir = Glib::get_home_dir();
 #endif
-
                if (home_dir.empty ()) {
                        error << "Unable to determine home directory" << endmsg;
                        exit (1);
@@ -134,7 +128,9 @@ user_cache_directory ()
        }
 #endif
 
+#ifndef PLATFORM_WINDOWS
        p = Glib::build_filename (p, user_config_dir_name);
+#endif
 
        if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
                if (g_mkdir_with_parents (p.c_str(), 0755)) {
@@ -184,18 +180,38 @@ ardour_config_search_path ()
        static Searchpath search_path;
 
        if (search_path.empty()) {
+               // Start by adding the user's personal config folder
                search_path += user_config_directory();
 #ifdef PLATFORM_WINDOWS
-               search_path += windows_search_path ();
+               // On Windows, add am intermediate configuration folder
+               // (one that's guaranteed to be writable by all users).
+               const gchar* const *all_users_folder = g_get_system_config_dirs();
+               // Despite its slightly odd name, the above returns a single entry which
+               // corresponds to 'All Users' on Windows (according to the documentation)
+
+               if (all_users_folder) {
+                       std::string writable_all_users_path = all_users_folder[0];
+                       writable_all_users_path += "\\";
+                       writable_all_users_path += PROGRAM_NAME;
+                       writable_all_users_path += "\\.config";
+#ifdef _WIN64
+                       writable_all_users_path += "\\win64";
 #else
+                       writable_all_users_path += "\\win32";
+#endif
+                       search_path += writable_all_users_path;
+               }
+
+               // now add a suitable config path from the bundle
+               search_path += windows_search_path ();
+#endif
+               // finally, add any paths from ARDOUR_CONFIG_PATH if it exists
                std::string s = Glib::getenv("ARDOUR_CONFIG_PATH");
                if (s.empty()) {
-                       std::cerr << _("ARDOUR_CONFIG_PATH not set in environment - exiting\n");
-                       ::exit (1);
+                       std::cerr << _("ARDOUR_CONFIG_PATH not set in environment\n");
+               } else {
+                       search_path += Searchpath (s);
                }
-               
-               search_path += Searchpath (s);
-#endif
        }
 
        return search_path;
@@ -210,15 +226,13 @@ ardour_data_search_path ()
                search_path += user_config_directory();
 #ifdef PLATFORM_WINDOWS
                search_path += windows_search_path ();
-#else
+#endif
                std::string s = Glib::getenv("ARDOUR_DATA_PATH");
                if (s.empty()) {
-                       std::cerr << _("ARDOUR_DATA_PATH not set in environment - exiting\n");
-                       ::exit (1);
+                       std::cerr << _("ARDOUR_DATA_PATH not set in environment\n");
+               } else {
+                       search_path += Searchpath (s);
                }
-               
-               search_path += Searchpath (s);
-#endif
        }
 
        return search_path;