using namespace std;
using namespace ARDOUR;
-PBD::Signal1<void,nframes_t> InternalReturn::CycleStart;
+PBD::Signal1<void, pframes_t> InternalReturn::CycleStart;
InternalReturn::InternalReturn (Session& s)
: Return (s, true)
}
void
-InternalReturn::run (BufferSet& bufs, framepos_t /*start_frame*/, framepos_t /*end_frame*/, nframes_t nframes, bool)
+InternalReturn::run (BufferSet& bufs, framepos_t /*start_frame*/, framepos_t /*end_frame*/, pframes_t nframes, bool)
{
if (!_active && !_pending_active) {
return;
}
int
-InternalReturn::set_block_size (nframes_t nframes)
+InternalReturn::set_block_size (pframes_t nframes)
{
allocate_buffers (nframes);
return 0;
}
void
-InternalReturn::allocate_buffers (nframes_t nframes)
+InternalReturn::allocate_buffers (pframes_t nframes)
{
buffers.ensure_buffers (_configured_input, nframes);
buffers.set_count (_configured_input);
}
void
-InternalReturn::cycle_start (nframes_t nframes)
+InternalReturn::cycle_start (pframes_t nframes)
{
/* called from process cycle - no lock necessary */
if (user_count) {