uint32_t chn;
if ((nread = source->read (data.get(), nframes)) == 0) {
+#ifdef PLATFORM_WINDOWS
+ /* Flush the data once we've finished importing the file. Windows can */
+ /* cache the data for very long periods of time (perhaps not writing */
+ /* it to disk until Ardour closes). So let's force it to flush now. */
+ for (chn = 0; chn < channels; ++chn)
+ if ((afs = boost::dynamic_pointer_cast<AudioFileSource>(newfiles[chn])) != 0)
+ afs->flush ();
+#endif
break;
}