*/
-#include <iostream>
-
#include "pbd/error.h"
#include "pbd/failed_constructor.h"
using namespace PBD;
using namespace ARDOUR;
+using namespace std;
InternalSend::InternalSend (Session& s, boost::shared_ptr<MuteMaster> mm, boost::shared_ptr<Route> sendto, Delivery::Role role)
: Send (s, mm, role)
- , _send_to (sendto)
-{
- if ((target = _send_to->get_return_buffer ()) == 0) {
- throw failed_constructor();
- }
-
- set_name (sendto->name());
-
- _send_to->GoingAway.connect (*this, boost::bind (&InternalSend::send_to_going_away, this));
- _send_to->NameChanged.connect (*this, boost::bind (&InternalSend::send_to_name_changed, this));
-}
-
-InternalSend::InternalSend (Session& s, boost::shared_ptr<MuteMaster> mm, const XMLNode& node)
- : Send (s, mm, node, Stateful::loading_state_version, Delivery::Aux /* will be reset in set_state() */),
- target (0)
+ , target (0)
{
- /* Send constructor will set its state, so here we just need to set up our own */
- set_our_state (node, Stateful::loading_state_version);
+ if (sendto) {
+ if (use_target (sendto)) {
+ throw failed_constructor();
+ }
+ }
}
InternalSend::~InternalSend ()
if (_send_to) {
_send_to->release_return_buffer ();
}
+}
- connect_c.disconnect ();
+int
+InternalSend::use_target (boost::shared_ptr<Route> sendto)
+{
+ _send_to = sendto;
+
+ if ((target = _send_to->get_return_buffer ()) == 0) {
+ return -1;
+ }
+
+ set_name (sendto->name());
+ _send_to_id = _send_to->id();
+
+ target_connections.drop_connections ();
+
+ _send_to->DropReferences.connect_same_thread (target_connections, boost::bind (&InternalSend::send_to_going_away, this));
+ _send_to->PropertyChanged.connect_same_thread (target_connections, boost::bind (&InternalSend::send_to_property_changed, this, _1));;
+
+ return 0;
}
+
void
InternalSend::send_to_going_away ()
{
target = 0;
+ target_connections.drop_connections ();
_send_to.reset ();
_send_to_id = "0";
}
void
-InternalSend::run (BufferSet& bufs, sframes_t start_frame, sframes_t end_frame, nframes_t nframes, bool)
+InternalSend::run (BufferSet& bufs, framepos_t start_frame, framepos_t end_frame, nframes_t nframes, bool)
{
if ((!_active && !_pending_active) || !target || !_send_to) {
_meter->reset ();
Amp::apply_gain (mixbufs, nframes, _current_gain, tgain);
_current_gain = tgain;
-
+
} else if (tgain == 0.0) {
/* we were quiet last time, and we're still supposed to be quiet.
_active = _pending_active;
}
-void
+int
InternalSend::set_block_size (nframes_t nframes)
{
mixbufs.ensure_buffers (_configured_input, nframes);
+
+ /* ensure that our target can cope with us merging this many frames to it */
+ if (target) {
+ target->ensure_buffers (_configured_input, nframes);
+ }
+ return 0;
}
bool
}
int
-InternalSend::set_our_state (const XMLNode& node, int version)
+InternalSend::set_our_state (const XMLNode& node, int /*version*/)
{
const XMLProperty* prop;
*/
if (!IO::connecting_legal) {
- IO::ConnectingLegal.connect (connect_c, boost::bind (&InternalSend::connect_when_legal, this));
+ IO::ConnectingLegal.connect_same_thread (connect_c, boost::bind (&InternalSend::connect_when_legal, this));
} else {
connect_when_legal ();
}
return 0;
}
- if ((_send_to = _session.route_by_id (_send_to_id)) == 0) {
- error << X_("cannot find route to connect to") << endmsg;
- return -1;
- }
+ boost::shared_ptr<Route> sendto;
- if ((target = _send_to->get_return_buffer ()) == 0) {
- error << X_("target for internal send has no return buffer") << endmsg;
+ if ((sendto = _session.route_by_id (_send_to_id)) == 0) {
+ error << X_("cannot find route to connect to") << endmsg;
return -1;
}
- return 0;
+ return use_target (sendto);
}
bool
}
bool
-InternalSend::set_name (const std::string& str)
+InternalSend::set_name (const string& str)
{
/* rules for external sends don't apply to us */
return IOProcessor::set_name (str);
}
-std::string
+string
InternalSend::display_name () const
{
if (_role == Aux) {
}
void
-InternalSend::send_to_name_changed ()
+InternalSend::send_to_property_changed (const PropertyChange& what_changed)
{
- set_name (_send_to->name ());
+ if (what_changed.contains (Properties::name)) {
+ set_name (_send_to->name ());
+ }
}